35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
|
using System.Runtime.Serialization;
|
||
|
|
||
|
namespace UnityEngine.UI.Extensions
|
||
|
{
|
||
|
public sealed class QuaternionSurrogate : ISerializationSurrogate
|
||
|
{
|
||
|
|
||
|
// Method called to serialize a Vector3 object
|
||
|
public void GetObjectData(System.Object obj,
|
||
|
SerializationInfo info, StreamingContext context)
|
||
|
{
|
||
|
|
||
|
Quaternion quaternion = (Quaternion)obj;
|
||
|
info.AddValue("x", quaternion.x);
|
||
|
info.AddValue("y", quaternion.y);
|
||
|
info.AddValue("z", quaternion.z);
|
||
|
info.AddValue("w", quaternion.w);
|
||
|
}
|
||
|
|
||
|
// Method called to deserialize a Vector3 object
|
||
|
public System.Object SetObjectData(System.Object obj,
|
||
|
SerializationInfo info, StreamingContext context,
|
||
|
ISurrogateSelector selector)
|
||
|
{
|
||
|
|
||
|
Quaternion quaternion = (Quaternion)obj;
|
||
|
quaternion.x = (float)info.GetValue("x", typeof(float));
|
||
|
quaternion.y = (float)info.GetValue("y", typeof(float));
|
||
|
quaternion.z = (float)info.GetValue("z", typeof(float));
|
||
|
quaternion.w = (float)info.GetValue("w", typeof(float));
|
||
|
obj = quaternion;
|
||
|
return obj;
|
||
|
}
|
||
|
}
|
||
|
}
|