/// Credit setchi (https://github.com/setchi) /// Sourced from - https://github.com/setchi/FancyScrollView using UnityEditor; using UnityEditor.AnimatedValues; namespace UnityEngine.UI.Extensions { [CustomEditor(typeof(Scroller))] [CanEditMultipleObjects] public class ScrollerEditor : Editor { SerializedProperty viewport; SerializedProperty scrollDirection; SerializedProperty movementType; SerializedProperty elasticity; SerializedProperty scrollSensitivity; SerializedProperty inertia; SerializedProperty decelerationRate; SerializedProperty snap; SerializedProperty draggable; SerializedProperty scrollbar; AnimBool showElasticity; AnimBool showInertiaRelatedValues; void OnEnable() { viewport = serializedObject.FindProperty("viewport"); scrollDirection = serializedObject.FindProperty("scrollDirection"); movementType = serializedObject.FindProperty("movementType"); elasticity = serializedObject.FindProperty("elasticity"); scrollSensitivity = serializedObject.FindProperty("scrollSensitivity"); inertia = serializedObject.FindProperty("inertia"); decelerationRate = serializedObject.FindProperty("decelerationRate"); snap = serializedObject.FindProperty("snap"); draggable = serializedObject.FindProperty("draggable"); scrollbar = serializedObject.FindProperty("scrollbar"); showElasticity = new AnimBool(Repaint); showInertiaRelatedValues = new AnimBool(Repaint); SetAnimBools(true); } void OnDisable() { showElasticity.valueChanged.RemoveListener(Repaint); showInertiaRelatedValues.valueChanged.RemoveListener(Repaint); } void SetAnimBools(bool instant) { SetAnimBool(showElasticity, !movementType.hasMultipleDifferentValues && movementType.enumValueIndex == (int)MovementType.Elastic, instant); SetAnimBool(showInertiaRelatedValues, !inertia.hasMultipleDifferentValues && inertia.boolValue, instant); } void SetAnimBool(AnimBool a, bool value, bool instant) { if (instant) { a.value = value; } else { a.target = value; } } public override void OnInspectorGUI() { SetAnimBools(false); serializedObject.Update(); EditorGUILayout.PropertyField(viewport); EditorGUILayout.PropertyField(scrollDirection); EditorGUILayout.PropertyField(movementType); DrawMovementTypeRelatedValue(); EditorGUILayout.PropertyField(scrollSensitivity); EditorGUILayout.PropertyField(inertia); DrawInertiaRelatedValues(); EditorGUILayout.PropertyField(draggable); EditorGUILayout.PropertyField(scrollbar); serializedObject.ApplyModifiedProperties(); } void DrawMovementTypeRelatedValue() { using (var group = new EditorGUILayout.FadeGroupScope(showElasticity.faded)) { if (!group.visible) { return; } using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.PropertyField(elasticity); } } } void DrawInertiaRelatedValues() { using (var group = new EditorGUILayout.FadeGroupScope(showInertiaRelatedValues.faded)) { if (!group.visible) { return; } using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.PropertyField(decelerationRate); EditorGUILayout.PropertyField(snap); } } } } }