com.unity.uiextensions/Scripts/Layout/VerticalScrollSnap.cs

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2015-08-30 18:49:19 +08:00
/// Credit BinaryX
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
using System;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(ScrollRect))]
[AddComponentMenu("Layout/Extensions/Vertical Scroll Snap")]
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public class VerticalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
{
private Transform _screensContainer;
private int _screens = 1;
private int _startingScreen = 1;
private bool _fastSwipeTimer = false;
private int _fastSwipeCounter = 0;
private int _fastSwipeTarget = 30;
private System.Collections.Generic.List<Vector3> _positions;
private ScrollRect _scroll_rect;
private Vector3 _lerp_target;
private bool _lerp;
private int _containerSize;
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
public GameObject Pagination;
[Tooltip("Button to go to the next page. (optional)")]
public GameObject NextButton;
[Tooltip("Button to go to the previous page. (optional)")]
public GameObject PrevButton;
[Tooltip("Transition speed between pages. (optional)")]
public float transitionSpeed = 7.5f;
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public Boolean UseFastSwipe = true;
public int FastSwipeThreshold = 100;
private bool _startDrag = true;
private Vector3 _startPosition = new Vector3();
private int _currentScreen;
// Use this for initialization
void Start()
{
_scroll_rect = gameObject.GetComponent<ScrollRect>();
_screensContainer = _scroll_rect.content;
DistributePages();
_screens = _screensContainer.childCount;
_lerp = false;
_positions = new System.Collections.Generic.List<Vector3>();
if (_screens > 0)
{
for (int i = 0; i < _screens; ++i)
{
_scroll_rect.verticalNormalizedPosition = (float)i / (float)(_screens - 1);
_positions.Add(_screensContainer.localPosition);
}
}
_scroll_rect.verticalNormalizedPosition = (float)(_startingScreen - 1) / (float)(_screens - 1);
_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.y;
ChangeBulletsInfo(CurrentScreen());
if (NextButton)
NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
if (PrevButton)
PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
}
void Update()
{
if (_lerp)
{
_screensContainer.localPosition = Vector3.Lerp(_screensContainer.localPosition, _lerp_target, transitionSpeed * Time.deltaTime);
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if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 0.005f)
{
_lerp = false;
}
//change the info bullets at the bottom of the screen. Just for visual effect
if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 10f)
{
ChangeBulletsInfo(CurrentScreen());
}
}
if (_fastSwipeTimer)
{
_fastSwipeCounter++;
}
}
private bool fastSwipe = false; //to determine if a fast swipe was performed
//Function for switching screens with buttons
public void NextScreen()
{
if (CurrentScreen() < _screens - 1)
{
_lerp = true;
_lerp_target = _positions[CurrentScreen() + 1];
ChangeBulletsInfo(CurrentScreen() + 1);
}
}
//Function for switching screens with buttons
public void PreviousScreen()
{
if (CurrentScreen() > 0)
{
_lerp = true;
_lerp_target = _positions[CurrentScreen() - 1];
ChangeBulletsInfo(CurrentScreen() - 1);
}
}
//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
private void NextScreenCommand()
{
if (_currentScreen < _screens - 1)
{
_lerp = true;
_lerp_target = _positions[_currentScreen + 1];
ChangeBulletsInfo(_currentScreen + 1);
}
}
//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
private void PrevScreenCommand()
{
if (_currentScreen > 0)
{
_lerp = true;
_lerp_target = _positions[_currentScreen - 1];
ChangeBulletsInfo(_currentScreen - 1);
}
}
//find the closest registered point to the releasing point
private Vector3 FindClosestFrom(Vector3 start, System.Collections.Generic.List<Vector3> positions)
{
Vector3 closest = Vector3.zero;
float distance = Mathf.Infinity;
foreach (Vector3 position in _positions)
{
if (Vector3.Distance(start, position) < distance)
{
distance = Vector3.Distance(start, position);
closest = position;
}
}
return closest;
}
//returns the current screen that the is seeing
public int CurrentScreen()
{
float absPoz = Math.Abs(_screensContainer.gameObject.GetComponent<RectTransform>().offsetMin.y);
absPoz = Mathf.Clamp(absPoz, 1, _containerSize - 1);
float calc = (absPoz / _containerSize) * _screens;
return (int)calc;
}
//changes the bullets on the bottom of the page - pagination
private void ChangeBulletsInfo(int currentScreen)
{
if (Pagination)
for (int i = 0; i < Pagination.transform.childCount; i++)
{
Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (currentScreen == i)
? true
: false;
}
}
//used for changing between screen resolutions
private void DistributePages()
{
float _offset = 0;
float _step = Screen.height;
//Options to fix - stepping causes issues with overlap
//float _step = GameObject.FindObjectOfType<Canvas> ().GetComponent<RectTransform>().rect.height;
//int _step = (int)(transform.root.GetComponent<RectTransform>().sizeDelta.y);
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float _dimension = 0;
Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
float currentYPosition = 0;
for (int i = 0; i < _screensContainer.transform.childCount; i++)
{
RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
currentYPosition = _offset + i * _step;
child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
child.anchoredPosition = new Vector2(0f - panelDimensions.x / 2, currentYPosition + panelDimensions.y / 2);
}
_dimension = currentYPosition + _offset * -1;
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(0f,_dimension);
}
#region Interfaces
public void OnBeginDrag(PointerEventData eventData)
{
_startPosition = _screensContainer.localPosition;
_fastSwipeCounter = 0;
_fastSwipeTimer = true;
_currentScreen = CurrentScreen();
}
public void OnEndDrag(PointerEventData eventData)
{
_startDrag = true;
if (_scroll_rect.vertical)
{
if (UseFastSwipe)
{
fastSwipe = false;
_fastSwipeTimer = false;
if (_fastSwipeCounter <= _fastSwipeTarget)
{
if (Math.Abs(_startPosition.y - _screensContainer.localPosition.y) > FastSwipeThreshold)
{
fastSwipe = true;
}
}
if (fastSwipe)
{
if (_startPosition.y - _screensContainer.localPosition.y > 0)
{
NextScreenCommand();
}
else
{
PrevScreenCommand();
}
}
else
{
_lerp = true;
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
}
}
else
{
_lerp = true;
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
}
}
}
public void OnDrag(PointerEventData eventData)
{
_lerp = false;
if (_startDrag)
{
OnBeginDrag(eventData);
_startDrag = false;
}
}
#endregion
}
}