com.unity.uiextensions.nosa.../Scripts/BestFitOutline.cs

54 lines
1.6 KiB
C#

/// Credit Melang
/// Sourced from - http://forum.unity3d.com/members/melang.593409/
using System;
using System.Collections.Generic;
namespace UnityEngine.UI
{
[AddComponentMenu ("UI/Effects/BestFit Outline", 15)]
public class BestFitOutline : Shadow
{
//
// Constructors
//
protected BestFitOutline ()
{
}
//
// Methods
//
public override void ModifyVertices (List<UIVertex> verts)
{
if (!this.IsActive ())
{
return;
}
Text foundtext = GetComponent<Text>();
float best_fit_adjustment = 1f;
if (foundtext && foundtext.resizeTextForBestFit)
{
best_fit_adjustment = (float)foundtext.cachedTextGenerator.fontSizeUsedForBestFit / (foundtext.resizeTextMaxSize-1); //max size seems to be exclusive
//Debug.Log("best_fit_adjustment:"+best_fit_adjustment);
}
int start = 0;
int count = verts.Count;
base.ApplyShadow (verts, base.effectColor, start, verts.Count, base.effectDistance.x*best_fit_adjustment, base.effectDistance.y*best_fit_adjustment);
start = count;
count = verts.Count;
base.ApplyShadow (verts, base.effectColor, start, verts.Count, base.effectDistance.x*best_fit_adjustment, -base.effectDistance.y*best_fit_adjustment);
start = count;
count = verts.Count;
base.ApplyShadow (verts, base.effectColor, start, verts.Count, -base.effectDistance.x*best_fit_adjustment, base.effectDistance.y*best_fit_adjustment);
start = count;
count = verts.Count;
base.ApplyShadow (verts, base.effectColor, start, verts.Count, -base.effectDistance.x*best_fit_adjustment, -base.effectDistance.y*best_fit_adjustment);
}
}
}