com.unity.uiextensions.nosa.../Scripts/ReorderableList/ReorderableList.cs

52 lines
1.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Events;
public class ReorderableList : MonoBehaviour
{
public RectTransform Content;
public bool IsDraggable = true;
public RectTransform DraggableArea;
public bool CloneDraggedObject = false;
public bool IsDropable = true;
public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
private ReorderableListContent _listContent;
private void Awake()
{
if (Content == null)
{
Debug.LogError("You need to set the content for the list", gameObject);
return;
}
if (DraggableArea == null)
{
Debug.LogError("You need to set a draggable area for the list", gameObject);
return;
}
_listContent = Content.gameObject.AddComponent<ReorderableListContent>();
_listContent.Init(this);
}
[Serializable]
public struct ReorderableListEventStruct
{
public GameObject DropedObject;
public int FromIndex;
public ReorderableList FromList;
public bool IsAClone;
public GameObject SourceObject;
public int ToIndex;
public ReorderableList ToList;
}
[Serializable]
public class ReorderableListHandler : UnityEvent<ReorderableListEventStruct>
{
}
}