283 lines
9.5 KiB
C#
283 lines
9.5 KiB
C#
/// Credit BinaryX
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
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/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
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using System;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("Layout/Extensions/Horizontal Scroll Snap")]
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public class HorizontalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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{
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private Transform _screensContainer;
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private int _screens = 1;
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private int _startingScreen = 1;
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private bool _fastSwipeTimer = false;
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private int _fastSwipeCounter = 0;
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private int _fastSwipeTarget = 30;
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private System.Collections.Generic.List<Vector3> _positions;
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private ScrollRect _scroll_rect;
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private Vector3 _lerp_target;
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private bool _lerp;
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private int _containerSize;
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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public GameObject Pagination;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject NextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject PrevButton;
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public Boolean UseFastSwipe = true;
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public int FastSwipeThreshold = 100;
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private bool _startDrag = true;
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private Vector3 _startPosition = new Vector3();
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private int _currentScreen;
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// Use this for initialization
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void Start()
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{
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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_screensContainer = _scroll_rect.content;
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DistributePages();
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_screens = _screensContainer.childCount;
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_lerp = false;
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_positions = new System.Collections.Generic.List<Vector3>();
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if (_screens > 0)
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{
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for (int i = 0; i < _screens; ++i)
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{
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_scroll_rect.horizontalNormalizedPosition = (float)i / (float)(_screens - 1);
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_positions.Add(_screensContainer.localPosition);
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}
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}
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_scroll_rect.horizontalNormalizedPosition = (float)(_startingScreen - 1) / (float)(_screens - 1);
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_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.x;
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ChangeBulletsInfo(CurrentScreen());
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if (NextButton)
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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if (PrevButton)
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PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
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}
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void Update()
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{
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if (_lerp)
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{
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_screensContainer.localPosition = Vector3.Lerp(_screensContainer.localPosition, _lerp_target, 7.5f * Time.deltaTime);
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if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 0.005f)
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{
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_lerp = false;
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}
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//change the info bullets at the bottom of the screen. Just for visual effect
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if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 10f)
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{
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ChangeBulletsInfo(CurrentScreen());
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}
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}
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if (_fastSwipeTimer)
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{
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_fastSwipeCounter++;
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}
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}
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private bool fastSwipe = false; //to determine if a fast swipe was performed
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//Function for switching screens with buttons
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public void NextScreen()
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{
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if (CurrentScreen() < _screens - 1)
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{
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_lerp = true;
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_lerp_target = _positions[CurrentScreen() + 1];
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ChangeBulletsInfo(CurrentScreen() + 1);
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}
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}
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//Function for switching screens with buttons
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public void PreviousScreen()
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{
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if (CurrentScreen() > 0)
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{
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_lerp = true;
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_lerp_target = _positions[CurrentScreen() - 1];
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ChangeBulletsInfo(CurrentScreen() - 1);
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}
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}
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//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
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private void NextScreenCommand()
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{
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if (_currentScreen < _screens - 1)
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{
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_lerp = true;
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_lerp_target = _positions[_currentScreen + 1];
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ChangeBulletsInfo(_currentScreen + 1);
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}
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}
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//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
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private void PrevScreenCommand()
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{
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if (_currentScreen > 0)
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{
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_lerp = true;
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_lerp_target = _positions[_currentScreen - 1];
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ChangeBulletsInfo(_currentScreen - 1);
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}
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}
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//find the closest registered point to the releasing point
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private Vector3 FindClosestFrom(Vector3 start, System.Collections.Generic.List<Vector3> positions)
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{
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Vector3 closest = Vector3.zero;
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float distance = Mathf.Infinity;
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foreach (Vector3 position in _positions)
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{
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if (Vector3.Distance(start, position) < distance)
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{
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distance = Vector3.Distance(start, position);
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closest = position;
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}
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}
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return closest;
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}
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//returns the current screen that the is seeing
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public int CurrentScreen()
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{
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float absPoz = Math.Abs(_screensContainer.gameObject.GetComponent<RectTransform>().offsetMin.x);
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absPoz = Mathf.Clamp(absPoz, 1, _containerSize - 1);
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float calc = (absPoz / _containerSize) * _screens;
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return (int)calc;
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}
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//changes the bullets on the bottom of the page - pagination
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private void ChangeBulletsInfo(int currentScreen)
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{
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if (Pagination)
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for (int i = 0; i < Pagination.transform.childCount; i++)
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{
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Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (currentScreen == i)
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? true
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: false;
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}
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}
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//used for changing between screen resolutions
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private void DistributePages()
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{
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int _offset = 0;
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int _step = Screen.width;
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int _dimension = 0;
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int currentXPosition = 0;
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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{
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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currentXPosition = _offset + i * _step;
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child.anchoredPosition = new Vector2(currentXPosition, 0f);
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child.sizeDelta = new Vector2(gameObject.GetComponent<RectTransform>().rect.width, gameObject.GetComponent<RectTransform>().rect.height);
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}
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_dimension = currentXPosition + _offset * -1;
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_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(_dimension, 0f);
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}
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#region Interfaces
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public void OnBeginDrag(PointerEventData eventData)
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{
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_startPosition = _screensContainer.localPosition;
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_fastSwipeCounter = 0;
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_fastSwipeTimer = true;
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_currentScreen = CurrentScreen();
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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_startDrag = true;
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if (_scroll_rect.horizontal)
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{
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if (UseFastSwipe)
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{
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fastSwipe = false;
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_fastSwipeTimer = false;
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if (_fastSwipeCounter <= _fastSwipeTarget)
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{
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if (Math.Abs(_startPosition.x - _screensContainer.localPosition.x) > FastSwipeThreshold)
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{
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fastSwipe = true;
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}
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}
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if (fastSwipe)
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{
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if (_startPosition.x - _screensContainer.localPosition.x > 0)
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{
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NextScreenCommand();
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}
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else
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{
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PrevScreenCommand();
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}
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}
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else
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{
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_lerp = true;
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_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
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}
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}
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else
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{
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_lerp = true;
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_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
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}
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}
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}
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public void OnDrag(PointerEventData eventData)
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{
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_lerp = false;
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if (_startDrag)
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{
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OnBeginDrag(eventData);
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_startDrag = false;
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}
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}
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#endregion
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}
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} |