79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
///Credit judah4
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///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
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using System.Globalization;
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namespace UnityEngine.UI.Extensions
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{
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public class HexRGB : MonoBehaviour
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{
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// Unity 5.1/2 needs an InputFiled vs grabbing the text component
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public InputField hexInput;
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public HSVPicker hsvpicker;
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public void ManipulateViaRGB2Hex()
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{
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Color color = hsvpicker.currentColor;
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string hex = ColorToHex(color);
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hexInput.text = hex;
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}
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public static string ColorToHex(Color color)
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{
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int r = (int)(color.r * 255);
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int g = (int)(color.g * 255);
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int b = (int)(color.b * 255);
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return string.Format("#{0:X2}{1:X2}{2:X2}", r, g, b);
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}
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public void ManipulateViaHex2RGB()
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{
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string hex = hexInput.text;
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Vector3 rgb = Hex2RGB(hex);
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Color color = NormalizeVector4(rgb, 255f, 1f); print(rgb);
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hsvpicker.AssignColor(color);
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}
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static Color NormalizeVector4(Vector3 v, float r, float a)
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{
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float red = v.x / r;
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float green = v.y / r;
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float blue = v.z / r;
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return new Color(red, green, blue, a);
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}
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Vector3 Hex2RGB(string hexColor)
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{
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//Remove # if present
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if (hexColor.IndexOf('#') != -1)
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hexColor = hexColor.Replace("#", "");
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int red = 0;
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int green = 0;
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int blue = 0;
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if (hexColor.Length == 6)
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{
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//#RRGGBB
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red = int.Parse(hexColor.Substring(0, 2), NumberStyles.AllowHexSpecifier);
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green = int.Parse(hexColor.Substring(2, 2), NumberStyles.AllowHexSpecifier);
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blue = int.Parse(hexColor.Substring(4, 2), NumberStyles.AllowHexSpecifier);
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}
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else if (hexColor.Length == 3)
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{
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//#RGB
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red = int.Parse(hexColor[0].ToString() + hexColor[0].ToString(), NumberStyles.AllowHexSpecifier);
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green = int.Parse(hexColor[1].ToString() + hexColor[1].ToString(), NumberStyles.AllowHexSpecifier);
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blue = int.Parse(hexColor[2].ToString() + hexColor[2].ToString(), NumberStyles.AllowHexSpecifier);
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}
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return new Vector3(red, green, blue);
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}
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}
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} |