diff --git a/Scripts/Controls/TextPic.cs b/Scripts/Controls/TextPic.cs
index ec737ce..50311af 100644
--- a/Scripts/Controls/TextPic.cs
+++ b/Scripts/Controls/TextPic.cs
@@ -8,15 +8,15 @@ using System.Text.RegularExpressions;
using UnityEngine.Events;
using UnityEngine.EventSystems;
-namespace UnityEngine.UI.Extensions
-{
+namespace UnityEngine.UI.Extensions {
// Image according to the label inside the name attribute to load, read from the Resources directory. The size of the image is controlled by the size property.
- // Use:
+
+ // Use: Add Icon name and sprite to the icons list
+
[AddComponentMenu("UI/Extensions/TextPic")]
[ExecuteInEditMode] // Needed for culling images that are not used //
- public class TextPic : Text, IPointerClickHandler, IPointerExitHandler, IPointerEnterHandler, ISelectHandler
- {
+ public class TextPic : Text, IPointerClickHandler, IPointerExitHandler, IPointerEnterHandler, ISelectHandler {
///
/// Image Pool
///
@@ -25,9 +25,6 @@ namespace UnityEngine.UI.Extensions
private bool clearImages = false;
private Object thisLock = new Object();
-
-
-
///
/// Vertex Index
///
@@ -39,33 +36,36 @@ namespace UnityEngine.UI.Extensions
private static readonly Regex s_Regex =
new Regex(@" ", RegexOptions.Singleline);
- private string fixedString;
+ private string fixedString; [SerializeField]
- [SerializeField]
[Tooltip("Allow click events to be received by parents, (default) blocks")]
+
private bool m_ClickParents;
- public bool AllowClickParents
- {
+ // Update the quad images when true
+ private bool updateQuad = false;
+
+ public bool AllowClickParents {
get { return m_ClickParents; }
set { m_ClickParents = value; }
}
- public override void SetVerticesDirty()
- {
+ public override void SetVerticesDirty() {
base.SetVerticesDirty();
- UpdateQuadImage();
+
+ // Update the quad images
+ updateQuad = true;
}
#if UNITY_EDITOR
- protected override void OnValidate()
- {
+ protected override void OnValidate() {
base.OnValidate();
- UpdateQuadImage();
- for (int i = 0; i < inspectorIconList.Length; i++)
- {
- if (inspectorIconList[i].scale == Vector2.zero)
- {
+
+ // Update the quad images
+ updateQuad = true;
+
+ for (int i = 0; i < inspectorIconList.Length; i++) {
+ if (inspectorIconList[i].scale == Vector2.zero) {
inspectorIconList[i].scale = Vector2.one;
}
}
@@ -78,16 +78,16 @@ namespace UnityEngine.UI.Extensions
private string m_OutputText;
[System.Serializable]
- public struct IconName
- {
+ public struct IconName {
public string name;
public Sprite sprite;
- public Vector2 offset;
- public Vector2 scale;
+ public Vector2 offset;
+ public Vector2 scale;
}
+
public IconName[] inspectorIconList;
- [Tooltip("Global scaling factor for all images")]
+ [Tooltip("Global scaling factor for all images")]
public float ImageScalingFactor = 1;
// Write the name or hex value of the hyperlink color
@@ -98,125 +98,124 @@ namespace UnityEngine.UI.Extensions
public Vector2 imageOffset = Vector2.zero;
private Button button;
- private Selectable highlightselectable;
//Commented out as private and not used.. Yet?
