/// Credit ChoMPHi
/// Sourced from - http://forum.unity3d.com/threads/script-flippable-for-ui-graphics.291711/
using System.Collections.Generic;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(RectTransform), typeof(Graphic)), DisallowMultipleComponent]
[AddComponentMenu("UI/Effects/Extensions/Flippable")]
public class UIFlippable : MonoBehaviour, IVertexModifier
{
[SerializeField] private bool m_Horizontal = false;
[SerializeField] private bool m_Veritical = false;
///
/// Gets or sets a value indicating whether this should be flipped horizontally.
///
/// true if horizontal; otherwise, false.
public bool horizontal
{
get { return this.m_Horizontal; }
set { this.m_Horizontal = value; }
}
///
/// Gets or sets a value indicating whether this should be flipped vertically.
///
/// true if vertical; otherwise, false.
public bool vertical
{
get { return this.m_Veritical; }
set { this.m_Veritical = value; }
}
protected void OnValidate()
{
this.GetComponent().SetVerticesDirty();
}
public void ModifyVertices(List verts)
{
RectTransform rt = this.transform as RectTransform;
for (int i = 0; i < verts.Count; ++i)
{
UIVertex v = verts[i];
// Modify positions
v.position = new Vector3(
(this.m_Horizontal ? (v.position.x + (rt.rect.center.x - v.position.x) * 2) : v.position.x),
(this.m_Veritical ? (v.position.y + (rt.rect.center.y - v.position.y) * 2) : v.position.y),
v.position.z
);
// Apply
verts[i] = v;
}
}
}
}