///Credit Martin Sharkbomb ///Sourced from - http://forum.unity3d.com/threads/tooltips.264395/#post-1957075 using UnityEngine.EventSystems; namespace UnityEngine.UI.Extensions { [AddComponentMenu("UI/Extensions/Bound Tooltip/Tooltip Trigger")] public class BoundTooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler { public string text; public void OnPointerEnter(PointerEventData eventData) { StartHover(new Vector3(eventData.position.x, eventData.position.y, 0f)); } public void OnSelect(BaseEventData eventData) { StartHover(transform.position); } public void OnPointerExit(PointerEventData eventData) { StopHover(); } public void OnDeselect(BaseEventData eventData) { StopHover(); } void StartHover(Vector3 position) { BoundTooltipItem.Instance.ShowTooltip(text, position); } void StopHover() { BoundTooltipItem.Instance.HideTooltip(); } } }