com.unity.uiextensions/Runtime/Scripts/Controls/RescalingPanels/RescaleDragPanel.cs

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/// Credit .entity
/// Sourced from - http://forum.unity3d.com/threads/rescale-panel.309226/
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/RescalePanels/RescaleDragPanel")]
public class RescaleDragPanel : MonoBehaviour, IPointerDownHandler, IDragHandler
{
private Vector2 pointerOffset;
private RectTransform canvasRectTransform;
private RectTransform panelRectTransform;
private Transform goTransform;
void Awake()
{
Canvas canvas = GetComponentInParent<Canvas>();
if (canvas != null)
{
canvasRectTransform = canvas.transform as RectTransform;
panelRectTransform = transform.parent as RectTransform;
goTransform = transform.parent;
}
}
public void OnPointerDown(PointerEventData data)
{
panelRectTransform.SetAsLastSibling();
RectTransformUtility.ScreenPointToLocalPointInRectangle(panelRectTransform, data.position, data.pressEventCamera, out pointerOffset);
}
public void OnDrag(PointerEventData data)
{
if (panelRectTransform == null)
return;
Vector2 pointerPosition = ClampToWindow(data);
Vector2 localPointerPosition;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
canvasRectTransform, pointerPosition, data.pressEventCamera, out localPointerPosition
))
{
panelRectTransform.localPosition = localPointerPosition - new Vector2(pointerOffset.x * goTransform.localScale.x, pointerOffset.y * goTransform.localScale.y);
}
}
Vector2 ClampToWindow(PointerEventData data)
{
Vector2 rawPointerPosition = data.position;
Vector3[] canvasCorners = new Vector3[4];
canvasRectTransform.GetWorldCorners(canvasCorners);
float clampedX = Mathf.Clamp(rawPointerPosition.x, canvasCorners[0].x, canvasCorners[2].x);
float clampedY = Mathf.Clamp(rawPointerPosition.y, canvasCorners[0].y, canvasCorners[2].y);
Vector2 newPointerPosition = new Vector2(clampedX, clampedY);
return newPointerPosition;
}
}
}