- //private bool selected = false;
+ private bool selected = false;
private List positions = new List();
/**
- * Little heck to support multiple hrefs with same name
+ * Little hack to support multiple hrefs with same name
*/
private string previousText = "";
public bool isCreating_m_HrefInfos = true;
-
- new void Start()
- {
- button = GetComponentInParent();
- if (button != null)
- {
- CanvasGroup cg;
- cg = GetComponent();
- if (cg == null)
- {
- cg = gameObject.AddComponent();
- }
- cg.blocksRaycasts = false;
- highlightselectable = cg.GetComponent();
- }
- else
- {
- highlightselectable = GetComponent();
- }
-
- Reset_m_HrefInfos ();
- base.Start();
+ new void Start() {
+ button = GetComponent();
+ ResetIconList();
}
- protected void UpdateQuadImage()
- {
+ public void ResetIconList() {
+ Reset_m_HrefInfos ();
+ base.Start();
+ }
+
+ protected void UpdateQuadImage() {
#if UNITY_EDITOR
- if (UnityEditor.PrefabUtility.GetPrefabType(this) == UnityEditor.PrefabType.Prefab)
- {
+ if (UnityEditor.PrefabUtility.GetPrefabType(this) == UnityEditor.PrefabType.Prefab) {
return;
}
#endif
m_OutputText = GetOutputText();
+
m_ImagesVertexIndex.Clear();
- foreach (Match match in s_Regex.Matches(m_OutputText))
- {
- var picIndex = match.Index;
- var endIndex = picIndex * 4 + 3;
- m_ImagesVertexIndex.Add(endIndex);
- m_ImagesPool.RemoveAll(image => image == null);
- if (m_ImagesPool.Count == 0)
- {
- GetComponentsInChildren(m_ImagesPool);
- }
- if (m_ImagesVertexIndex.Count > m_ImagesPool.Count)
- {
- var resources = new DefaultControls.Resources();
- var go = DefaultControls.CreateImage(resources);
- go.layer = gameObject.layer;
- var rt = go.transform as RectTransform;
- if (rt)
- {
- rt.SetParent(rectTransform);
- rt.localPosition = Vector3.zero;
- rt.localRotation = Quaternion.identity;
- rt.localScale = Vector3.one;
- }
- m_ImagesPool.Add(go.GetComponent());
- }
+ MatchCollection matches = s_Regex.Matches(m_OutputText);
- var spriteName = match.Groups[1].Value;
- var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
- Vector2 imgoffset = Vector2.zero;
- if (img.sprite == null || img.sprite.name != spriteName)
- {
- if (inspectorIconList != null && inspectorIconList.Length > 0)
- {
- foreach (IconName icon in inspectorIconList)
- {
- if (icon.name == spriteName)
- {
- img.sprite = icon.sprite;
- img.rectTransform.sizeDelta = new Vector2(fontSize * ImageScalingFactor * icon.scale.x, fontSize * ImageScalingFactor * icon.scale.y);
- imgoffset = icon.offset;
- break;
- }
- }
- }
- }
- img.enabled = true;
- if (positions.Count == m_ImagesPool.Count)
- {
- img.rectTransform.anchoredPosition = positions[m_ImagesVertexIndex.Count - 1] += imgoffset;
- }
- }
+ if (matches != null && matches.Count > 0) {
+ foreach (Match match in matches) {
+ var picIndex = match.Index;
+ var endIndex = picIndex * 4 + 3;
+ m_ImagesVertexIndex.Add(endIndex);
- for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++)
- {
- if (m_ImagesPool[i])
- {
- /* TEMPORARY FIX REMOVE IMAGES FROM POOL DELETE LATER SINCE CANNOT DESTROY */
- // m_ImagesPool[i].enabled = false;
- m_ImagesPool[i].gameObject.SetActive(false);
- m_ImagesPool[i].gameObject.hideFlags = HideFlags.HideAndDontSave;
- culled_ImagesPool.Add(m_ImagesPool[i].gameObject);
- m_ImagesPool.Remove(m_ImagesPool[i]);
- }
- }
- if (culled_ImagesPool.Count > 1) {
+ m_ImagesPool.RemoveAll(image => image == null);
+
+ if (m_ImagesPool.Count == 0) {
+ GetComponentsInChildren(true, m_ImagesPool);
+ }
+
+ if (m_ImagesVertexIndex.Count > m_ImagesPool.Count) {
+ var resources = new DefaultControls.Resources();
+ var go = DefaultControls.CreateImage(resources);
+ go.layer = gameObject.layer;
+ var rt = go.transform as RectTransform;
+
+ if (rt) {
+ rt.SetParent(rectTransform);
+ rt.anchoredPosition3D = Vector3.zero;
