55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
///Credit Martin Nerurkar // www.martin.nerurkar.de // www.sharkbombs.com
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///Sourced from - http://www.sharkbombs.com/2015/02/10/tooltips-with-the-new-unity-ui-ugui/
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Bound Tooltip/Tooltip Trigger")]
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public class BoundTooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
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{
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[TextAreaAttribute]
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public string text;
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public bool useMousePosition = false;
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public Vector3 offset;
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (useMousePosition)
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{
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StartHover(new Vector3(eventData.position.x, eventData.position.y, 0f));
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}
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else
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{
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StartHover(transform.position + offset);
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}
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}
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public void OnSelect(BaseEventData eventData)
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{
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StartHover(transform.position);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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StopHover();
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}
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public void OnDeselect(BaseEventData eventData)
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{
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StopHover();
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}
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void StartHover(Vector3 position)
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{
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BoundTooltipItem.Instance.ShowTooltip(text, position);
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}
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void StopHover()
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{
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BoundTooltipItem.Instance.HideTooltip();
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}
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}
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}
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