com.unity.uiextensions.nosa.../Runtime/Scripts/Utilities/DragCorrector.cs

31 lines
871 B
C#

/// Credit FireOApache
/// sourced from: http://answers.unity3d.com/questions/1149417/ui-button-onclick-sensitivity-for-high-dpi-devices.html#answer-1197307
/*USAGE:
Simply place the script on the EventSystem in the scene to correct the drag thresholds*/
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(EventSystem))]
[AddComponentMenu("UI/Extensions/DragCorrector")]
public class DragCorrector : MonoBehaviour
{
public int baseTH = 6;
public int basePPI = 210;
public int dragTH = 0;
void Start()
{
dragTH = baseTH * (int)Screen.dpi / basePPI;
EventSystem es = GetComponent<EventSystem>();
if (es)
{
es.pixelDragThreshold = dragTH;
}
}
}
}