52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Events;
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public class ReorderableList : MonoBehaviour
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{
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public RectTransform Content;
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public bool IsDraggable = true;
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public RectTransform DraggableArea;
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public bool CloneDraggedObject = false;
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public bool IsDropable = true;
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public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
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private ReorderableListContent _listContent;
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private void Awake()
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{
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if (Content == null)
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{
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Debug.LogError("You need to set the content for the list", gameObject);
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return;
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}
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if (DraggableArea == null)
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{
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Debug.LogError("You need to set a draggable area for the list", gameObject);
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return;
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}
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_listContent = Content.gameObject.AddComponent<ReorderableListContent>();
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_listContent.Init(this);
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}
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[Serializable]
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public struct ReorderableListEventStruct
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{
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public GameObject DropedObject;
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public int FromIndex;
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public ReorderableList FromList;
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public bool IsAClone;
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public GameObject SourceObject;
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public int ToIndex;
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public ReorderableList ToList;
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}
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[Serializable]
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public class ReorderableListHandler : UnityEvent<ReorderableListEventStruct>
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{
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}
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} |