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using UnityEngine;
|
||||||
|
|
||||||
|
public class UpdateScrollSnap : MonoBehaviour {
|
||||||
|
|
||||||
|
public UnityEngine.UI.Extensions.HorizontalScrollSnap HSS;
|
||||||
|
public UnityEngine.UI.Extensions.VerticalScrollSnap VSS;
|
||||||
|
public GameObject HorizontalPagePrefab;
|
||||||
|
public GameObject VerticalPagePrefab;
|
||||||
|
public UnityEngine.UI.InputField JumpPage;
|
||||||
|
|
||||||
|
|
||||||
|
public void AddButton()
|
||||||
|
{
|
||||||
|
if (HSS)
|
||||||
|
{
|
||||||
|
var newHSSPage = GameObject.Instantiate(HorizontalPagePrefab);
|
||||||
|
HSS.AddChild(newHSSPage);
|
||||||
|
}
|
||||||
|
if (VSS)
|
||||||
|
{
|
||||||
|
var newVSSPage = GameObject.Instantiate(VerticalPagePrefab);
|
||||||
|
VSS.AddChild(newVSSPage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveButton()
|
||||||
|
{
|
||||||
|
GameObject removed, removed2;
|
||||||
|
if (HSS)
|
||||||
|
{
|
||||||
|
HSS.RemoveChild(HSS.CurrentPage, out removed);
|
||||||
|
removed.SetActive(false);
|
||||||
|
}
|
||||||
|
if (VSS)
|
||||||
|
{
|
||||||
|
VSS.RemoveChild(VSS.CurrentPage, out removed2);
|
||||||
|
removed2.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpToPage()
|
||||||
|
{
|
||||||
|
int jumpPage = int.Parse(JumpPage.text);
|
||||||
|
if (HSS)
|
||||||
|
{
|
||||||
|
HSS.GoToScreen(jumpPage);
|
||||||
|
}
|
||||||
|
if (VSS)
|
||||||
|
{
|
||||||
|
VSS.GoToScreen(jumpPage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectionStartChange()
|
||||||
|
{
|
||||||
|
Debug.Log("Scroll Snap change started");
|
||||||
|
}
|
||||||
|
public void SelectionEndChange()
|
||||||
|
{
|
||||||
|
Debug.Log("Scroll Snap change finished");
|
||||||
|
}
|
||||||
|
public void PageChange(int page)
|
||||||
|
{
|
||||||
|
Debug.Log(string.Format("Scroll Snap page changed to {0}",page));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveAll()
|
||||||
|
{
|
||||||
|
GameObject[] children;
|
||||||
|
HSS.RemoveAllChildren(out children);
|
||||||
|
VSS.RemoveAllChildren(out children);
|
||||||
|
}
|
||||||
|
}
|
|
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@ -0,0 +1,17 @@
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|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TestAddingPoints : MonoBehaviour {
|
||||||
|
|
||||||
|
public UnityEngine.UI.Extensions.UILineRenderer LineRenderer;
|
||||||
|
public UnityEngine.UI.Text XValue;
|
||||||
|
public UnityEngine.UI.Text YValue;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
public void AddNewPoint () {
|
||||||
|
var point = new Vector2() { x = float.Parse(XValue.text), y = float.Parse(YValue.text) };
|
||||||
|
var pointlist = new List<Vector2>(LineRenderer.Points);
|
||||||
|
pointlist.Add(point);
|
||||||
|
LineRenderer.Points = pointlist.ToArray();
|
||||||
|
}
|
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|
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Loading…
Reference in New Issue