1st Pass update, Updated controls:

* DropDownList/ComboBox
* Reorderable List (Screen Space Camera Updates
* Curved text fixes
release
Simon Jackson 2017-05-05 14:06:52 +01:00
parent a09a5b5322
commit dc809858b9
10 changed files with 187 additions and 81 deletions

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@ -76,8 +76,9 @@ namespace UnityEngine.UI.Extensions
public bool SelectFirstItemOnStart = false;
[SerializeField]
[Tooltip("Change input text color based on matching items")]
private bool _ChangeInputTextColorBasedOnMatchingItems = false;
public bool ChangeInputTextColorBasedOnMatchingItems{
public bool InputColorMatching{
get { return _ChangeInputTextColorBasedOnMatchingItems; }
set
{
@ -100,7 +101,7 @@ namespace UnityEngine.UI.Extensions
}
[System.Serializable]
public class SelectinTextChangedEvent : UnityEngine.Events.UnityEvent<string> {
public class SelectionTextChangedEvent : UnityEngine.Events.UnityEvent<string> {
}
[System.Serializable]
@ -108,14 +109,12 @@ namespace UnityEngine.UI.Extensions
}
// fires when input text is changed;
public SelectinTextChangedEvent OnSelectinTextChanged;
public SelectionTextChangedEvent OnSelectionTextChanged;
// fires when when an Item gets selected / deselected (including when items are added/removed once this is possible)
public SelectionValidityChangedEvent OnSelectionValidityChanged;
// fires in both cases
public SelectionChangedEvent OnSelectionChanged;
public void Awake()
{
Initialize();
@ -354,7 +353,7 @@ namespace UnityEngine.UI.Extensions
bool validity_changed = (_panelItems.Contains (Text) == _selectionIsValid);
_selectionIsValid = _panelItems.Contains (Text);
OnSelectionChanged.Invoke (Text, _selectionIsValid);
OnSelectinTextChanged.Invoke (Text);
OnSelectionTextChanged.Invoke (Text);
if(validity_changed){
OnSelectionValidityChanged.Invoke (_selectionIsValid);
}
@ -363,7 +362,7 @@ namespace UnityEngine.UI.Extensions
}
private void SetInputTextColor(){
if (ChangeInputTextColorBasedOnMatchingItems) {
if (InputColorMatching) {
if (_selectionIsValid) {
_mainInput.textComponent.color = ValidSelectionTextColor;
} else if (_panelItems.Count > 0) {

View File

@ -15,7 +15,18 @@ namespace UnityEngine.UI.Extensions
public List<string> AvailableOptions;
public System.Action<int> OnSelectionChanged; // fires when selection is changed;
[SerializeField]
private float _scrollBarWidth = 20.0f;
[SerializeField]
private int _itemsToDisplay;
[System.Serializable]
public class SelectionChangedEvent : UnityEngine.Events.UnityEvent<string>
{
}
// fires when item is changed;
public SelectionChangedEvent OnSelectionChanged;
//private bool isInitialized = false;
private bool _isPanelActive = false;
@ -46,8 +57,6 @@ namespace UnityEngine.UI.Extensions
public string Text { get; private set; }
[SerializeField]
private float _scrollBarWidth = 20.0f;
public float ScrollBarWidth
{
get { return _scrollBarWidth; }
@ -61,8 +70,6 @@ namespace UnityEngine.UI.Extensions
// private int scrollOffset; //offset of the selected item
// private int _selectedIndex = 0;
[SerializeField]
private int _itemsToDisplay;
public int ItemsToDisplay
{
get { return _itemsToDisplay; }
@ -294,6 +301,7 @@ namespace UnityEngine.UI.Extensions
{
ToggleDropdownPanel(false);
}
OnSelectionChanged.Invoke(Text);
}
/// <summary>

View File

@ -79,8 +79,6 @@ namespace UnityEngine.UI.Extensions
public SelectionChangedEvent OnSelectionChanged;
public void Start()
{
Initialize();

