2015-12-23 22:54:32 +08:00
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/// Credit Mrs. YakaYocha
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/// Sourced from - https://www.youtube.com/channel/UCHp8LZ_0-iCvl-5pjHATsgw
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/// Please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RJ8D9FRFQF9VS
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using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("Layout/Extensions/Vertical Scroller")]
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public class UIVerticalScroller : MonoBehaviour
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{
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[Tooltip("Scrollable area (content of desired ScrollRect)")]
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public RectTransform _scrollingPanel;
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[Tooltip("Elements to populate inside the scroller")]
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public GameObject[] _arrayOfElements;
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[Tooltip("Center display area (position of zoomed content)")]
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public RectTransform _center;
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[Tooltip("Select the item to be in center on start. (optional)")]
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public int StartingIndex = -1;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject ScrollUpButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject ScrollDownButton;
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[Tooltip("Event fired when a specific item is clicked, exposes index number of item. (optional)")]
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public UnityEvent<int> ButtonClicked;
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private float[] distReposition;
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private float[] distance;
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//private int elementsDistance;
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private int minElementsNum;
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private int elementLength;
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2016-05-18 05:37:01 +08:00
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//private int elementHalfLength;
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2015-12-23 22:54:32 +08:00
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private float deltaY;
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private string result;
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public UIVerticalScroller() { }
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public UIVerticalScroller(RectTransform scrollingPanel, GameObject[] arrayOfElements, RectTransform center)
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{
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_scrollingPanel = scrollingPanel;
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_arrayOfElements = arrayOfElements;
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_center = center;
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}
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public void Awake()
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{
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var scrollRect = GetComponent<ScrollRect>();
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if (!_scrollingPanel)
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{
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_scrollingPanel = scrollRect.content;
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}
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if (!_center)
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{
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Debug.LogError("Please define the RectTransform for the Center viewport of the scrollable area");
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}
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if (_arrayOfElements == null || _arrayOfElements.Length == 0)
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{
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var childCount = scrollRect.content.childCount;
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if (childCount > 0)
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{
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_arrayOfElements = new GameObject[childCount];
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for (int i = 0; i < childCount; i++)
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{
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_arrayOfElements[i] = scrollRect.content.GetChild(i).gameObject;
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}
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}
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}
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}
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public void Start()
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{
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if (_arrayOfElements.Length < 1)
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{
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Debug.Log("No child content found, exiting..");
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return;
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}
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elementLength = _arrayOfElements.Length;
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distance = new float[elementLength];
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distReposition = new float[elementLength];
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//get distance between buttons
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//elementsDistance = (int)Mathf.Abs(_arrayOfElements[1].GetComponent<RectTransform>().anchoredPosition.y - _arrayOfElements[0].GetComponent<RectTransform>().anchoredPosition.y);
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deltaY = _arrayOfElements[0].GetComponent<RectTransform>().rect.height * elementLength / 3 * 2;
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Vector2 startPosition = new Vector2(_scrollingPanel.anchoredPosition.x, -deltaY);
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_scrollingPanel.anchoredPosition = startPosition;
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for (var i = 0; i < _arrayOfElements.Length; i++)
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{
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AddListener(_arrayOfElements[i], i);
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}
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if (ScrollUpButton)
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ScrollUpButton.GetComponent<Button>().onClick.AddListener(() => { ScrollUp(); });
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if (ScrollDownButton)
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ScrollDownButton.GetComponent<Button>().onClick.AddListener(() => { ScrollDown(); });
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if (StartingIndex > -1)
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{
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StartingIndex = StartingIndex > _arrayOfElements.Length ? _arrayOfElements.Length - 1 : StartingIndex;
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SnapToElement(StartingIndex);
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}
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}
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private void AddListener(GameObject button, int index)
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{
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button.GetComponent<Button>().onClick.AddListener(() => DoSomething(index));
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}
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private void DoSomething(int index)
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{
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if (ButtonClicked != null)
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{
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ButtonClicked.Invoke(index);
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}
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}
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public void Update()
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{
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if (_arrayOfElements.Length < 1)
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{
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return;
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}
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for (var i = 0; i < elementLength; i++)
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{
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distReposition[i] = _center.GetComponent<RectTransform>().position.y - _arrayOfElements[i].GetComponent<RectTransform>().position.y;
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distance[i] = Mathf.Abs(distReposition[i]);
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//Magnifying effect
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float scale = Mathf.Max(0.7f, 1 / (1 + distance[i] / 200));
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_arrayOfElements[i].GetComponent<RectTransform>().transform.localScale = new Vector3(scale, scale, 1f);
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}
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float minDistance = Mathf.Min(distance);
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for (var i = 0; i < elementLength; i++)
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{
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_arrayOfElements[i].GetComponent<CanvasGroup>().interactable = false;
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if (minDistance == distance[i])
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{
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minElementsNum = i;
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_arrayOfElements[i].GetComponent<CanvasGroup>().interactable = true;
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result = _arrayOfElements[i].GetComponentInChildren<Text>().text;
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}
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}
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ScrollingElements(-_arrayOfElements[minElementsNum].GetComponent<RectTransform>().anchoredPosition.y);
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}
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private void ScrollingElements(float position)
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{
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float newY = Mathf.Lerp(_scrollingPanel.anchoredPosition.y, position, Time.deltaTime * 1f);
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Vector2 newPosition = new Vector2(_scrollingPanel.anchoredPosition.x, newY);
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_scrollingPanel.anchoredPosition = newPosition;
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}
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public string GetResults()
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{
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return result;
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}
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public void SnapToElement(int element)
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{
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float deltaElementPositionY = _arrayOfElements[0].GetComponent<RectTransform>().rect.height * element;
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Vector2 newPosition = new Vector2(_scrollingPanel.anchoredPosition.x, -deltaElementPositionY);
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_scrollingPanel.anchoredPosition = newPosition;
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}
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public void ScrollUp()
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{
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float deltaUp = _arrayOfElements[0].GetComponent<RectTransform>().rect.height / 1.2f;
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Vector2 newPositionUp = new Vector2(_scrollingPanel.anchoredPosition.x, _scrollingPanel.anchoredPosition.y - deltaUp);
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_scrollingPanel.anchoredPosition = Vector2.Lerp(_scrollingPanel.anchoredPosition, newPositionUp, 1);
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}
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public void ScrollDown()
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{
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float deltaDown = _arrayOfElements[0].GetComponent<RectTransform>().rect.height / 1.2f;
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Vector2 newPositionDown = new Vector2(_scrollingPanel.anchoredPosition.x, _scrollingPanel.anchoredPosition.y + deltaDown);
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_scrollingPanel.anchoredPosition = newPositionDown;
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}
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}
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}
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