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using UnityEngine;
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public class UpdateScrollSnap : MonoBehaviour {
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public UnityEngine.UI.Extensions.HorizontalScrollSnap HSS;
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public GameObject HorizontalPagePrefab;
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public GameObject VerticalPagePrefab;
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public UnityEngine.UI.InputField JumpPage;
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public void AddButton()
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{
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if (HSS)
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{
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var newHSSPage = GameObject.Instantiate(HorizontalPagePrefab);
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HSS.AddChild(newHSSPage);
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}
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if (VSS)
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{
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var newVSSPage = GameObject.Instantiate(VerticalPagePrefab);
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VSS.AddChild(newVSSPage);
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}
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}
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public void RemoveButton()
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{
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GameObject removed, removed2;
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if (HSS)
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{
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HSS.RemoveChild(HSS.CurrentPage, out removed);
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removed.SetActive(false);
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}
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if (VSS)
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{
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VSS.RemoveChild(VSS.CurrentPage, out removed2);
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removed2.SetActive(false);
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}
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}
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public void JumpToPage()
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{
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int jumpPage = int.Parse(JumpPage.text);
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if (HSS)
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{
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HSS.GoToScreen(jumpPage);
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}
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if (VSS)
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{
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VSS.GoToScreen(jumpPage);
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}
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}
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public void SelectionStartChange()
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{
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Debug.Log("Scroll Snap change started");
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}
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public void SelectionEndChange()
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{
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Debug.Log("Scroll Snap change finished");
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}
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public void PageChange(int page)
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{
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Debug.Log(string.Format("Scroll Snap page changed to {0}",page));
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}
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public void RemoveAll()
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{
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GameObject[] children;
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HSS.RemoveAllChildren(out children);
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VSS.RemoveAllChildren(out children);
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}
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}
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m_MinSize: 10
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Page_Prefab
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--- !u!222 &22286906
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CanvasRenderer:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 199866}
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--- !u!222 &22289442
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CanvasRenderer:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 119482}
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--- !u!224 &22436078
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RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 199866}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 22453320}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!224 &22453320
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RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 119482}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 22436078}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1001 &100100000
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Prefab:
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m_ObjectHideFlags: 1
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications: []
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 199866}
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m_IsPrefabParent: 1
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 54c712c6efbe07d459d10a305f17b746
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timeCreated: 1463946266
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licenseType: Pro
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 5eba6a393546ae446a70a9133008fc8b
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folderAsset: yes
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timeCreated: 1493999416
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
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fileFormatVersion: 2
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guid: 73d92df095c9b454eaa4b74bc3c559c2
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timeCreated: 1464634768
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 76cbd968a0a25fe49a0df29493ae7d2c
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folderAsset: yes
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timeCreated: 1493999071
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,17 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TestAddingPoints : MonoBehaviour {
|
||||
|
||||
public UnityEngine.UI.Extensions.UILineRenderer LineRenderer;
|
||||
public UnityEngine.UI.Text XValue;
|
||||
public UnityEngine.UI.Text YValue;
|
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|
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// Use this for initialization
|
||||
public void AddNewPoint () {
|
||||
var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) };
|
||||
var pointlist = new List<Vector2>(LineRenderer.Points);
|
||||
pointlist.Add(point);
|
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LineRenderer.Points = pointlist.ToArray();
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 6f7b10baa6c50634a979160a8c4f142c
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timeCreated: 1463340207
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b01f9e610467c714c9077cf2622eb7b2
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timeCreated: 1464634788
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue