13 lines
458 B
C#
13 lines
458 B
C#
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//The ObjectComponent class holds all data of a gameobject's component.
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//The Dictionary holds the actual data of a component; A field's name as key and the corresponding value (object) as value. Confusing, right?
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using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[System.Serializable]
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public class ObjectComponent
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{
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public string componentName;
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public Dictionary<string, object> fields;
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}
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}
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