using System.Linq; using UnityEngine; namespace UnityEngine.UI.Extensions.Examples { public class Example03Scene : MonoBehaviour { [SerializeField] Example03ScrollView scrollView = null; void Start() { var cellData = Enumerable.Range(0, 20) .Select(i => new Example03CellDto { Message = "Cell " + i }) .ToList(); scrollView.UpdateData(cellData); } } }