/// Credit Melang /// Sourced from - http://forum.unity3d.com/members/melang.593409/ using System.Collections.Generic; namespace UnityEngine.UI.Extensions { [AddComponentMenu("UI/Effects/Extensions/BestFit Outline")] public class BestFitOutline : Shadow { // // Constructors // protected BestFitOutline () { } // // Methods // public override void ModifyVertices (List verts) { if (!this.IsActive ()) { return; } Text foundtext = GetComponent(); float best_fit_adjustment = 1f; if (foundtext && foundtext.resizeTextForBestFit) { best_fit_adjustment = (float)foundtext.cachedTextGenerator.fontSizeUsedForBestFit / (foundtext.resizeTextMaxSize-1); //max size seems to be exclusive } int start = 0; int count = verts.Count; base.ApplyShadow (verts, base.effectColor, start, verts.Count, base.effectDistance.x*best_fit_adjustment, base.effectDistance.y*best_fit_adjustment); start = count; count = verts.Count; base.ApplyShadow (verts, base.effectColor, start, verts.Count, base.effectDistance.x*best_fit_adjustment, -base.effectDistance.y*best_fit_adjustment); start = count; count = verts.Count; base.ApplyShadow (verts, base.effectColor, start, verts.Count, -base.effectDistance.x*best_fit_adjustment, base.effectDistance.y*best_fit_adjustment); start = count; count = verts.Count; base.ApplyShadow (verts, base.effectColor, start, verts.Count, -base.effectDistance.x*best_fit_adjustment, -base.effectDistance.y*best_fit_adjustment); } } }