com.unity.uiextensions/Scripts/ReorderableList/ReorderableList.cs

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using System;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class ReorderableList : MonoBehaviour
{
public LayoutGroup ContentLayout;
public bool IsDraggable = true;
public RectTransform DraggableArea;
public bool CloneDraggedObject = false;
public bool IsDropable = true;
public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
private RectTransform _content;
private ReorderableListContent _listContent;
public RectTransform Content
{
get
{
if (_content == null)
{
_content = ContentLayout.GetComponent<RectTransform>();
}
return _content;
}
}
private void Awake()
{
if (ContentLayout == null)
{
Debug.LogError("You need to have a LayoutGroup content set for the list", gameObject);
return;
}
if (DraggableArea == null)
{
Debug.LogError("You need to set a draggable area for the list", gameObject);
return;
}
_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
_listContent.Init(this);
}
#region Nested type: ReorderableListEventStruct
[Serializable]
public struct ReorderableListEventStruct
{
public GameObject DropedObject;
public int FromIndex;
public ReorderableList FromList;
public bool IsAClone;
public GameObject SourceObject;
public int ToIndex;
public ReorderableList ToList;
}
#endregion
#region Nested type: ReorderableListHandler
[Serializable]
public class ReorderableListHandler : UnityEvent<ReorderableListEventStruct>
{
}
#endregion
}