556 lines
20 KiB
C#
556 lines
20 KiB
C#
///Credit perchik
|
|
///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
public enum AutoCompleteSearchType
|
|
{
|
|
ArraySort,
|
|
Linq
|
|
}
|
|
|
|
[RequireComponent(typeof(RectTransform))]
|
|
[AddComponentMenu("UI/Extensions/ComboBox/AutoComplete ComboBox")]
|
|
public class AutoCompleteComboBox : MonoBehaviour
|
|
{
|
|
public DropDownListItem SelectedItem { get; private set; } //outside world gets to get this, not set it
|
|
|
|
/// <summary>
|
|
/// Contains the included items. To add and remove items to/from this list, use the <see cref="AddItem(string)"/>,
|
|
/// <see cref="RemoveItem(string)"/> and <see cref="SetAvailableOptions(List{string})"/> methods as these also execute
|
|
/// the required methods to update to the current collection.
|
|
/// </summary>
|
|
[Header("AutoComplete Box Items")]
|
|
public List<string> AvailableOptions;
|
|
|
|
private bool _isPanelActive = false;
|
|
private bool _hasDrawnOnce = false;
|
|
|
|
private InputField _mainInput;
|
|
private RectTransform _inputRT;
|
|
|
|
private RectTransform _rectTransform;
|
|
|
|
private RectTransform _overlayRT;
|
|
private RectTransform _scrollPanelRT;
|
|
private RectTransform _scrollBarRT;
|
|
private RectTransform _slidingAreaRT;
|
|
private RectTransform _scrollHandleRT;
|
|
private RectTransform _itemsPanelRT;
|
|
private Canvas _canvas;
|
|
private RectTransform _canvasRT;
|
|
|
|
private ScrollRect _scrollRect;
|
|
|
|
private List<string> _panelItems; //items that will get shown in the drop-down
|
|
private List<string> _prunedPanelItems; //items that used to show in the drop-down
|
|
|
|
private Dictionary<string, GameObject> panelObjects;
|
|
|
|
private GameObject itemTemplate;
|
|
private bool _initialized;
|
|
|
|
public string Text { get; private set; }
|
|
|
|
[Header("Properties")]
|
|
[SerializeField]
|
|
private bool isActive = true;
|
|
|
|
[SerializeField]
|
|
private float _scrollBarWidth = 20.0f;
|
|
public float ScrollBarWidth
|
|
{
|
|
get { return _scrollBarWidth; }
|
|
set
|
|
{
|
|
_scrollBarWidth = value;
|
|
RedrawPanel();
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
private int _itemsToDisplay;
|
|
public int ItemsToDisplay
|
|
{
|
|
get { return _itemsToDisplay; }
|
|
set
|
|
{
|
|
_itemsToDisplay = value;
|
|
RedrawPanel();
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
[Tooltip("Change input text color based on matching items")]
|
|
private bool _ChangeInputTextColorBasedOnMatchingItems = false;
|
|
public bool InputColorMatching
|
|
{
|
|
get { return _ChangeInputTextColorBasedOnMatchingItems; }
|
|
set
|
|
{
|
|
_ChangeInputTextColorBasedOnMatchingItems = value;
|
|
if (_ChangeInputTextColorBasedOnMatchingItems)
|
|
{
|
|
SetInputTextColor();
|
|
}
|
|
}
|
|
}
|
|
|
|
public float DropdownOffset = 10f;
|
|
|
|
public Color ValidSelectionTextColor = Color.green;
|
|
public Color MatchingItemsRemainingTextColor = Color.black;
|
|
public Color NoItemsRemainingTextColor = Color.red;
|
|
|
|
public AutoCompleteSearchType autocompleteSearchType = AutoCompleteSearchType.Linq;
|
|
|
|
[SerializeField]
|
|
private float dropdownOffset;
|
|
|
|
[SerializeField]
|
|
private bool _displayPanelAbove = false;
|
|
|
|
public bool SelectFirstItemOnStart = false;
|
|
|
|
[SerializeField]
|
|
private int selectItemIndexOnStart = 0;
|
|
|
|
private bool shouldSelectItemOnStart => SelectFirstItemOnStart || selectItemIndexOnStart > 0;
|
|
|
|
private bool _selectionIsValid = false;
