com.unity.uiextensions.nosa.../Scripts/Primitives
Simon Jackson 35b88a2487 Fixed Line endings on shaders (?)
Removed unnecessary usings (who knew there were so many, I'm normally so tidy :P)
2017-05-05 14:25:48 +01:00
..
DiamondGraph.cs Updated primitive controls to Set Control Dirty should its effect parameters change 2017-02-10 16:45:50 +00:00
DiamondGraph.cs.meta Merge primitive foldre rename from develop_4.6 2015-10-15 12:13:42 +01:00
UICircle.cs Updated primitive controls to Set Control Dirty should its effect parameters change 2017-02-10 16:45:50 +00:00
UICircle.cs.meta Renamed Primitive folder 2015-10-15 12:12:04 +01:00
UICornerCut.cs Fixed Line endings on shaders (?) 2017-05-05 14:25:48 +01:00
UICornerCut.cs.meta Merge primitive foldre rename from develop_4.6 2015-10-15 12:13:42 +01:00
UIGridRenderer.cs Fixed Line endings on shaders (?) 2017-05-05 14:25:48 +01:00
UIGridRenderer.cs.meta Added UIGridRenderer thanks to John Hattan 2017-02-17 12:54:40 +00:00
UILineRenderer.cs Fixed Line endings on shaders (?) 2017-05-05 14:25:48 +01:00
UILineRenderer.cs.meta Renamed Primitive folder 2015-10-15 12:12:04 +01:00
UILineTextureRenderer.cs Fixed Line endings on shaders (?) 2017-05-05 14:25:48 +01:00
UILineTextureRenderer.cs.meta Renamed Primitive folder 2015-10-15 12:12:04 +01:00
UIPolygon.cs Updated primitive controls to Set Control Dirty should its effect parameters change 2017-02-10 16:45:50 +00:00
UIPolygon.cs.meta Update SoftMaskAlpha with new "fix" 2015-12-15 22:43:35 +00:00
UIPrimitiveBase.cs Fix to Primitive Base to ensure the control is redrawn when it's enabled, resolves #116 2017-03-06 16:24:47 +00:00
UIPrimitiveBase.cs.meta One of these days I will learn to spell. Today is not that day :S 2016-05-25 00:56:18 +01:00