374 lines
14 KiB
C#
374 lines
14 KiB
C#
using System;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
public class ScrollSnapBase : MonoBehaviour, IBeginDragHandler, IDragHandler, IPointerDownHandler, IPointerUpHandler
|
|
{
|
|
internal RectTransform _screensContainer;
|
|
internal bool isVertical;
|
|
|
|
internal int _screens = 1;
|
|
|
|
internal float _scrollStartPosition;
|
|
internal float _childSize;
|
|
private float _childPos;
|
|
internal Vector2 childAnchorPoint;
|
|
internal ScrollRect _scroll_rect;
|
|
internal Vector3 _lerp_target;
|
|
internal bool _lerp;
|
|
internal bool _pointerDown = false;
|
|
internal Vector3 _startPosition = new Vector3();
|
|
[Tooltip("The currently active page")]
|
|
internal int _currentPage;
|
|
internal int _previousPage;
|
|
internal int HalfNoVisibleItems;
|
|
|
|
[Serializable]
|
|
public class SelectionChangeStartEvent : UnityEvent { }
|
|
[Serializable]
|
|
public class SelectionPageChangedEvent : UnityEvent<int> { }
|
|
[Serializable]
|
|
public class SelectionChangeEndEvent : UnityEvent<int> { }
|
|
|
|
[Tooltip("The screen / page to start the control on\n*Note, this is a 0 indexed array")]
|
|
[SerializeField]
|
|
public int StartingScreen = 0;
|
|
|
|
[Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
|
|
[SerializeField]
|
|
[Range(1, 8)]
|
|
public float PageStep = 1;
|
|
|
|
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
|
|
public GameObject Pagination;
|
|
|
|
[Tooltip("Button to go to the next page. (optional)")]
|
|
public GameObject NextButton;
|
|
|
|
[Tooltip("Button to go to the previous page. (optional)")]
|
|
public GameObject PrevButton;
|
|
|
|
[Tooltip("Transition speed between pages. (optional)")]
|
|
public float transitionSpeed = 7.5f;
|
|
|
|
[Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
|
|
public Boolean UseFastSwipe = false;
|
|
|
|
[Tooltip("How far swipe has to travel to initiate a page change (optional)")]
|
|
public int FastSwipeThreshold = 100;
|
|
|
|
[Tooltip("Speed at which the ScrollRect will keep scrolling before slowing down and stopping (optional)")]
|
|
public int SwipeVelocityThreshold = 200;
|
|
|
|
[Tooltip("The visible bounds area, controls which items are visible/enabled. *Note Should use a RectMask. (optional)")]
|
|
public RectTransform MaskArea;
|
|
|
|
[Tooltip("Pixel size to buffer arround Mask Area. (optional)")]
|
|
public float MaskBuffer = 1;
|
|
|
|
public int CurrentPage
|
|
{
|
|
get
|
|
{
|
|
return _currentPage;
|
|
}
|
|
internal set
|
|
{
|
|
if (value != _currentPage)
|
|
{
|
|
_previousPage = _currentPage;
|
|
_currentPage = value;
|
|
if(MaskArea) UpdateVisible();
|
|
ScreenChange();
|
|
ChangeBulletsInfo(_currentPage);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Tooltip("(Experimental)\nBy default, child array objects will use the parent transform\nHowever you can disable this for some interesting effects")]
|
|
public bool UseParentTransform = true;
|
|
|
|
[Tooltip("Scroll Snap children. (optional)\nEither place objects in the scene as children OR\nPrefabs in this array, NOT BOTH")]
|
|
public GameObject[] ChildObjects;
|
|
|
|
[SerializeField]
|
|
private SelectionChangeStartEvent m_OnSelectionChangeStartEvent = new SelectionChangeStartEvent();
|
|
public SelectionChangeStartEvent OnSelectionChangeStartEvent { get { return m_OnSelectionChangeStartEvent; } set { m_OnSelectionChangeStartEvent = value; } }
|
|
|
|
[SerializeField]
|
|
private SelectionPageChangedEvent m_OnSelectionPageChangedEvent = new SelectionPageChangedEvent();
|
|
public SelectionPageChangedEvent OnSelectionPageChangedEvent { get { return m_OnSelectionPageChangedEvent; } set { m_OnSelectionPageChangedEvent = value; } }
|
|
|
|
[SerializeField]
|
|
private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
|
|
public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
|
|
|
|
|
|
// Use this for initialization
|
|
void Awake()
|
|
{
|
|
_scroll_rect = gameObject.GetComponent<ScrollRect>();
|
|
|
|
if (_scroll_rect.horizontalScrollbar || _scroll_rect.verticalScrollbar)
|
|
{
|
|
Debug.LogWarning("Warning, using scrollbars with the Scroll Snap controls is not advised as it causes unpredictable results");
|
|
}
|
|
|
|
if (StartingScreen < 0)
|
|
{
|
|
StartingScreen = 0;
|
|
}
|
|
|
|
_screensContainer = _scroll_rect.content;
|
|
if (ChildObjects != null && ChildObjects.Length > 0)
|
|
{
|
|
if (_screensContainer.transform.childCount > 0)
