323 lines
12 KiB
C#
323 lines
12 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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using System;
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using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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{
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public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
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{
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internal RectTransform _screensContainer;
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internal bool isVertical;
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internal int _screens = 1;
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internal float _scrollStartPosition;
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internal float _childSize;
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private float _childPos;
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internal ScrollRect _scroll_rect;
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internal Vector3 _lerp_target;
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internal bool _lerp;
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internal bool _pointerDown = false;
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internal Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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internal int _currentPage;
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internal int _previousPage;
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[Serializable]
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public class SelectionChangeStartEvent : UnityEvent { }
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[Serializable]
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public class SelectionPageChangedEvent : UnityEvent<int> { }
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[Serializable]
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public class SelectionChangeEndEvent : UnityEvent { }
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[Tooltip("The visible bounds area, controls which items are visible/enabled. *Note Should use a RectMask. (optional)")]
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public RectTransform MaskArea;
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[Tooltip("Pixel size to buffer arround Mask Area. (optional)")]
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public float MaskBuffer = 1;
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public int HalfNoVisibleItems;
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[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
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public GameObject Pagination;
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject NextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public GameObject PrevButton;
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[Tooltip("Transition speed between pages. (optional)")]
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public float transitionSpeed = 7.5f;
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[Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
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public Boolean UseFastSwipe = false;
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[Tooltip("How far swipe has to travel to initiate a page change (optional)")]
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public int FastSwipeThreshold = 100;
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[Tooltip("Speed at which the ScrollRect will keep scrolling before slowing down and stopping (optional)")]
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public int SwipeVelocityThreshold = 200;
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[Tooltip("The screen / page to start the control on")]
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[SerializeField]
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
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[SerializeField]
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[Range(1, 8)]
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public float PageStep = 1;
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public int CurrentPage
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{
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get
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{
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return _currentPage;
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}
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internal set
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{
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if (value != _currentPage)
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{
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_previousPage = _currentPage;
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_currentPage = value;
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ChangeBulletsInfo(_currentPage);
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if(MaskArea) UpdateVisible();
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}
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}
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}
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[SerializeField]
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private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
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public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
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[SerializeField]
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private SelectionPageChangedEvent m_OnSelectionPageChangedEvent = new SelectionPageChangedEvent();
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public SelectionPageChangedEvent OnSelectionPageChangedEvent { get { return m_OnSelectionPageChangedEvent; } set { m_OnSelectionPageChangedEvent = value; } }
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[SerializeField]
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private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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public GameObject[] ChildObjects;
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// Use this for initialization
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void Awake()
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{
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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if (_scroll_rect.horizontalScrollbar || _scroll_rect.verticalScrollbar)
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{
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Debug.LogWarning("Warning, using scrollbars with the Scroll Snap controls is not advised as it causes unpredictable results");
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}
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_screensContainer = _scroll_rect.content;
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int childCount;
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if (ChildObjects != null && ChildObjects.Length > 0)
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{
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if (_screensContainer.transform.childCount > 0)
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{
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Debug.LogError("ScrollRect Content has children, this is not supported when using managed Child Objects\n Either remove the ScrollRect Content children or clear the ChildObjects array");
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return;
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}
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childCount = ChildObjects.Length;
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for (int i = 0; i < childCount; i++)
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{
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ChildObjects[i] = GameObject.Instantiate(ChildObjects[i]);
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ChildObjects[i].transform.SetParent(_screensContainer.transform);
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if (MaskArea && ChildObjects[i].activeSelf)
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{
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ChildObjects[i].SetActive(false);
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}
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}
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}
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else
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{
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childCount = ChildObjects.Length;
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ChildObjects = new GameObject[childCount];
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for (int i = 0; i < childCount; i++)
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{
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ChildObjects[i] = _screensContainer.transform.GetChild(i).gameObject;
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if (MaskArea && ChildObjects[i].activeSelf)
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{
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ChildObjects[i].SetActive(false);
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}
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}
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}
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if (NextButton)
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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if (PrevButton)
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PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
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}
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internal void CalculateVisible()
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{
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float MaskSize = isVertical ? MaskArea.rect.height : MaskArea.rect.width;
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HalfNoVisibleItems = (int)Math.Round(MaskSize / (_childSize * MaskBuffer), MidpointRounding.AwayFromZero) / 2 + 2;
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int StartingItemsBefore = StartingScreen - HalfNoVisibleItems < 0 ? 0 : HalfNoVisibleItems;