View File

@ -2,6 +2,8 @@
/// Sourced from - http://forum.unity3d.com/threads/free-reorderable-list.364600/
using System;
using System.Collections;
using System.Linq;
using UnityEngine.Events;
namespace UnityEngine.UI.Extensions
@ -28,6 +30,7 @@ namespace UnityEngine.UI.Extensions
public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
public ReorderableListHandler OnElementGrabbed = new ReorderableListHandler();
public ReorderableListHandler OnElementRemoved = new ReorderableListHandler();
public ReorderableListHandler OnElementAdded = new ReorderableListHandler();
private RectTransform _content;
private ReorderableListContent _listContent;
@ -83,9 +86,9 @@ namespace UnityEngine.UI.Extensions
Debug.LogError("You need to have a Graphic control (such as an Image) for the list [" + name + "] to be droppable", gameObject);
return;
}
if (GetCanvas().renderMode != RenderMode.ScreenSpaceOverlay)
if (GetCanvas().renderMode > RenderMode.ScreenSpaceCamera)
{
Debug.LogError("The ReOrderable List is only supported on a Screenspace-Overlay Canvas at the moment");
Debug.LogError("The ReOrderable List is only supported on a Screen-Space Canvas at the moment");
}
_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
@ -104,6 +107,11 @@ namespace UnityEngine.UI.Extensions
public GameObject SourceObject;
public int ToIndex;
public ReorderableList ToList;
public void Cancel()
{
SourceObject.GetComponent<ReorderableListElement>().isValid = false;
}
}
#endregion

View File

@ -1,7 +1,7 @@
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guid: 6b333d67eb08d464d823874f6a1666c2
timeCreated: 1446072130
licenseType: Pro
timeCreated: 1492560112
licenseType: Free
MonoImporter:
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defaultReferences: []

View File

@ -14,9 +14,15 @@ namespace UnityEngine.UI.Extensions
private ReorderableList _extList;
private RectTransform _rect;
private void OnEnable()
{
if(_rect)StartCoroutine(RefreshChildren());
}
public void OnTransformChildrenChanged()
{
StartCoroutine(RefreshChildren());
if(this.isActiveAndEnabled)StartCoroutine(RefreshChildren());
}
public void Init(ReorderableList extList)