|
|
{
|
|
Debug.LogError("ScrollRect Content has children, this is not supported when using managed Child Objects\n Either remove the ScrollRect Content children or clear the ChildObjects array");
|
|
return;
|
|
}
|
|
InitialiseChildObjectsFromArray();
|
|
}
|
|
else
|
|
{
|
|
InitialiseChildObjectsFromScene();
|
|
}
|
|
|
|
if (NextButton)
|
|
NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
|
|
|
|
if (PrevButton)
|
|
PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
|
|
}
|
|
|
|
internal void InitialiseChildObjectsFromScene()
|
|
{
|
|
int childCount = _screensContainer.childCount;
|
|
ChildObjects = new GameObject[childCount];
|
|
for (int i = 0; i < childCount; i++)
|
|
{
|
|
ChildObjects[i] = _screensContainer.transform.GetChild(i).gameObject;
|
|
if (MaskArea && ChildObjects[i].activeSelf)
|
|
{
|
|
ChildObjects[i].SetActive(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void InitialiseChildObjectsFromArray()
|
|
{
|
|
int childCount = ChildObjects.Length;
|
|
RectTransform childRect;
|
|
GameObject child;
|
|
for (int i = 0; i < childCount; i++)
|
|
{
|
|
child = GameObject.Instantiate(ChildObjects[i]);
|
|
//Optionally, use original GO transform when initialising, by default will use parent RectTransform position/rotation
|
|
if (UseParentTransform)
|
|
{
|
|
childRect = child.GetComponent<RectTransform>();
|
|
childRect.rotation = _screensContainer.rotation;
|
|
childRect.localScale = _screensContainer.localScale;
|
|
childRect.position = _screensContainer.position;
|
|
}
|
|
child.transform.SetParent(_screensContainer.transform);
|
|
ChildObjects[i] = child;
|
|
if (MaskArea && ChildObjects[i].activeSelf)
|
|
{
|
|
ChildObjects[i].SetActive(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void CalculateVisible()
|
|
{
|
|
float MaskSize = isVertical ? MaskArea.rect.height : MaskArea.rect.width;
|
|
HalfNoVisibleItems = (int)Math.Round(MaskSize / (_childSize * MaskBuffer), MidpointRounding.AwayFromZero) / 2 + 2;
|
|
int StartingItemsBefore = StartingScreen - HalfNoVisibleItems < 0 ? 0 : HalfNoVisibleItems;
|
|
int StartingItemsAfter = _screensContainer.childCount - StartingScreen < HalfNoVisibleItems ? _screensContainer.childCount - StartingScreen : HalfNoVisibleItems;
|
|
for (int i = StartingScreen - StartingItemsBefore; i < StartingScreen + StartingItemsAfter - 1; i++)
|
|
{
|
|
ChildObjects[i].SetActive(true);
|
|
}
|
|
}
|
|
|
|
internal void UpdateVisible()
|
|
{
|
|
//If there are no objects in the scene, exit
|
|
if (ChildObjects == null || ChildObjects.Length < 1 || _screensContainer.childCount < 1) return;
|
|
|
|
int BottomItem = _currentPage - HalfNoVisibleItems < 0 ? 0 : HalfNoVisibleItems;
|
|
int TopItem = _screensContainer.childCount - _currentPage < HalfNoVisibleItems ? _screensContainer.childCount - _currentPage : HalfNoVisibleItems;
|
|
|
|
for (int i = CurrentPage - BottomItem; i < CurrentPage + TopItem; i++)
|
|
{
|
|
ChildObjects[i].SetActive(true);
|
|
}
|
|
|
|
if (_screensContainer.childCount - _currentPage > HalfNoVisibleItems + 1) ChildObjects[CurrentPage + TopItem + 1].SetActive(false);
|
|
if(_currentPage - HalfNoVisibleItems > 0) ChildObjects[CurrentPage - BottomItem - 1].SetActive(false);
|
|
}
|
|
|
|
|
|
//Function for switching screens with buttons
|
|
public void NextScreen()
|
|
{
|
|
if (_currentPage < _screens - 1)
|
|
{
|
|
if (!_lerp) StartScreenChange();
|
|
|
|
_lerp = true;
|
|
CurrentPage = _currentPage + 1;
|
|
GetPositionforPage(_currentPage, ref _lerp_target);
|
|
}
|
|
}
|
|
|
|
//Function for switching screens with buttons
|
|
public void PreviousScreen()
|
|
{
|
|
if (_currentPage > 0)
|
|
{
|
|
if (!_lerp) StartScreenChange();
|
|
|
|
_lerp = true;
|
|
CurrentPage = _currentPage - 1;
|
|
GetPositionforPage(_currentPage, ref _lerp_target);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Function for switching to a specific screen
|
|
/// *Note, this is based on a 0 starting index - 0 to x
|
|
/// </summary>
|
|
/// <param name="screenIndex">0 starting index of page to jump to</param>
|
|
public void GoToScreen(int screenIndex)
|
|
{
|
|
if (screenIndex <= _screens - 1 && screenIndex >= 0)
|
|
{
|
|
if (!_lerp) StartScreenChange();
|
|
|
|
_lerp = true;
|
|
CurrentPage = screenIndex;
|
|
GetPositionforPage(_currentPage, ref _lerp_target);
|
|
|
|
}
|
|
}
|
|
|
|
internal int GetPageforPosition(Vector3 pos)
|
|
{
|
|
return isVertical ?
