245 lines
8.2 KiB
C#
245 lines
8.2 KiB
C#
/// Credit David Gileadi
|
|
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/12
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
// Segmented control, like a group of buttons
|
|
[AddComponentMenu("UI/Extensions/Segmented Control/Segmented Control")]
|
|
[RequireComponent(typeof(RectTransform))]
|
|
public class SegmentedControl : UIBehaviour
|
|
{
|
|
private Selectable[] m_segments;
|
|
[SerializeField]
|
|
[Tooltip("A GameObject with an Image to use as a separator between segments. Size of the RectTransform will determine the size of the separator used.\nNote, make sure to disable the separator GO so that it does not affect the scene")]
|
|
private Graphic m_separator;
|
|
private float m_separatorWidth = 0;
|
|
[SerializeField]
|
|
[Tooltip("When True, it allows each button to be toggled on/off")]
|
|
private bool m_allowSwitchingOff = false;
|
|
[SerializeField]
|
|
[Tooltip("The selected default for the control (zero indexed array)")]
|
|
private int m_selectedSegmentIndex = -1;
|
|
// Event delegates triggered on click.
|
|
[SerializeField]
|
|
[Tooltip("Event to fire once the selection has been changed")]
|
|
private SegmentSelectedEvent m_onValueChanged = new SegmentSelectedEvent();
|
|
|
|
internal Selectable selectedSegment;
|
|
|
|
protected float SeparatorWidth
|
|
{
|
|
get
|
|
{
|
|
if (m_separatorWidth == 0 && separator)
|
|
{
|
|
m_separatorWidth = separator.rectTransform.rect.width;
|
|
var image = separator.GetComponent<Image>();
|
|
if (image)
|
|
m_separatorWidth /= image.pixelsPerUnit;
|
|
}
|
|
return m_separatorWidth;
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class SegmentSelectedEvent : UnityEvent<int> { }
|
|
|
|
public Selectable[] segments
|
|
{
|
|
get
|
|
{
|
|
if (m_segments == null || m_segments.Length == 0)
|
|
{
|
|
m_segments = GetChildSegments();
|
|
}
|
|
return m_segments;
|
|
}
|
|
}
|
|
|
|
public Graphic separator { get { return m_separator; } set { m_separator = value; m_separatorWidth = 0; LayoutSegments(); } }
|
|
|
|
public bool allowSwitchingOff { get { return m_allowSwitchingOff; } set { m_allowSwitchingOff = value; } }
|
|
|
|
public int selectedSegmentIndex
|
|
{
|
|
get { return Array.IndexOf(segments, selectedSegment); }
|
|
set
|
|
{
|
|
value = Math.Max(value, -1);
|
|
value = Math.Min(value, segments.Length - 1);
|
|
|
|
if (m_selectedSegmentIndex == value)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_selectedSegmentIndex = value;
|
|
|
|
if (selectedSegment)
|
|
{
|
|
var segment = selectedSegment.GetComponent<Segment>();
|
|
if (segment)
|
|
{
|
|
segment.selected = false;
|
|
}
|
|
selectedSegment = null;
|
|
}
|
|
|
|
if (value != -1)
|
|
{
|
|
selectedSegment = segments[value];
|
|
var segment = selectedSegment.GetComponent<Segment>();
|
|
if (segment)
|
|
{
|
|
segment.selected = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public SegmentSelectedEvent onValueChanged
|
|
{
|
|
get { return m_onValueChanged; }
|
|
set { m_onValueChanged = value; }
|
|
}
|
|
|
|
protected SegmentedControl()
|
|
{ }
|
|
|
|
protected override void Start()
|
|
{
|
|
base.Start();
|
|
|
|
if (isActiveAndEnabled)
|
|
StartCoroutine(DelayedInit());
|
|
}
|
|
|
|
protected override void OnEnable()
|
|
{
|
|
StartCoroutine(DelayedInit());
|
|
}
|
|
|
|
