com.unity.uiextensions.nosa.../Scripts/ReorderableList/ReorderableListDebug.cs

30 lines
1.0 KiB
C#

using System;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ReorderableListDebug : MonoBehaviour
{
public Text DebugLabel;
void Awake()
{
foreach (var list in FindObjectsOfType<ReorderableList>())
{
list.OnElementDropped.AddListener(ElementDropped);
}
}
private void ElementDropped(ReorderableList.ReorderableListEventStruct droppedStruct)
{
DebugLabel.text = "";
DebugLabel.text += "Dropped Object: " + droppedStruct.DropedObject.name + "\n";
DebugLabel.text += "Is Clone ?: " + droppedStruct.IsAClone + "\n";
if (droppedStruct.IsAClone)
DebugLabel.text += "Source Object: " + droppedStruct.SourceObject.name + "\n";
DebugLabel.text += string.Format("From {0} at Index {1} \n", droppedStruct.FromList.name,droppedStruct.FromIndex);
DebugLabel.text += string.Format("To {0} at Index {1} \n", droppedStruct.ToList.name,droppedStruct.ToIndex);
}
}