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guid: 06c6e9a20a01e2348acb20c103a628f2
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folderAsset: yes
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timeCreated: 1501105181
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licenseType: Free
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI.Extensions;
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public class UpdateRadialValue : MonoBehaviour {
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public InputField input;
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public RadialSlider slider;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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public void UpdateSliderValue () {
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float value;
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float.TryParse(input.text, out value);
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slider.Value = value;
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}
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public void UpdateSliderAndle()
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{
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int value;
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int.TryParse(input.text, out value);
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slider.Angle = value;
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}
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}
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correctGamma: 0
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fadeOut: 0
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/// Credit mgear, SimonDarksideJ
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/// Sourced from - https://forum.unity3d.com/threads/radial-slider-circle-slider.326392/#post-3143582
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/// Updated to include lerping features and programatic access to angle/value
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using System;
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using System.Collections;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(Image))]
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public class RadialSlider : MonoBehaviour, IPointerEnterHandler, IPointerDownHandler, IPointerUpHandler
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{
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private bool isPointerDown, isPointerReleased, lerpInProgress;
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private Vector2 m_localPos;
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private float m_targetAngle, m_lerpTargetAngle, m_startAngle, m_currentLerpTime;
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private Camera m_eventCamera;
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private Image m_image;
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[SerializeField]
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[Tooltip("Radial Gradient Start Color")]
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private Color m_startColor = Color.green;
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[SerializeField]
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[Tooltip("Radial Gradient End Color")]
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private Color m_endColor = Color.red;
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[Tooltip("Move slider absolute or use Lerping?\nDragging only supported with absolute")]
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[SerializeField]
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private bool m_lerpToTarget;
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[Tooltip("Curve to apply to the Lerp\nMust be set to enable Lerp")]
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[SerializeField]
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private AnimationCurve m_lerpCurve;
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[Tooltip("Event fired when value of control changes, outputs an INT angle value")]
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[SerializeField]
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private RadialSliderValueChangedEvent _onValueChanged = new RadialSliderValueChangedEvent();
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[Tooltip("Event fired when value of control changes, outputs a TEXT angle value")]
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[SerializeField]
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private RadialSliderTextValueChangedEvent _onTextValueChanged = new RadialSliderTextValueChangedEvent();
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public float Angle
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{
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get { return RadialImage.fillAmount * 360f; }
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set
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{
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if (LerpToTarget)
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{
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StartLerp(value / 360f);
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}
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else
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{
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UpdateRadialImage(value / 360f);
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}
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}
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}
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public float Value
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{
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get { return RadialImage.fillAmount; }
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set
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{
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if (LerpToTarget)
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{
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StartLerp(value);
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}
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else
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{
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UpdateRadialImage(value);
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}
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}
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}
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public Color EndColor
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{
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get { return m_endColor; }
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set { m_endColor = value; }
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}
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public Color StartColor
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{
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get { return m_startColor; }
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set { m_startColor = value; }
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}
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public bool LerpToTarget
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{
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get { return m_lerpToTarget; }
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set { m_lerpToTarget = value; }
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}
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public AnimationCurve LerpCurve
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{
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get { return m_lerpCurve; }
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set { m_lerpCurve = value; }
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}
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public bool LerpInProgress
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{
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get { return lerpInProgress; }
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}
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[Serializable]
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public class RadialSliderValueChangedEvent : UnityEvent<int> { }
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[Serializable]
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public class RadialSliderTextValueChangedEvent : UnityEvent<string> { }
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public Image RadialImage
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{
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get
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{
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if (m_image == null)
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{
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m_image = GetComponent<Image>();
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m_image.type = Image.Type.Filled;
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m_image.fillMethod = Image.FillMethod.Radial360;
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}
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return m_image;
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}
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}
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public RadialSliderValueChangedEvent onValueChanged
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{
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get { return _onValueChanged; }
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set { _onValueChanged = value; }
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}
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public RadialSliderTextValueChangedEvent onTextValueChanged
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{
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get { return _onTextValueChanged; }
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set { _onTextValueChanged = value; }
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}
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private void Update()
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{
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if (isPointerDown)
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{
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m_targetAngle = GetAngleFromMousePoint();
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if (!lerpInProgress)
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{
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if (!LerpToTarget)
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{
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UpdateRadialImage(m_targetAngle);
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NotifyValueChanged();
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}
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else
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{
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if (isPointerReleased) StartLerp(m_targetAngle);
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isPointerReleased = false;
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}
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}
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}
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if (lerpInProgress && Value != m_lerpTargetAngle)
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{
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m_currentLerpTime += Time.deltaTime;
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float perc = m_currentLerpTime / LerpCurve[LerpCurve.length - 1].time;
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UpdateRadialImage(Mathf.Lerp(m_startAngle, m_lerpTargetAngle, LerpCurve.Evaluate(perc)));
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}
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if (m_currentLerpTime >= LerpCurve[LerpCurve.length - 1].time || Value == m_lerpTargetAngle)
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{
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lerpInProgress = false;
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UpdateRadialImage(m_lerpTargetAngle);
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NotifyValueChanged();
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}
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}
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private void StartLerp(float targetAngle)
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{
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if (!lerpInProgress)
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{
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m_startAngle = Value;
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m_lerpTargetAngle = targetAngle;
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m_currentLerpTime = 0f;
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lerpInProgress = true;
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}
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}
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private float GetAngleFromMousePoint()
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(transform as RectTransform, Input.mousePosition, m_eventCamera, out m_localPos);
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// radial pos of the mouse position.
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return (Mathf.Atan2(-m_localPos.y, m_localPos.x) * 180f / Mathf.PI + 180f) / 360f;
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}
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private void UpdateRadialImage(float targetAngle)
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{
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RadialImage.fillAmount = targetAngle;
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RadialImage.color = Color.Lerp(m_startColor, m_endColor, targetAngle);
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}
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private void NotifyValueChanged()
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{
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_onValueChanged.Invoke((int)(m_targetAngle * 360f));
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_onTextValueChanged.Invoke(((int)(m_targetAngle * 360f)).ToString());
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}
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#if UNITY_EDITOR
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private void OnValidate()
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{
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if (LerpToTarget && LerpCurve.length < 2)
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{
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LerpToTarget = false;
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Debug.LogError("Need to define a Lerp Curve to enable 'Lerp To Target'");
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}
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}
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#endif
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#region Interfaces
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// Called when the pointer enters our GUI component.
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// Start tracking the mouse
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public void OnPointerEnter(PointerEventData eventData)
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{
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m_eventCamera = eventData.enterEventCamera;
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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m_eventCamera = eventData.enterEventCamera;
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isPointerDown = true;
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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isPointerDown = false;
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isPointerReleased = true;
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}
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#endregion
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 803cebee00d5c504e930205383017dc1
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||||
timeCreated: 1432062988
|
||||
licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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