+ rt.localRotation = Quaternion.identity;
+ rt.localScale = Vector3.one;
+ }
+
+ m_ImagesPool.Add(go.GetComponent());
+ }
+
+ var spriteName = match.Groups[1].Value;
+
+ var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
+
+ Vector2 imgoffset = Vector2.zero;
+
+ if (img.sprite == null || img.sprite.name != spriteName) {
+ if (inspectorIconList != null && inspectorIconList.Length > 0) {
+ foreach (IconName icon in inspectorIconList) {
+ if (icon.name == spriteName) {
+ img.sprite = icon.sprite;
+ img.preserveAspect = true;
+ img.rectTransform.sizeDelta = new Vector2(fontSize * ImageScalingFactor * icon.scale.x, fontSize * ImageScalingFactor * icon.scale.y);
+ imgoffset = icon.offset;
+ break;
+ }
+ }
+ }
+ }
+
+ img.enabled = true;
+
+ if (positions.Count == m_ImagesPool.Count) {
+ img.rectTransform.anchoredPosition = positions[m_ImagesVertexIndex.Count - 1] += imgoffset;
+ }
+ }
+ }
+ else {
+ // If there are no matches, remove the images from the pool
+ for (int i = 0; i < m_ImagesPool.Count; i++) {
+ if (m_ImagesPool[i]) {
+ if (!culled_ImagesPool.Contains(m_ImagesPool[i].gameObject)) {
+ culled_ImagesPool.Add(m_ImagesPool[i].gameObject);
+ m_ImagesPool.Remove(m_ImagesPool[i]);
+ }
+ }
+ }
+ }
+
+ // Remove any images that are not being used
+ for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++) {
+ if (m_ImagesPool[i]) {
+ if (!culled_ImagesPool.Contains(m_ImagesPool[i].gameObject)) {
+ culled_ImagesPool.Add(m_ImagesPool[i].gameObject);
+ m_ImagesPool.Remove(m_ImagesPool[i]);
+ }
+ }
+ }
+
+ // Clear the images when it is safe to do so
+ if (culled_ImagesPool.Count > 0) {
clearImages = true;
}
}
- protected override void OnPopulateMesh(VertexHelper toFill)
- {
+ protected override void OnPopulateMesh(VertexHelper toFill) {
var orignText = m_Text;
m_Text = GetOutputText();
base.OnPopulateMesh(toFill);
@@ -224,39 +223,41 @@ namespace UnityEngine.UI.Extensions
positions.Clear();
UIVertex vert = new UIVertex();
- for (var i = 0; i < m_ImagesVertexIndex.Count; i++)
- {
- var endIndex = m_ImagesVertexIndex[i];
- var rt = m_ImagesPool[i].rectTransform;
- var size = rt.sizeDelta;
- if (endIndex < toFill.currentVertCount)
- {
- toFill.PopulateUIVertex(ref vert, endIndex);
- positions.Add(new Vector2((vert.position.x + size.x / 2), (vert.position.y + size.y / 2)) + imageOffset);
- // Erase the lower left corner of the black specks
- toFill.PopulateUIVertex(ref vert, endIndex - 3);
- var pos = vert.position;
- for (int j = endIndex, m = endIndex - 3; j > m; j--)
- {
- toFill.PopulateUIVertex(ref vert, endIndex);
- vert.position = pos;
- toFill.SetUIVertex(vert, j);
- }
- }
+ for (var i = 0; i < m_ImagesVertexIndex.Count; i++) {
+ var endIndex = m_ImagesVertexIndex[i];
+
+ if (m_ImagesPool[i] != null) {
+ var rt = m_ImagesPool[i].rectTransform;
+
+ var size = rt.sizeDelta;
+
+ if (endIndex < toFill.currentVertCount) {
+ toFill.PopulateUIVertex(ref vert, endIndex);
+ positions.Add(new Vector2((vert.position.x + fontSize / 2), (vert.position.y + fontSize / 2)) + imageOffset);
+
+ // Erase the lower left corner of the black specks
+ toFill.PopulateUIVertex(ref vert, endIndex - 3);
+ var pos = vert.position;
+
+ for (int j = endIndex, m = endIndex - 3; j > m; j--) {
+ toFill.PopulateUIVertex(ref vert, endIndex);
+ vert.position = pos;
+ toFill.SetUIVertex(vert, j);
+ }
+ }
+ }
}
- if (m_ImagesVertexIndex.Count != 0)
- {
+ if (m_ImagesVertexIndex.Count != 0) {
m_ImagesVertexIndex.Clear();
}
// Hyperlinks surround processing box
- foreach (var hrefInfo in m_HrefInfos)
- {
+ foreach (var hrefInfo in m_HrefInfos) {
hrefInfo.boxes.Clear();
- if (hrefInfo.startIndex >= toFill.currentVertCount)
- {
+
+ if (hrefInfo.startIndex >= toFill.currentVertCount) {
continue;
}
@@ -264,28 +265,30 @@ namespace UnityEngine.UI.Extensions
