2017-05-06 00:14:03 +08:00
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using System.Collections.Generic;
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using UnityEngine;
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public class TestAddingPoints : MonoBehaviour {
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public UnityEngine.UI.Extensions.UILineRenderer LineRenderer;
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public UnityEngine.UI.Text XValue;
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public UnityEngine.UI.Text YValue;
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// Use this for initialization
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public void AddNewPoint () {
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var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) };
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var pointlist = new List<Vector2>(LineRenderer.Points);
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pointlist.Add(point);
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LineRenderer.Points = pointlist.ToArray();
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}
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2017-06-25 18:56:46 +08:00
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public void ClearPoints()
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{
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LineRenderer.Points = new Vector2[0];
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}
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2017-05-06 00:14:03 +08:00
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}
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