|
|
|
|
[System.Serializable]
|
|
public class SelectionChangedEvent : Events.UnityEvent<string, bool> { }
|
|
|
|
[System.Serializable]
|
|
public class SelectionTextChangedEvent : Events.UnityEvent<string> { }
|
|
|
|
[System.Serializable]
|
|
public class SelectionValidityChangedEvent : Events.UnityEvent<bool> { }
|
|
|
|
[System.Serializable]
|
|
public class ControlDisabledEvent : Events.UnityEvent<bool> { }
|
|
|
|
// fires when input text is changed;
|
|
[Header("Events")]
|
|
public SelectionTextChangedEvent OnSelectionTextChanged;
|
|
// fires when an Item gets selected / deselected (including when items are added/removed once this is possible)
|
|
public SelectionValidityChangedEvent OnSelectionValidityChanged;
|
|
// fires in both cases
|
|
public SelectionChangedEvent OnSelectionChanged;
|
|
// fires when item is changed;
|
|
public ControlDisabledEvent OnControlDisabled;
|
|
|
|
public void Awake()
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
if (shouldSelectItemOnStart && AvailableOptions.Count > 0)
|
|
{
|
|
SelectItemIndex(SelectFirstItemOnStart ? 0 : selectItemIndexOnStart);
|
|
}
|
|
RedrawPanel();
|
|
}
|
|
|
|
private bool Initialize()
|
|
{
|
|
if (_initialized) return true;
|
|
|
|
bool success = true;
|
|
try
|
|
{
|
|
_rectTransform = GetComponent<RectTransform>();
|
|
_inputRT = _rectTransform.Find("InputField").GetComponent<RectTransform>();
|
|
_mainInput = _inputRT.GetComponent<InputField>();
|
|
|
|
_overlayRT = _rectTransform.Find("Overlay").GetComponent<RectTransform>();
|
|
_overlayRT.gameObject.SetActive(false);
|
|
|
|
|
|
_scrollPanelRT = _overlayRT.Find("ScrollPanel").GetComponent<RectTransform>();
|
|
_scrollBarRT = _scrollPanelRT.Find("Scrollbar").GetComponent<RectTransform>();
|
|
_slidingAreaRT = _scrollBarRT.Find("SlidingArea").GetComponent<RectTransform>();
|
|
_scrollHandleRT = _slidingAreaRT.Find("Handle").GetComponent<RectTransform>();
|
|
_itemsPanelRT = _scrollPanelRT.Find("Items").GetComponent<RectTransform>();
|
|
|
|
_canvas = GetComponentInParent<Canvas>();
|
|
_canvasRT = _canvas.GetComponent<RectTransform>();
|
|
|
|
_scrollRect = _scrollPanelRT.GetComponent<ScrollRect>();
|
|
_scrollRect.scrollSensitivity = _rectTransform.sizeDelta.y / 2;
|
|
_scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
|
_scrollRect.content = _itemsPanelRT;
|
|
|
|
itemTemplate = _rectTransform.Find("ItemTemplate").gameObject;
|
|
itemTemplate.SetActive(false);
|
|
}
|
|
catch (System.NullReferenceException ex)
|
|
{
|
|
Debug.LogException(ex);
|
|
Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Reference Exception");
|
|
success = false;
|
|
}
|
|
panelObjects = new Dictionary<string, GameObject>();
|
|
|
|
_prunedPanelItems = new List<string>();
|
|
_panelItems = new List<string>();
|
|
|
|
_initialized = true;
|
|
|
|
RebuildPanel();
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the item to <see cref="this.AvailableOptions"/> if it is not a duplicate and rebuilds the panel.
|
|
/// </summary>
|
|
/// <param name="item">Item to add.</param>
|
|
public void AddItem(string item)
|
|
{
|
|
if (!this.AvailableOptions.Contains(item))
|
|
{
|
|
this.AvailableOptions.Add(item);
|
|
this.RebuildPanel();
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning($"{nameof(AutoCompleteComboBox)}.{nameof(AddItem)}: items may only exists once. '{item}' can not be added.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the item from <see cref="this.AvailableOptions"/> and rebuilds the panel.
