2015-08-30 18:49:19 +08:00
|
|
|
/// Credit BinaryX
|
|
|
|
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
|
|
|
|
/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using UnityEngine.EventSystems;
|
|
|
|
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
|
|
{
|
|
|
|
[RequireComponent(typeof(ScrollRect))]
|
2015-09-20 07:24:17 +08:00
|
|
|
[AddComponentMenu("Layout/Extensions/Vertical Scroll Snap")]
|
2015-08-30 18:49:19 +08:00
|
|
|
public class VerticalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
|
|
|
{
|
|
|
|
private Transform _screensContainer;
|
|
|
|
|
|
|
|
private int _screens = 1;
|
|
|
|
private int _startingScreen = 1;
|
|
|
|
|
|
|
|
private bool _fastSwipeTimer = false;
|
|
|
|
private int _fastSwipeCounter = 0;
|
|
|
|
private int _fastSwipeTarget = 30;
|
|
|
|
|
|
|
|
|
|
|
|
private System.Collections.Generic.List<Vector3> _positions;
|
|
|
|
private ScrollRect _scroll_rect;
|
|
|
|
private Vector3 _lerp_target;
|
|
|
|
private bool _lerp;
|
|
|
|
|
|
|
|
private int _containerSize;
|
|
|
|
|
|
|
|
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
|
|
|
|
public GameObject Pagination;
|
|
|
|
|
|
|
|
[Tooltip("Button to go to the next page. (optional)")]
|
|
|
|
public GameObject NextButton;
|
|
|
|
[Tooltip("Button to go to the previous page. (optional)")]
|
|
|
|
public GameObject PrevButton;
|
2016-05-17 20:26:50 +08:00
|
|
|
[Tooltip("Transition speed between pages. (optional)")]
|
|
|
|
public float transitionSpeed = 7.5f;
|
2015-08-30 18:49:19 +08:00
|
|
|
|
|
|
|
public Boolean UseFastSwipe = true;
|
|
|
|
public int FastSwipeThreshold = 100;
|
|
|
|
|
|
|
|
private bool _startDrag = true;
|
|
|
|
private Vector3 _startPosition = new Vector3();
|
|
|
|
private int _currentScreen;
|
|
|
|
|
|
|
|
// Use this for initialization
|
|
|
|
void Start()
|
|
|
|
{
|
|
|
|
_scroll_rect = gameObject.GetComponent<ScrollRect>();
|
|
|
|
_screensContainer = _scroll_rect.content;
|
|
|
|
DistributePages();
|
|
|
|
|
|
|
|
_screens = _screensContainer.childCount;
|
|
|
|
|
|
|
|
_lerp = false;
|
|
|
|
|
|
|
|
_positions = new System.Collections.Generic.List<Vector3>();
|
|
|
|
|
|
|
|
if (_screens > 0)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < _screens; ++i)
|
|
|
|
{
|
|
|
|
_scroll_rect.verticalNormalizedPosition = (float)i / (float)(_screens - 1);
|
|
|
|
_positions.Add(_screensContainer.localPosition);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_scroll_rect.verticalNormalizedPosition = (float)(_startingScreen - 1) / (float)(_screens - 1);
|
|
|
|
|
|
|
|
_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.y;
|
|
|
|
|
|
|
|
ChangeBulletsInfo(CurrentScreen());
|
|
|
|
|
|
|
|
if (NextButton)
|
|
|
|
NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
|
|
|
|
|
|
|
|
if (PrevButton)
|
|
|
|
PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
|
|
|
|
}
|
|
|
|
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
if (_lerp)
|
|
|
|
{
|
2016-05-17 20:26:50 +08:00
|
|
|
_screensContainer.localPosition = Vector3.Lerp(_screensContainer.localPosition, _lerp_target, transitionSpeed * Time.deltaTime);
|
2015-08-30 18:49:19 +08:00
|
|
|
if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 0.005f)
|
|
|
|
{
|
|
|
|
_lerp = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//change the info bullets at the bottom of the screen. Just for visual effect
|
|
|
|
if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 10f)
|
|
|
|
{
|
|
|
|
ChangeBulletsInfo(CurrentScreen());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_fastSwipeTimer)
|
|
|
|
{
|
|
|
|
_fastSwipeCounter++;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool fastSwipe = false; //to determine if a fast swipe was performed
|
|
|
|
|
|
|
|
|
|
|
|
//Function for switching screens with buttons
|
|
|
|
public void NextScreen()
|
|
|
|
{
|
|
|
|
if (CurrentScreen() < _screens - 1)
|
|
|
|
{
|
|
|
|
_lerp = true;
|
|
|
|
_lerp_target = _positions[CurrentScreen() + 1];
|
|
|
|
|
|
|
|
ChangeBulletsInfo(CurrentScreen() + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Function for switching screens with buttons
|
|
|
|
public void PreviousScreen()
|
|
|
|
{
|
|
|
|
if (CurrentScreen() > 0)
|
|
|
|
{
|
|
|
|
_lerp = true;
|
|
|
|
_lerp_target = _positions[CurrentScreen() - 1];
|
|
|
|
|
|
|
|
ChangeBulletsInfo(CurrentScreen() - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
|
|
|
|
private void NextScreenCommand()
|
|
|
|
{
|
|
|
|
if (_currentScreen < _screens - 1)
