35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System.Runtime.Serialization;
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namespace UnityEngine.UI.Extensions
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{
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public sealed class QuaternionSurrogate : ISerializationSurrogate
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{
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// Method called to serialize a Vector3 object
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public void GetObjectData(System.Object obj,
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SerializationInfo info, StreamingContext context)
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{
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Quaternion quaternion = (Quaternion)obj;
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info.AddValue("x", quaternion.x);
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info.AddValue("y", quaternion.y);
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info.AddValue("z", quaternion.z);
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info.AddValue("w", quaternion.w);
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}
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// Method called to deserialize a Vector3 object
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public System.Object SetObjectData(System.Object obj,
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SerializationInfo info, StreamingContext context,
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ISurrogateSelector selector)
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{
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Quaternion quaternion = (Quaternion)obj;
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quaternion.x = (float)info.GetValue("x", typeof(float));
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quaternion.y = (float)info.GetValue("y", typeof(float));
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quaternion.z = (float)info.GetValue("z", typeof(float));
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quaternion.w = (float)info.GetValue("w", typeof(float));
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obj = quaternion;
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return obj;
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}
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}
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} |