74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
namespace UnityEngine.UI.Extensions.Examples
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{
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public class Example02ScrollViewCell
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: FancyScrollViewCell<Example02CellDto, Example02ScrollViewContext>
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{
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[SerializeField]
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Animator animator;
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[SerializeField]
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Text message;
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[SerializeField]
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Image image;
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[SerializeField]
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Button button;
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readonly int scrollTriggerHash = Animator.StringToHash("scroll");
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Example02ScrollViewContext context;
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void Start()
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{
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var rectTransform = transform as RectTransform;
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rectTransform.anchorMax = Vector2.one;
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rectTransform.anchorMin = Vector2.zero;
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rectTransform.anchoredPosition3D = Vector3.zero;
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UpdatePosition(0);
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button.onClick.AddListener(OnPressedCell);
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}
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/// <summary>
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/// コンテキストを設定します
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/// </summary>
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/// <param name="context"></param>
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public override void SetContext(Example02ScrollViewContext context)
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{
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this.context = context;
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}
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/// <summary>
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/// セルの内容を更新します
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/// </summary>
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/// <param name="itemData"></param>
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public override void UpdateContent(Example02CellDto itemData)
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{
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message.text = itemData.Message;
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if (context != null)
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{
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var isSelected = context.SelectedIndex == DataIndex;
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image.color = isSelected
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? new Color32(0, 255, 255, 100)
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: new Color32(255, 255, 255, 77);
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}
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}
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/// <summary>
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/// セルの位置を更新します
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/// </summary>
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/// <param name="position"></param>
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public override void UpdatePosition(float position)
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{
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animator.Play(scrollTriggerHash, -1, position);
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animator.speed = 0;
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}
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public void OnPressedCell()
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{
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if (context != null)
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{
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context.OnPressedCell(this);
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}
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}
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}
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}
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