/// Credit koohddang /// Sourced from - http://forum.unity3d.com/threads/onfillvbo-to-onpopulatemesh-help.353977/#post-2299311 using System; namespace UnityEngine.UI.Extensions { [AddComponentMenu("UI/Extensions/Primitives/Diamond Graph")] public class DiamondGraph : UIPrimativeBase { public float a = 1; public float b = 1; public float c = 1; public float d = 1; protected override void OnPopulateMesh(VertexHelper vh) { vh.Clear(); float wHalf = rectTransform.rect.width / 2; //float hHalf = rectTransform.rect.height / 2; a = Math.Min(1, Math.Max(0, a)); b = Math.Min(1, Math.Max(0, b)); c = Math.Min(1, Math.Max(0, c)); d = Math.Min(1, Math.Max(0, d)); Color32 color32 = color; vh.AddVert(new Vector3(-wHalf * a, 0), color32, new Vector2(0f, 0f)); vh.AddVert(new Vector3(0, wHalf * b), color32, new Vector2(0f, 1f)); vh.AddVert(new Vector3(wHalf * c, 0), color32, new Vector2(1f, 1f)); vh.AddVert(new Vector3(0, -wHalf * d), color32, new Vector2(1f, 0f)); vh.AddTriangle(0, 1, 2); vh.AddTriangle(2, 3, 0); } } }