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int StartingItemsAfter = _screensContainer.childCount - StartingScreen < HalfNoVisibleItems ? _screensContainer.childCount - StartingScreen : HalfNoVisibleItems;
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for (int i = StartingScreen - StartingItemsBefore; i < StartingScreen + StartingItemsAfter - 1; i++)
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{
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ChildObjects[i].SetActive(true);
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}
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}
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void UpdateVisible()
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{
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int BottomItem = _currentPage - HalfNoVisibleItems < 0 ? 0 : HalfNoVisibleItems;
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int TopItem = _screensContainer.childCount - _currentPage < HalfNoVisibleItems ? _screensContainer.childCount - _currentPage : HalfNoVisibleItems;
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for (int i = CurrentPage - BottomItem; i < CurrentPage + TopItem; i++)
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{
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ChildObjects[i].SetActive(true);
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}
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if (_screensContainer.childCount - _currentPage > HalfNoVisibleItems + 1) ChildObjects[CurrentPage + TopItem + 1].SetActive(false);
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if(_currentPage - HalfNoVisibleItems > 0) ChildObjects[CurrentPage - BottomItem - 1].SetActive(false);
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}
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//Function for switching screens with buttons
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public void NextScreen()
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{
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if (_currentPage < _screens - 1)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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CurrentPage = _currentPage + 1;
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GetPositionforPage(_currentPage, ref _lerp_target);
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}
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}
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//Function for switching screens with buttons
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public void PreviousScreen()
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{
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if (_currentPage > 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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CurrentPage = _currentPage - 1;
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GetPositionforPage(_currentPage, ref _lerp_target);
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}
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}
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/// <summary>
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/// Function for switching to a specific screen
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/// *Note, this is based on a 0 starting index - 0 to x
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/// </summary>
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/// <param name="screenIndex">0 starting index of page to jump to</param>
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public void GoToScreen(int screenIndex)
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{
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if (screenIndex <= _screens - 1 && screenIndex >= 0)
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{
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if (!_lerp) StartScreenChange();
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_lerp = true;
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CurrentPage = screenIndex;
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GetPositionforPage(_currentPage, ref _lerp_target);
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}
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}
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internal int GetPageforPosition(Vector3 pos)
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{
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return isVertical ?
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-(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) :
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-(int)Math.Round((pos.x - _scrollStartPosition) / _childSize);
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}
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internal void GetPositionforPage(int page, ref Vector3 target)
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{
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_childPos = -_childSize * page;
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if (isVertical)
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{
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target.y = _childPos + _scrollStartPosition;
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}
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else
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{
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target.x = _childPos + _scrollStartPosition;
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}
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}
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internal void ScrollToClosestElement()
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{
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_lerp = true;
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CurrentPage = GetPageforPosition(_screensContainer.localPosition);
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GetPositionforPage(_currentPage, ref _lerp_target);
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ChangeBulletsInfo(_currentPage);
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}
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//changes the bullets on the bottom of the page - pagination
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internal void ChangeBulletsInfo(int targetScreen)
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{
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if (Pagination)
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for (int i = 0; i < Pagination.transform.childCount; i++)
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{
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Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (targetScreen == i)
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? true
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: false;
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}
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}
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private void OnValidate()
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{
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var childCount = ChildObjects == null ? _screensContainer.childCount : ChildObjects.Length;
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if (StartingScreen > childCount - 1)
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{
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StartingScreen = childCount - 1;
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}
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if (StartingScreen < 0)
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{
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StartingScreen = 0;
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}
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}
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internal void StartScreenChange()
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{
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OnSelectionChangeStartEvent.Invoke();
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}
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internal void ScreenChange(int previousScreen)
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{
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OnSelectionPageChangedEvent.Invoke(_currentPage);
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}
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internal void EndScreenChange()
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{
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OnSelectionChangeEndEvent.Invoke();
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}
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#region Interfaces
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/// <summary>
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/// Touch screen to start swiping
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/// </summary>
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/// <param name="eventData"></param>
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public void OnBeginDrag(PointerEventData eventData)
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{
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StartScreenChange();
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_startPosition = _screensContainer.localPosition;
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}
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/// <summary>
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/// While dragging do
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/// </summary>
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/// <param name="eventData"></param>
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public void OnDrag(PointerEventData eventData)
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{
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_lerp = false;
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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_pointerDown = true;
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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_pointerDown = false;
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}
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#endregion
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}
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} |