com.unity.uiextensions/Scripts/Utilities/Serialization/Non-Mono Classes/SceneData.cs

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using System.Collections.Generic;
namespace UnityEngine.UI.Extensions
{
[System.Serializable]
public class SaveGame
{
public string savegameName = "New SaveGame";
public List<SceneObject> sceneObjects = new List<SceneObject>();
public SaveGame()
{
}
public SaveGame(string s, List<SceneObject> list)
{
savegameName = s;
sceneObjects = list;
}
}
}