/// Credit FireOApache /// sourced from: http://answers.unity3d.com/questions/1149417/ui-button-onclick-sensitivity-for-high-dpi-devices.html#answer-1197307 /*USAGE: Simply place the script on A Text control in the scene to display the current PPI / DPI of the screen*/ namespace UnityEngine.UI.Extensions { #if UNITY_2022_1_OR_NEWER [RequireComponent(typeof(TMPro.TMP_Text))] #else [RequireComponent(typeof(Text))] #endif [AddComponentMenu("UI/Extensions/PPIViewer")] public class PPIViewer : MonoBehaviour { #if UNITY_2022_1_OR_NEWER private TMPro.TMP_Text label; #else private Text label; #endif void Awake() { #if UNITY_2022_1_OR_NEWER label = GetComponentInChildren(); #else label = GetComponentInChildren(); #endif } void Start() { if (label != null) { label.text = "PPI: " + Screen.dpi.ToString(); } } } }