|
|
-(int)Math.Round((pos.y - _scrollStartPosition) / _childSize) :
|
|
-(int)Math.Round((pos.x - _scrollStartPosition) / _childSize);
|
|
}
|
|
|
|
internal void GetPositionforPage(int page, ref Vector3 target)
|
|
{
|
|
_childPos = -_childSize * page;
|
|
if (isVertical)
|
|
{
|
|
target.y = _childPos + _scrollStartPosition;
|
|
}
|
|
else
|
|
{
|
|
target.x = _childPos + _scrollStartPosition;
|
|
}
|
|
}
|
|
|
|
internal void ScrollToClosestElement()
|
|
{
|
|
_lerp = true;
|
|
CurrentPage = GetPageforPosition(_screensContainer.localPosition);
|
|
GetPositionforPage(_currentPage, ref _lerp_target);
|
|
ChangeBulletsInfo(_currentPage);
|
|
}
|
|
|
|
//changes the bullets on the bottom of the page - pagination
|
|
internal void ChangeBulletsInfo(int targetScreen)
|
|
{
|
|
if (Pagination)
|
|
for (int i = 0; i < Pagination.transform.childCount; i++)
|
|
{
|
|
Pagination.transform.GetChild(i).GetComponent<Toggle>().isOn = (targetScreen == i)
|
|
? true
|
|
: false;
|
|
}
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
if (_screensContainer || ChildObjects != null)
|
|
{
|
|
var childCount = ChildObjects == null ? _screensContainer.childCount : ChildObjects.Length;
|
|
if (StartingScreen > childCount - 1)
|
|
{
|
|
StartingScreen = childCount - 1;
|
|
}
|
|
if (StartingScreen < 0)
|
|
{
|
|
StartingScreen = 0;
|
|
}
|
|
}
|
|
if (MaskBuffer <= 0)
|
|
{
|
|
MaskBuffer = 1;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event fires when the user starts to change the page, either via swipe or button.
|
|
/// </summary>
|
|
internal void StartScreenChange()
|
|
{
|
|
OnSelectionChangeStartEvent.Invoke();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event fires when the currently viewed page changes, also updates while the scroll is moving
|
|
/// </summary>
|
|
internal void ScreenChange()
|
|
{
|
|
OnSelectionPageChangedEvent.Invoke(_currentPage);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event fires when control settles on a page, outputs the new page number
|
|
/// </summary>
|
|
internal void EndScreenChange()
|
|
{
|
|
OnSelectionChangeEndEvent.Invoke(_currentPage);
|
|
}
|
|
|
|
#region Interfaces
|
|
/// <summary>
|
|
/// Touch screen to start swiping
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
public void OnBeginDrag(PointerEventData eventData)
|
|
{
|
|
StartScreenChange();
|
|
_startPosition = _screensContainer.localPosition;
|
|
}
|
|
|
|
/// <summary>
|
|
/// While dragging do
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
public void OnDrag(PointerEventData eventData)
|
|
{
|
|
_lerp = false;
|
|
}
|
|
|
|
public void OnPointerDown(PointerEventData eventData)
|
|
{
|
|
_pointerDown = true;
|
|
}
|
|
|
|
public void OnPointerUp(PointerEventData eventData)
|
|
{
|
|
_pointerDown = false;
|
|
}
|
|
#endregion
|
|
}
|
|
} |