113 lines
3.7 KiB
C#
113 lines
3.7 KiB
C#
/// Credit ömer faruk sayılır
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/// Sourced from - https://bitbucket.org/snippets/Lordinarius/nrn4L
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namespace UnityEngine.UI.Extensions
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{
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[ExecuteInEditMode, RequireComponent(typeof(Image))]
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[AddComponentMenu("UI/Effects/Extensions/Shining Effect")]
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public class ShineEffector : MonoBehaviour
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{
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public ShineEffect effector;
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[SerializeField, HideInInspector]
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GameObject effectRoot;
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[Range(-1, 1)]
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public float yOffset = -1;
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public float YOffset
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{
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get
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{
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return yOffset;
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}
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set
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{
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ChangeVal(value);
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yOffset = value;
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}
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}
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[Range(0.1f, 1)]
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public float width = 0.5f;
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RectTransform effectorRect;
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void OnEnable()
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{
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if (effector == null)
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{
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GameObject effectorobj = new GameObject("effector");
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effectRoot = new GameObject("ShineEffect");
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effectRoot.transform.SetParent(this.transform);
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effectRoot.AddComponent<Image>().sprite = gameObject.GetComponent<Image>().sprite;
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effectRoot.GetComponent<Image>().type = gameObject.GetComponent<Image>().type;
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effectRoot.AddComponent<Mask>().showMaskGraphic = false;
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effectRoot.transform.localScale = Vector3.one;
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effectRoot.GetComponent<RectTransform>().anchoredPosition3D = Vector3.zero;
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effectRoot.GetComponent<RectTransform>().anchorMax = Vector2.one;
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effectRoot.GetComponent<RectTransform>().anchorMin = Vector2.zero;
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effectRoot.GetComponent<RectTransform>().offsetMax = Vector2.zero;
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effectRoot.GetComponent<RectTransform>().offsetMin = Vector2.zero;
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effectRoot.transform.SetAsFirstSibling();
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effectorobj.AddComponent<RectTransform>();
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effectorobj.transform.SetParent(effectRoot.transform);
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effectorRect = effectorobj.GetComponent<RectTransform>();
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effectorRect.localScale = Vector3.one;
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effectorRect.anchoredPosition3D = Vector3.zero;
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effectorRect.gameObject.AddComponent<ShineEffect>();
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effectorRect.anchorMax = Vector2.one;
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effectorRect.anchorMin = Vector2.zero;
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effectorRect.Rotate(0, 0, -8);
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effector = effectorobj.GetComponent<ShineEffect>();
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effectorRect.offsetMax = Vector2.zero;
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effectorRect.offsetMin = Vector2.zero;
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OnValidate();
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}
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}
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void OnValidate()
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{
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effector.Yoffset = yOffset;
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effector.Width = width;
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if (yOffset <= -1 || yOffset >= 1)
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{
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effectRoot.SetActive(false);
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}
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else if (!effectRoot.activeSelf)
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{
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effectRoot.SetActive(true);
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}
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{
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}
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}
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void ChangeVal(float value)
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{
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effector.Yoffset = value;
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if (value <= -1 || value >= 1)
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{
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effectRoot.SetActive(false);
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}
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else if (!effectRoot.activeSelf)
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{
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effectRoot.SetActive(true);
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}
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}
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void OnDestroy()
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{
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if (!Application.isPlaying)
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{
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DestroyImmediate(effectRoot);
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}
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else
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{
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Destroy(effectRoot);
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}
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}
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}
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} |