toFill.PopulateUIVertex(ref vert, hrefInfo.startIndex);
var pos = vert.position;
var bounds = new Bounds(pos, Vector3.zero);
- for (int i = hrefInfo.startIndex, m = hrefInfo.endIndex; i < m; i++)
- {
- if (i >= toFill.currentVertCount)
- {
+
+ for (int i = hrefInfo.startIndex, m = hrefInfo.endIndex; i < m; i++) {
+ if (i >= toFill.currentVertCount) {
break;
}
toFill.PopulateUIVertex(ref vert, i);
pos = vert.position;
- if (pos.x < bounds.min.x) // Wrap re-add surround frame
- {
+
+ // Wrap re-add surround frame
+ if (pos.x < bounds.min.x) {
hrefInfo.boxes.Add(new Rect(bounds.min, bounds.size));
bounds = new Bounds(pos, Vector3.zero);
}
- else
- {
+ else {
bounds.Encapsulate(pos); // Extended enclosed box
}
}
+
hrefInfo.boxes.Add(new Rect(bounds.min, bounds.size));
}
- UpdateQuadImage();
+
+ // Update the quad images
+ updateQuad = true;
}
///
@@ -313,8 +316,7 @@ namespace UnityEngine.UI.Extensions
///
/// Hyperlink Click Event
///
- public HrefClickEvent onHrefClick
- {
+ public HrefClickEvent onHrefClick {
get { return m_OnHrefClick; }
set { m_OnHrefClick = value; }
}
@@ -323,38 +325,40 @@ namespace UnityEngine.UI.Extensions
/// Finally, the output text hyperlinks get parsed
///
///
- protected string GetOutputText()
- {
+ protected string GetOutputText() {
s_TextBuilder.Length = 0;
var indexText = 0;
fixedString = this.text;
- if (inspectorIconList != null && inspectorIconList.Length > 0)
- {
- foreach (IconName icon in inspectorIconList)
- {
- if (icon.name != null && icon.name != "")
- {
+
+ if (inspectorIconList != null && inspectorIconList.Length > 0) {
+ foreach (IconName icon in inspectorIconList) {
+ if (!string.IsNullOrEmpty(icon.name)) {
fixedString = fixedString.Replace(icon.name, " ");
}
}
}
+
int count = 0;
- foreach (Match match in s_HrefRegex.Matches(fixedString))
- {
+
+ foreach (Match match in s_HrefRegex.Matches(fixedString)) {
s_TextBuilder.Append(fixedString.Substring(indexText, match.Index - indexText));
s_TextBuilder.Append(""); // Hyperlink color
var group = match.Groups[1];
- if(isCreating_m_HrefInfos) {
+
+ if (isCreating_m_HrefInfos) {
var hrefInfo = new HrefInfo
+
{
startIndex = s_TextBuilder.Length * 4, // Hyperlinks in text starting vertex indices
endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3,
name = group.Value
};
+
m_HrefInfos.Add(hrefInfo);
- } else {
+ }
+ else {
if(m_HrefInfos.Count > 0) {
m_HrefInfos[count].startIndex = s_TextBuilder.Length * 4; // Hyperlinks in text starting vertex indices;
m_HrefInfos[count].endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3;
@@ -366,8 +370,9 @@ namespace UnityEngine.UI.Extensions
s_TextBuilder.Append(" ");
indexText = match.Index + match.Length;
}
+
// we should create array only once or if there is any change in the text
- if(isCreating_m_HrefInfos)
+ if (isCreating_m_HrefInfos)
isCreating_m_HrefInfos = false;
s_TextBuilder.Append(fixedString.Substring(indexText, fixedString.Length - indexText));
@@ -379,19 +384,15 @@ namespace UnityEngine.UI.Extensions
/// Click event is detected whether to click a hyperlink text
///
///
- public void OnPointerClick(PointerEventData eventData)
- {
+ public void OnPointerClick(PointerEventData eventData) {
Vector2 lp;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
rectTransform, eventData.position, eventData.pressEventCamera, out lp);
- foreach (var hrefInfo in m_HrefInfos)
- {
+ foreach (var hrefInfo in m_HrefInfos) {
var boxes = hrefInfo.boxes;
- for (var i = 0; i < boxes.Count; ++i)
- {
- if (boxes[i].Contains(lp))
- {
+ for (var i = 0; i < boxes.Count; ++i) {
+ if (boxes[i].Contains(lp)) {
m_OnHrefClick.Invoke(hrefInfo.name);
return;
}
@@ -399,65 +400,65 @@ namespace UnityEngine.UI.Extensions
}
}
- public void OnPointerEnter(PointerEventData eventData)
- {
+ public void OnPointerEnter(PointerEventData eventData) {
