Shader "UI Extensions/SoftMaskShaderText" { Properties { [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} _Color("Tint", Color) = (1,1,1,1) _StencilComp("Stencil Comparison", Float) = 8 _Stencil("Stencil ID", Float) = 0 _StencilOp("Stencil Operation", Float) = 0 _StencilWriteMask("Stencil Write Mask", Float) = 255 _StencilReadMask("Stencil Read Mask", Float) = 255 _ColorMask("Color Mask", Float) = 15 _AlphaMask("AlphaMask - Must be Wrapped",2D) = "white"{} _CutOff("CutOff",Float) = 0 [MaterialToggle] _HardBlend("HardBlend",Float) = 0 _FlipAlphaMask("Flip Alpha Mask",int) = 0 _NoOuterClip("Outer Clip",int) = 0 } FallBack "UI Extensions/SoftMaskShader" }