com.unity.uiextensions.nosa.../Runtime/Scripts/Controls/Segment.cs

238 lines
7.1 KiB
C#

/// Credit David Gileadi
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/12
using System.Collections;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/Segmented Control/Segment")]
[RequireComponent(typeof(Selectable))]
public class Segment :
UIBehaviour,
IPointerClickHandler,
ISubmitHandler,
IPointerEnterHandler, IPointerExitHandler,
IPointerDownHandler, IPointerUpHandler,
ISelectHandler, IDeselectHandler
{
internal int index;
internal SegmentedControl segmentedControl;
internal bool leftmost
{
get { return index == 0; }
}
internal bool rightmost
{
get { return index == segmentedControl.segments.Length - 1; }
}
public bool selected
{
get { return segmentedControl.selectedSegment == this.button; }
set { SetSelected(value); }
}
internal Selectable button
{
get { return GetComponent<Selectable>(); }
}
internal Sprite cutSprite;
protected Segment()
{ }
protected override void Start()
{
StartCoroutine(DelayedInit());
}
IEnumerator DelayedInit()
{
yield return null;
yield return null;
button.image.overrideSprite = cutSprite;
if (selected)
MaintainSelection();
}
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
selected = true;
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerExit(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerDown(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerUp(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnSelect(BaseEventData eventData)
{
MaintainSelection();
}
public virtual void OnDeselect(BaseEventData eventData)
{
MaintainSelection();
}
protected override void OnEnable()
{
base.OnEnable();
if (segmentedControl)
MaintainSelection();
}
public virtual void OnSubmit(BaseEventData eventData)
{
selected = true;
}
private void SetSelected(bool value)
{
if (value && button.IsActive() && button.IsInteractable())
{
if (segmentedControl.selectedSegment == this.button)
{
if (segmentedControl.allowSwitchingOff)
{
Deselect();
}
else
{
MaintainSelection();
}
}
else
{
if (segmentedControl.selectedSegment)
{
var segment = segmentedControl.selectedSegment.GetComponent<Segment>();
segmentedControl.selectedSegment = null;
if (segment)
{
segment.TransitionButton();
}
}
segmentedControl.selectedSegment = this.button;
TransitionButton();
segmentedControl.onValueChanged.Invoke(index);
}
}
else if (segmentedControl.selectedSegment == this.button)
{
Deselect();
}
}
private void Deselect()
{
segmentedControl.selectedSegment = null;
TransitionButton();
segmentedControl.onValueChanged.Invoke(-1);
}
void MaintainSelection()
{
if (button != segmentedControl.selectedSegment)
return;
TransitionButton(true);
}
internal void TransitionButton()
{
TransitionButton(false);
}
internal void TransitionButton(bool instant)
{
Color tintColor = selected ? button.colors.pressedColor : button.colors.normalColor;
Color textColor = selected ? button.colors.normalColor : button.colors.pressedColor;
Sprite transitionSprite = selected ? button.spriteState.pressedSprite : cutSprite;
string triggerName = selected ? button.animationTriggers.pressedTrigger : button.animationTriggers.normalTrigger;
switch (button.transition)
{
case Selectable.Transition.ColorTint:
button.image.overrideSprite = cutSprite;
StartColorTween(tintColor * button.colors.colorMultiplier, instant);
ChangeTextColor(textColor * button.colors.colorMultiplier);
break;
case Selectable.Transition.SpriteSwap:
if (transitionSprite != cutSprite)
transitionSprite = SegmentedControl.CutSprite(transitionSprite, leftmost, rightmost);
DoSpriteSwap(transitionSprite);
break;
case Selectable.Transition.Animation:
button.image.overrideSprite = cutSprite;
TriggerAnimation(triggerName);
break;
}
}
void StartColorTween(Color targetColor, bool instant)
{
if (button.targetGraphic == null)
return;
button.targetGraphic.CrossFadeColor(targetColor, instant ? 0f : button.colors.fadeDuration, true, true);
}
void ChangeTextColor(Color targetColor)
{
#if UNITY_2022_1_OR_NEWER
var text = GetComponentInChildren<TMPro.TMP_Text>();
#else
var text = GetComponentInChildren<Text>();
#endif
if (!text)
return;
text.color = targetColor;
}
void DoSpriteSwap(Sprite newSprite)
{
if (button.image == null)
return;
button.image.overrideSprite = newSprite;
}
void TriggerAnimation(string triggername)
{
if (button.animator == null || !button.animator.isActiveAndEnabled || !button.animator.hasBoundPlayables || string.IsNullOrEmpty(triggername))
return;
button.animator.ResetTrigger(button.animationTriggers.normalTrigger);
button.animator.ResetTrigger(button.animationTriggers.pressedTrigger);
button.animator.ResetTrigger(button.animationTriggers.highlightedTrigger);
button.animator.ResetTrigger(button.animationTriggers.disabledTrigger);
button.animator.SetTrigger(triggername);
}
}
}