using UnityEngine; public class ComboBoxChanged : MonoBehaviour { public void ComboBoxChangedEvent (string text) { Debug.Log("ComboBox changed [" + text + "]"); } public void AutoCompleteComboBoxChangedEvent(string text) { Debug.Log("AutoCompleteComboBox changed [" + text + "]"); } public void DropDownChangedEvent(int newValue) { Debug.Log("DropDown changed [" + newValue + "]"); } }