com.unity.uiextensions.nosa.../Examples/UILineRenderer/TestAddingPoints.cs

18 lines
570 B
C#

using System.Collections.Generic;
using UnityEngine;
public class TestAddingPoints : MonoBehaviour {
public UnityEngine.UI.Extensions.UILineRenderer LineRenderer;
public UnityEngine.UI.Text XValue;
public UnityEngine.UI.Text YValue;
// Use this for initialization
public void AddNewPoint () {
var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) };
var pointlist = new List<Vector2>(LineRenderer.Points);
pointlist.Add(point);
LineRenderer.Points = pointlist.ToArray();
}
}