|
|
/// </summary>
|
|
/// <param name="item">Item to remove.</param>
|
|
public void RemoveItem(string item)
|
|
{
|
|
if (this.AvailableOptions.Contains(item))
|
|
{
|
|
this.AvailableOptions.Remove(item);
|
|
this.RebuildPanel();
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Update the drop down selection to a specific index
|
|
/// </summary>
|
|
/// <param name="index"></param>
|
|
public void SelectItemIndex(int index)
|
|
{
|
|
ToggleDropdownPanel(false);
|
|
OnItemClicked(AvailableOptions[index]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the given items as new content for the comboBox. Previous entries will be cleared.
|
|
/// </summary>
|
|
/// <param name="newOptions">New entries.</param>
|
|
public void SetAvailableOptions(List<string> newOptions)
|
|
{
|
|
var uniqueOptions = newOptions.Distinct().ToArray();
|
|
SetAvailableOptions(uniqueOptions);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the given items as new content for the comboBox. Previous entries will be cleared.
|
|
/// </summary>
|
|
/// <param name="newOptions">New entries.</param>
|
|
public void SetAvailableOptions(string[] newOptions)
|
|
{
|
|
var uniqueOptions = newOptions.Distinct().ToList();
|
|
if (newOptions.Length != uniqueOptions.Count)
|
|
{
|
|
Debug.LogWarning($"{nameof(AutoCompleteComboBox)}.{nameof(SetAvailableOptions)}: items may only exists once. {newOptions.Length - uniqueOptions.Count} duplicates.");
|
|
}
|
|
|
|
this.AvailableOptions.Clear();
|
|
|
|
for (int i = 0; i < newOptions.Length; i++)
|
|
{
|
|
this.AvailableOptions.Add(newOptions[i]);
|
|
}
|
|
|
|
this.RebuildPanel();
|
|
this.RedrawPanel();
|
|
}
|
|
|
|
public void ResetItems()
|
|
{
|
|
AvailableOptions.Clear();
|
|
RebuildPanel();
|
|
RedrawPanel();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rebuilds the contents of the panel in response to items being added.
|
|
/// </summary>
|
|
private void RebuildPanel()
|
|
{
|
|
if (!_initialized)
|
|
{
|
|
Start();
|
|
}
|
|
|
|
if (_isPanelActive) ToggleDropdownPanel();
|
|
|
|
//panel starts with all options
|
|
_panelItems.Clear();
|
|
_prunedPanelItems.Clear();
|
|
panelObjects.Clear();
|
|
|
|
//clear Autocomplete children in scene
|
|
foreach (Transform child in _itemsPanelRT.transform)
|
|
{
|
|
Destroy(child.gameObject);
|
|
}
|
|
|
|
foreach (string option in AvailableOptions)
|
|
{
|
|
_panelItems.Add(option.ToLower());
|
|
}
|
|
|
|
List<GameObject> itemObjs = new List<GameObject>(panelObjects.Values);
|
|
|
|
int indx = 0;
|
|
while (itemObjs.Count < AvailableOptions.Count)
|
|
{
|
|
GameObject newItem = Instantiate(itemTemplate) as GameObject;
|
|
newItem.name = "Item " + indx;
|
|
newItem.transform.SetParent(_itemsPanelRT, false);
|
|
itemObjs.Add(newItem);
|
|
indx++;
|
|
}
|
|
|
|
for (int i = 0; i < itemObjs.Count; i++)
|
|
{
|
|
itemObjs[i].SetActive(i <= AvailableOptions.Count);
|
|
if (i < AvailableOptions.Count)
|
|
{
|
|
itemObjs[i].name = "Item " + i + " " + _panelItems[i];
|
|
#if UNITY_2022_1_OR_NEWER
|
|
itemObjs[i].transform.Find("Text").GetComponent<TMPro.TMP_Text>().text = AvailableOptions[i]; //set the text value
|
|
#else
|
|
itemObjs[i].transform.Find("Text").GetComponent<Text>().text = AvailableOptions[i]; //set the text value