|
|
|
|
{
|
|
|
|
_lerp = true;
|
|
|
|
_lerp_target = _positions[_currentScreen + 1];
|
|
|
|
|
|
|
|
ChangeBulletsInfo(_currentScreen + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
|
|
|
|
private void PrevScreenCommand()
|
|
|
|
{
|
|
|
|
if (_currentScreen > 0)
|
|
|
|
{
|
|
|
|
_lerp = true;
|
|
|
|
_lerp_target = _positions[_currentScreen - 1];
|
|
|
|
|
|
|
|
ChangeBulletsInfo(_currentScreen - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//find the closest registered point to the releasing point
|
|
|
|
private Vector3 FindClosestFrom(Vector3 start, System.Collections.Generic.List<Vector3> positions)
|
|
|
|
{
|
|
|
|
Vector3 closest = Vector3.zero;
|
|
|
|
float distance = Mathf.Infinity;
|
|
|
|
|
|
|
|
foreach (Vector3 position in _positions)
|
|
|
|
{
|
|
|
|
if (Vector3.Distance(start, position) < distance)
|
|
|
|
{
|
|
|
|
distance = Vector3.Distance(start, position);
|
|
|
|
closest = position;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return closest;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//returns the current screen that the is seeing
|
|
|
|
public int CurrentScreen()
|
|
|
|
{
|
|
|
|
float absPoz = Math.Abs(_screensContainer.gameObject.GetComponent<RectTransform>().offsetMin.y);
|
|
|
|
|
|
|
|
absPoz = Mathf.Clamp(absPoz, 1, _containerSize - 1);
|
|
|
|
|
|
|
|
float calc = (absPoz / _containerSize) * _screens;
|
|
|
|
|
|
|
|
return (int)calc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//changes the bullets on the bottom of the page - pagination
|
|
|
|
private void ChangeBulletsInfo(int currentScreen)
|
|
|
|
{
|
|
|
|
if (Pagination)
|
|
|
|
for (int i = 0; i < Pagination.transform.childCount; i++)
|
|
|
|
{
|
|
|
|
Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (currentScreen == i)
|
|
|
|
? true
|
|
|
|
: false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//used for changing between screen resolutions
|
|
|
|
private void DistributePages()
|
|
|
|
{
|
|
|
|
float _offset = 0;
|
|
|
|
float _step = Screen.height;
|
2016-05-17 20:26:50 +08:00
|
|
|
//Options to fix - stepping causes issues with overlap
|
|
|
|
//float _step = GameObject.FindObjectOfType<Canvas> ().GetComponent<RectTransform>().rect.height;
|
|
|
|
//int _step = (int)(transform.root.GetComponent<RectTransform>().sizeDelta.y);
|
2015-08-30 18:49:19 +08:00
|
|
|
float _dimension = 0;
|
|
|
|
|
|
|
|
Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
|
|
|
|
|
|
|
|
float currentYPosition = 0;
|
|
|
|
|
|
|
|
for (int i = 0; i < _screensContainer.transform.childCount; i++)
|
|
|
|
{
|
|
|
|
RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
|
|
|
|
currentYPosition = _offset + i * _step;
|
|
|
|
child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
|
|
|
|
child.anchoredPosition = new Vector2(0f - panelDimensions.x / 2, currentYPosition + panelDimensions.y / 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
_dimension = currentYPosition + _offset * -1;
|
|
|
|
|
|
|
|
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(0f,_dimension);
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Interfaces
|
|
|
|
public void OnBeginDrag(PointerEventData eventData)
|
|
|
|
{
|
|
|
|
_startPosition = _screensContainer.localPosition;
|
|
|
|
_fastSwipeCounter = 0;
|
|
|
|
_fastSwipeTimer = true;
|
|
|
|
_currentScreen = CurrentScreen();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnEndDrag(PointerEventData eventData)
|
|
|
|
{
|
|
|
|
_startDrag = true;
|
|
|
|
if (_scroll_rect.vertical)
|
|
|
|
{
|
|
|
|
if (UseFastSwipe)
|
|
|
|
{
|
|
|
|
fastSwipe = false;
|
|
|
|
_fastSwipeTimer = false;
|
|
|
|
if (_fastSwipeCounter <= _fastSwipeTarget)
|
|
|
|
{
|
|
|
|
if (Math.Abs(_startPosition.y - _screensContainer.localPosition.y) > FastSwipeThreshold)
|
|
|
|
{
|
|
|
|
fastSwipe = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (fastSwipe)
|
|
|
|
{
|
|
|
|
if (_startPosition.y - _screensContainer.localPosition.y > 0)
|
|
|
|
{
|
|
|
|
NextScreenCommand();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PrevScreenCommand();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_lerp = true;
|
|
|
|
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_lerp = true;
|
|
|
|
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnDrag(PointerEventData eventData)
|
|
|
|
{
|
|
|
|
_lerp = false;
|
|
|
|
if (_startDrag)
|
|
|
|
{
|
|
|
|
OnBeginDrag(eventData);
|
|
|
|
_startDrag = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|