View File

@ -2,7 +2,9 @@
/// Sourced from - http://forum.unity3d.com/threads/free-reorderable-list.364600/
/// Last Child Fix - https://bitbucket.org/ddreaper/unity-ui-extensions/issues/70/all-re-orderable-lists-cause-a-transform
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
@ -11,6 +13,14 @@ namespace UnityEngine.UI.Extensions
[RequireComponent(typeof(RectTransform))]
public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{
[Tooltip("Can this element be dragged?")]
public bool IsGrabbable = true;
[Tooltip("Can this element be transfered to another list")]
public bool IsTransferable = true;
[Tooltip("Can this element be dropped in space?")]
public bool isDroppableInSpace = false;
private readonly List<RaycastResult> _raycastResults = new List<RaycastResult>();
private ReorderableList _currentReorderableListRaycasted;
private RectTransform _draggingObject;
@ -22,16 +32,18 @@ namespace UnityEngine.UI.Extensions
private bool _isDragging;
private RectTransform _rect;
private ReorderableList _reorderableList;
internal bool isValid;
#region IBeginDragHandler Members
public void OnBeginDrag(PointerEventData eventData)
{
isValid = true;
if (_reorderableList == null)
return;
//Can't drag, return...
if (!_reorderableList.IsDraggable)
if (!_reorderableList.IsDraggable || !this.IsGrabbable)
{
_draggingObject = null;
return;
@ -54,6 +66,11 @@ namespace UnityEngine.UI.Extensions
FromIndex = _fromIndex,
});
}
if (isValid == false)
{
_draggingObject = null;
return;
}
}
//Else Duplicate
else
@ -86,6 +103,12 @@ namespace UnityEngine.UI.Extensions
FromList = _reorderableList,
FromIndex = _fromIndex,
});
if (!isValid)
{
CancelDrag();
return;
}
}
_isDragging = true;
@ -99,9 +122,17 @@ namespace UnityEngine.UI.Extensions
{
if (!_isDragging)
return;
if (!isValid)
{
CancelDrag();
return;
}
//Set dragging object on cursor
_draggingObject.position = eventData.position;
var canvas = _draggingObject.GetComponentInParent<Canvas>();
Vector3 worldPoint;
RectTransformUtility.ScreenPointToWorldPointInRectangle(canvas.GetComponent<RectTransform>(), eventData.position,
canvas.worldCamera, out worldPoint);
_draggingObject.position = worldPoint;
//Check everything under the cursor to find a ReorderableList
EventSystem.current.RaycastAll(eventData, _raycastResults);
@ -135,11 +166,11 @@ namespace UnityEngine.UI.Extensions
var c = _currentReorderableListRaycasted.Content.GetChild(j).GetComponent<RectTransform>();
if (_currentReorderableListRaycasted.ContentLayout is VerticalLayoutGroup)
dist = Mathf.Abs(c.position.y - eventData.position.y);
dist = Mathf.Abs(c.position.y - worldPoint.y);
else if (_currentReorderableListRaycasted.ContentLayout is HorizontalLayoutGroup)
dist = Mathf.Abs(c.position.x - eventData.position.x);
dist = Mathf.Abs(c.position.x - worldPoint.x);
else if (_currentReorderableListRaycasted.ContentLayout is GridLayoutGroup)
dist = (Mathf.Abs(c.position.x - eventData.position.x) + Mathf.Abs(c.position.y - eventData.position.y));
dist = (Mathf.Abs(c.position.x - worldPoint.x) + Mathf.Abs(c.position.y - worldPoint.y));
if (dist < minDistance)
{
@ -167,17 +198,10 @@ namespace UnityEngine.UI.Extensions
{
//If we have a, ReorderableList that is dropable
//Put the dragged object into the content and at the right index
if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable)
if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable
&& (IsTransferable || _currentReorderableListRaycasted == _reorderableList ))
{
RefreshSizes();
_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
//Send OnelementDropped Event
if (_reorderableList.OnElementDropped != null)
{
_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
var args = new ReorderableList.ReorderableListEventStruct
{
DroppedObject = _draggingObject.gameObject,
IsAClone = _reorderableList.CloneDraggedObject,
@ -185,13 +209,59 @@ namespace UnityEngine.UI.Extensions
FromList = _reorderableList,
FromIndex = _fromIndex,
ToList = _currentReorderableListRaycasted,
ToIndex = _fakeElement.GetSiblingIndex() - 1
});
ToIndex = _fakeElement.GetSiblingIndex()
};
//Send OnelementDropped Event
if (_reorderableList && _reorderableList.OnElementDropped != null)
{
_reorderableList.OnElementDropped.Invoke(args);
}
if (!isValid)
{
CancelDrag();
return;
}
RefreshSizes();
_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
_reorderableList.OnElementAdded.Invoke(args);
if(!isValid) throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
}
//We don't have an ReorderableList
else
{
if (this.isDroppableInSpace)
{
_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
{
DroppedObject = _draggingObject.gameObject,
IsAClone = _reorderableList.CloneDraggedObject,
SourceObject =
_reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
FromList = _reorderableList,
FromIndex = _fromIndex
});
}
else
{
CancelDrag();
}
}
}
//Delete fake element
if (_fakeElement != null)
Destroy(_fakeElement.gameObject);
}
#endregion
void CancelDrag()
{
_isDragging = false;
//If it's a clone, delete it
if (_reorderableList.CloneDraggedObject)
{
@ -203,8 +273,24 @@ namespace UnityEngine.UI.Extensions
RefreshSizes();
_draggingObject.SetParent(_reorderableList.Content, false);
_draggingObject.SetSiblingIndex(_fromIndex);
}
}
var args = new ReorderableList.ReorderableListEventStruct
{
DroppedObject = _draggingObject.gameObject,
IsAClone = _reorderableList.CloneDraggedObject,
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
FromList = _reorderableList,
FromIndex = _fromIndex,
ToList = _reorderableList,
ToIndex = _fromIndex
};
_reorderableList.OnElementAdded.Invoke(args);
if (!isValid) throw new Exception("Transfer is already Cancelled.");
}
//Delete fake element
@ -212,8 +298,6 @@ namespace UnityEngine.UI.Extensions
Destroy(_fakeElement.gameObject);
}
#endregion
private void RefreshSizes()
{
Vector2 size = _draggingObjectOriginalSize;

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@ -57,9 +57,12 @@ namespace UnityEngine.UI.Extensions
}
protected override void OnRectTransformDimensionsChange()
{
var tmpRect = curveForText[curveForText.length - 1];
if (rectTrans)
{
Keyframe tmpRect = curveForText[curveForText.length - 1];
tmpRect.time = rectTrans.rect.width;
curveForText.MoveKey(curveForText.length - 1, tmpRect);
}
}
}
}