|
|
#endif
|
|
Button itemBtn = itemObjs[i].GetComponent<Button>();
|
|
itemBtn.onClick.RemoveAllListeners();
|
|
string textOfItem = _panelItems[i]; //has to be copied for anonymous function or it gets garbage collected away
|
|
itemBtn.onClick.AddListener(() =>
|
|
{
|
|
OnItemClicked(textOfItem);
|
|
});
|
|
panelObjects[_panelItems[i]] = itemObjs[i];
|
|
}
|
|
}
|
|
SetInputTextColor();
|
|
}
|
|
|
|
/// <summary>
|
|
/// what happens when an item in the list is selected
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
private void OnItemClicked(string item)
|
|
{
|
|
//Debug.Log("item " + item + " clicked");
|
|
Text = item;
|
|
_mainInput.text = Text;
|
|
ToggleDropdownPanel(true);
|
|
}
|
|
|
|
private void RedrawPanel()
|
|
{
|
|
float scrollbarWidth = _panelItems.Count > ItemsToDisplay ? _scrollBarWidth : 0f;//hide the scrollbar if there's not enough items
|
|
_scrollBarRT.gameObject.SetActive(_panelItems.Count > ItemsToDisplay);
|
|
|
|
float dropdownHeight = _itemsToDisplay > 0 ? _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count) : _rectTransform.sizeDelta.y * _panelItems.Count;
|
|
dropdownHeight += dropdownOffset;
|
|
|
|
if (!_hasDrawnOnce || _rectTransform.sizeDelta != _inputRT.sizeDelta)
|
|
{
|
|
_hasDrawnOnce = true;
|
|
_inputRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
|
|
_inputRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _rectTransform.sizeDelta.y);
|
|
|
|
var itemsRemaining = _panelItems.Count - ItemsToDisplay;
|
|
itemsRemaining = itemsRemaining < 0 ? 0 : itemsRemaining;
|
|
|
|
_scrollPanelRT.SetParent(transform, true);
|
|
_scrollPanelRT.anchoredPosition = _displayPanelAbove ?
|
|
new Vector2(0, dropdownOffset + dropdownHeight) :
|
|
new Vector2(0, -(dropdownOffset + _rectTransform.sizeDelta.y));
|
|
|
|
//make the overlay fill the screen
|
|
_overlayRT.SetParent(_canvas.transform, false);
|
|
_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _canvasRT.sizeDelta.x);
|
|
_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _canvasRT.sizeDelta.y);
|
|
|
|
_overlayRT.SetParent(transform, true);
|
|
_scrollPanelRT.SetParent(_overlayRT, true);
|
|
}
|
|
|
|
if (_panelItems.Count < 1) return;
|
|
|
|
_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
|
|
_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
|
|
|
|
_itemsPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _scrollPanelRT.sizeDelta.x - scrollbarWidth - 5);
|
|
_itemsPanelRT.anchoredPosition = new Vector2(5, 0);
|
|
|
|
_scrollBarRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, scrollbarWidth);
|
|
_scrollBarRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
|
|
if (scrollbarWidth == 0) _scrollHandleRT.gameObject.SetActive(false); else _scrollHandleRT.gameObject.SetActive(true);
|
|
|
|
_slidingAreaRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 0);
|
|
_slidingAreaRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight - _scrollBarRT.sizeDelta.x);
|
|
}
|
|
|
|
public void OnValueChanged(string currText)
|
|
{
|
|
Text = currText;
|
|
PruneItems(currText);
|
|
RedrawPanel();
|
|
|
|
if (_panelItems.Count == 0)
|
|
{
|
|
_isPanelActive = true;//this makes it get turned off
|
|
ToggleDropdownPanel(false);
|
|
}
|
|