//do your stuff when highlighted
- //selected = true;
- if (m_ImagesPool.Count >= 1)
- {
- foreach (Image img in m_ImagesPool)
- {
- if (highlightselectable != null && highlightselectable.isActiveAndEnabled)
- {
- img.color = highlightselectable.colors.highlightedColor;
+ selected = true;
+
+ if (m_ImagesPool.Count >= 1) {
+ foreach (Image img in m_ImagesPool) {
+ if (button != null && button.isActiveAndEnabled) {
+ img.color = button.colors.highlightedColor;
}
}
}
}
- public void OnPointerExit(PointerEventData eventData)
- {
-
+ public void OnPointerExit(PointerEventData eventData) {
//do your stuff when highlighted
- //selected = false;
- if (m_ImagesPool.Count >= 1)
- {
- foreach (Image img in m_ImagesPool)
- {
- if (highlightselectable != null && highlightselectable.isActiveAndEnabled)
- {
- img.color = highlightselectable.colors.normalColor;
+ selected = false;
+
+ if (m_ImagesPool.Count >= 1) {
+ foreach (Image img in m_ImagesPool) {
+ if (button != null && button.isActiveAndEnabled) {
+ img.color = button.colors.normalColor;
}
- else
- {
+ else {
img.color = color;
}
}
}
}
- public void OnSelect(BaseEventData eventData)
- {
+
+ public void OnSelect(BaseEventData eventData) {
//do your stuff when selected
- //selected = true;
- if (m_ImagesPool.Count >= 1)
- {
- foreach (Image img in m_ImagesPool)
- {
- if (highlightselectable != null && highlightselectable.isActiveAndEnabled)
- {
- img.color = highlightselectable.colors.highlightedColor;
+ selected = true;
+
+ if (m_ImagesPool.Count >= 1) {
+ foreach (Image img in m_ImagesPool) {
+ if (button != null && button.isActiveAndEnabled) {
+ img.color = button.colors.highlightedColor;
}
}
}
}
+ public void OnDeselect(BaseEventData eventData) {
+ //do your stuff when selected
+ selected = false;
+ if (m_ImagesPool.Count >= 1) {
+ foreach (Image img in m_ImagesPool) {
+ if (button != null && button.isActiveAndEnabled) {
+ img.color = button.colors.normalColor;
+ }
+ }
+ }
+ }
///
/// Hyperlinks Info
///
- private class HrefInfo
- {
+ private class HrefInfo {
public int startIndex;
public int endIndex;
@@ -467,19 +468,34 @@ namespace UnityEngine.UI.Extensions
public readonly List boxes = new List();
}
- /* TEMPORARY FIX REMOVE IMAGES FROM POOL DELETE LATER SINCE CANNOT DESTROY */
- void Update() {
+ void LateUpdate() {
+ // Reset the hrefs if text is changed
+ if( previousText != text) {
+ Reset_m_HrefInfos ();
+
+ // Update the quad on text change
+ updateQuad = true;
+ }
+
+ // Need to lock to remove images properly
lock (thisLock) {
+ // Can only update the images when it is not in a rebuild, this prevents the error
+ if (updateQuad) {
+ UpdateQuadImage();
+ updateQuad = false;
+ }
+
+ // Destroy any images that are not in use
if (clearImages) {
- for (int i = 0; i < culled_ImagesPool.Count; i++){
+ for (int i = 0; i < culled_ImagesPool.Count; i++) {
DestroyImmediate(culled_ImagesPool[i]);
}
+
culled_ImagesPool.Clear();
+
clearImages = false;
}
}
- if( previousText != text)
- Reset_m_HrefInfos ();
}
// Reseting m_HrefInfos array if there is any change in text
@@ -488,5 +504,34 @@ namespace UnityEngine.UI.Extensions
m_HrefInfos.Clear();
isCreating_m_HrefInfos = true;
}
+
+ protected override void OnEnable() {
+ base.OnEnable();
+
+ // Enable images on TextPic disable
+ if (m_ImagesPool.Count >= 1) {
+ for (int i = 0; i < m_ImagesPool.Count; i++) {
+ if(m_ImagesPool[i] != null) {
+ m_ImagesPool[i].enabled = true;
+ }
+ }
+ }
+
+ // Update the quads on re-enable
+ updateQuad = true;
+ }
+
+ protected override void OnDisable() {
+ base.OnDisable();
+
+ // Disable images on TextPic disable
+ if (m_ImagesPool.Count >= 1) {
+ for (int i = 0; i < m_ImagesPool.Count; i++) {
+ if(m_ImagesPool[i] != null) {
+ m_ImagesPool[i].enabled = false;
+ }
+ }
+ }
+ }
}
}
\ No newline at end of file