using System.Collections.Generic; namespace UnityEngine.UI.Extensions.Examples { public class TestAddingPointsList : MonoBehaviour { public UILineRendererList LineRenderer; public Text XValue; public Text YValue; // Use this for initialization public void AddNewPoint() { var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) }; LineRenderer.AddPoint(point); } public void ClearPoints() { if (LineRenderer != null && LineRenderer.Points != null) { LineRenderer.ClearPoints(); } } } }