IEnumerator DelayedInit()
|
|
{
|
|
yield return null;
|
|
|
|
LayoutSegments();
|
|
|
|
if (m_selectedSegmentIndex != -1)
|
|
selectedSegmentIndex = m_selectedSegmentIndex;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
protected override void OnValidate()
|
|
{
|
|
base.OnValidate();
|
|
|
|
if (isActiveAndEnabled)
|
|
StartCoroutine(DelayedInit());
|
|
|
|
if (m_selectedSegmentIndex > transform.childCount)
|
|
{
|
|
selectedSegmentIndex = transform.childCount - 1;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
private Selectable[] GetChildSegments()
|
|
{
|
|
var buttons = GetComponentsInChildren<Selectable>();
|
|
if (buttons.Length < 2)
|
|
{
|
|
throw new InvalidOperationException("A segmented control must have at least two Button children");
|
|
}
|
|
|
|
for (int i = 0; i < buttons.Length; i++)
|
|
{
|
|
var segment = buttons[i].GetComponent<Segment>();
|
|
if (segment != null)
|
|
{
|
|
segment.index = i;
|
|
segment.segmentedControl = this;
|
|
}
|
|
}
|
|
|
|
return buttons;
|
|
}
|
|
|
|
private void RecreateSprites()
|
|
{
|
|
for (int i = 0; i < segments.Length; i++)
|
|
{
|
|
if (segments[i].image == null)
|
|
continue;
|
|
|
|
var sprite = CutSprite(segments[i].image.sprite, i == 0, i == segments.Length - 1);
|
|
var segment = segments[i].GetComponent<Segment>();
|
|
if (segment)
|
|
{
|
|
segment.cutSprite = sprite;
|
|
}
|
|
segments[i].image.overrideSprite = sprite;
|
|
}
|
|
}
|
|
|
|
static internal Sprite CutSprite(Sprite sprite, bool leftmost, bool rightmost)
|
|
{
|
|
if (sprite.border.x == 0 || sprite.border.z == 0)
|
|
return sprite;
|
|
|
|
var rect = sprite.rect;
|
|
var border = sprite.border;
|
|
|
|
if (!leftmost)
|
|
{
|
|
rect.xMin = border.x;
|
|
border.x = 0;
|
|
}
|
|
if (!rightmost)
|
|
{
|
|
rect.xMax = border.z;
|
|
border.z = 0;
|
|
}
|
|
|
|
return Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
|
|
}
|
|
|
|
public void LayoutSegments()
|
|
{
|
|
RecreateSprites();
|
|
|
|
RectTransform transform = this.transform as RectTransform;
|
|
float width = (transform.rect.width / segments.Length) - (SeparatorWidth * (segments.Length - 1));
|
|
|
|
for (int i = 0; i < segments.Length; i++)
|
|
{
|
|
float insetX = ((width + SeparatorWidth) * i);
|
|
|
|
var rectTransform = segments[i].GetComponent<RectTransform>();
|
|
rectTransform.anchorMin = Vector2.zero;
|
|
rectTransform.anchorMax = Vector2.zero;
|
|
rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, insetX, width);
|
|
rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, transform.rect.height);
|
|
|
|
if (separator && i > 0)
|
|
{
|
|
var sepTransform = gameObject.transform.Find("Separator " + i);
|
|
Graphic sep = (sepTransform != null) ? sepTransform.GetComponent<Graphic>() : (GameObject.Instantiate(separator.gameObject) as GameObject).GetComponent<Graphic>();
|
|
sep.gameObject.name = "Separator " + i;
|
|
sep.gameObject.SetActive(true);
|
|
sep.rectTransform.SetParent(this.transform, false);
|
|
sep.rectTransform.anchorMin = Vector2.zero;
|
|
sep.rectTransform.anchorMax = Vector2.zero;
|
|
sep.rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, insetX - SeparatorWidth, SeparatorWidth);
|
|
sep.rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, transform.rect.height);
|
|
}
|
|
// TODO: maybe adjust text position
|
|
}
|
|
}
|
|
}
|
|
} |