added ability to open page by index from code
--HG-- branch : xesenix_upgradesrelease
parent
1bb60d72b4
commit
d604582279
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@ -117,7 +117,7 @@ namespace UnityEngine.UI.Extensions
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UpdateListItemsSize();
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UpdateListItemPositions();
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ChangePage(CurrentPage());
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PageChanged(CurrentPage());
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if (nextButton)
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{
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@ -280,7 +280,7 @@ namespace UnityEngine.UI.Extensions
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if (itemsCount != activeCount)
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{
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ChangePage(CurrentPage());
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PageChanged(CurrentPage());
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}
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itemsCount = activeCount;
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@ -363,7 +363,7 @@ namespace UnityEngine.UI.Extensions
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//change the info bullets at the bottom of the screen. Just for visual effect
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if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 10f)
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{
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ChangePage(CurrentPage());
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PageChanged(CurrentPage());
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}
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}
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@ -388,7 +388,7 @@ namespace UnityEngine.UI.Extensions
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage() + 1];
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ChangePage(CurrentPage() + 1);
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PageChanged(CurrentPage() + 1);
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}
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}
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@ -402,7 +402,7 @@ namespace UnityEngine.UI.Extensions
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lerp = true;
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lerpTarget = pageAnchorPositions[CurrentPage() - 1];
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ChangePage(CurrentPage() - 1);
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PageChanged(CurrentPage() - 1);
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}
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}
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@ -416,7 +416,7 @@ namespace UnityEngine.UI.Extensions
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lerpTarget = pageAnchorPositions[targetPage];
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ChangePage(targetPage);
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PageChanged(targetPage);
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}
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}
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@ -430,7 +430,7 @@ namespace UnityEngine.UI.Extensions
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lerpTarget = pageAnchorPositions[targetPage];
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ChangePage(targetPage);
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PageChanged(targetPage);
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}
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}
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@ -458,8 +458,20 @@ namespace UnityEngine.UI.Extensions
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return Mathf.Clamp(Mathf.RoundToInt(page), 0, pages);
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}
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public void ChangePage(int page)
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{
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if (0 <= page && page < pages)
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{
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lerp = true;
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lerpTarget = pageAnchorPositions[page];
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PageChanged(page);
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}
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}
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//changes the bullets on the bottom of the page - pagination
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private void ChangePage(int currentPage)
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private void PageChanged(int currentPage)
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{
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startingPage = currentPage;
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