else if (!_isPanelActive)
|
|
{
|
|
ToggleDropdownPanel(false);
|
|
}
|
|
|
|
bool validity_changed = (_panelItems.Contains(Text) != _selectionIsValid);
|
|
_selectionIsValid = _panelItems.Contains(Text);
|
|
OnSelectionChanged.Invoke(Text, _selectionIsValid);
|
|
OnSelectionTextChanged.Invoke(Text);
|
|
if (validity_changed)
|
|
{
|
|
OnSelectionValidityChanged.Invoke(_selectionIsValid);
|
|
}
|
|
|
|
SetInputTextColor();
|
|
}
|
|
|
|
private void SetInputTextColor()
|
|
{
|
|
if (InputColorMatching)
|
|
{
|
|
if (_selectionIsValid)
|
|
{
|
|
_mainInput.textComponent.color = ValidSelectionTextColor;
|
|
}
|
|
else if (_panelItems.Count > 0)
|
|
{
|
|
_mainInput.textComponent.color = MatchingItemsRemainingTextColor;
|
|
}
|
|
else
|
|
{
|
|
_mainInput.textComponent.color = NoItemsRemainingTextColor;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggle the drop down list
|
|
/// </summary>
|
|
/// <param name="directClick"> whether an item was directly clicked on</param>
|
|
public void ToggleDropdownPanel(bool directClick = false)
|
|
{
|
|
if (!isActive) return;
|
|
|
|
_isPanelActive = !_isPanelActive;
|
|
|
|
_overlayRT.gameObject.SetActive(_isPanelActive);
|
|
if (_isPanelActive)
|
|
{
|
|
transform.SetAsLastSibling();
|
|
}
|
|
else if (directClick)
|
|
{
|
|
// scrollOffset = Mathf.RoundToInt(itemsPanelRT.anchoredPosition.y / _rectTransform.sizeDelta.y);
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Updates the control and sets its active status, determines whether the dropdown will open ot not
|
|
/// </summary>
|
|
/// <param name="status"></param>
|
|
public void SetActive(bool status)
|
|
{
|
|
if (status != isActive)
|
|
{
|
|
OnControlDisabled?.Invoke(status);
|
|
}
|
|
isActive = status;
|
|
}
|
|
|
|
private void PruneItems(string currText)
|
|
{
|
|
if (autocompleteSearchType == AutoCompleteSearchType.Linq)
|
|
{
|
|
PruneItemsLinq(currText);
|
|
}
|
|
else
|
|
{
|
|
PruneItemsArray(currText);
|
|
}
|
|
}
|
|
|
|
private void PruneItemsLinq(string currText)
|
|
{
|
|
currText = currText.ToLower();
|
|
var toPrune = _panelItems.Where(x => !x.Contains(currText)).ToArray();
|
|
foreach (string key in toPrune)
|
|
{
|
|
panelObjects[key].SetActive(false);
|
|
_panelItems.Remove(key);
|
|
_prunedPanelItems.Add(key);
|
|
}
|
|
|
|
var toAddBack = _prunedPanelItems.Where(x => x.Contains(currText)).ToArray();
|
|
foreach (string key in toAddBack)
|
|
{
|
|
panelObjects[key].SetActive(true);
|
|
_panelItems.Add(key);
|
|
_prunedPanelItems.Remove(key);
|
|
}
|
|
}
|
|
|
|
//Updated to not use Linq
|
|
private void PruneItemsArray(string currText)
|
|
{
|
|
string _currText = currText.ToLower();
|
|
|
|
for (int i = _panelItems.Count - 1; i >= 0; i--)
|
|
{
|
|
string _item = _panelItems[i];
|
|
if (!_item.Contains(_currText))
|
|
{
|
|
panelObjects[_panelItems[i]].SetActive(false);
|
|
_panelItems.RemoveAt(i);
|
|
_prunedPanelItems.Add(_item);
|
|
}
|
|
}
|
|
for (int i = _prunedPanelItems.Count - 1; i >= 0; i--)
|
|
{
|
|
string _item = _prunedPanelItems[i];
|
|
if (_item.Contains(_currText))
|
|
{
|
|
panelObjects[_prunedPanelItems[i]].SetActive(true);
|
|
_prunedPanelItems.RemoveAt(i);
|
|
_panelItems.Add(_item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |