Change Stepper and Segmented Control to use overrideImage, standard size, other fixes
parent
1f16a65f0f
commit
c5edc0cdf1
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@ -1656,7 +1656,7 @@ namespace UnityEditor.UI
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[MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
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static public void AddSegmentedControl(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThinGUIElementSize);
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GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThickGUIElementSize);
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SegmentedControl control = go.AddComponent<SegmentedControl>();
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Color selectedColor = new Color(0f, 0.455f, 0.894f);
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@ -1682,7 +1682,7 @@ namespace UnityEditor.UI
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[MenuItem("GameObject/UI/Extensions/Stepper", false)]
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static public void AddStepper(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("Stepper", menuCommand, new Vector2(42, kThinHeight));
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GameObject go = CreateUIElementRoot("Stepper", menuCommand, new Vector2(kWidth / 2, kThickHeight));
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Stepper control = go.AddComponent<Stepper>();
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var labels = new string[] { "−", "+" };
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@ -117,7 +117,6 @@ namespace UnityEngine.UI.Extensions
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{
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base.OnValidate();
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if (separator)
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LayoutSegments();
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if (m_selectedSegmentIndex != -1)
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@ -151,16 +150,12 @@ namespace UnityEngine.UI.Extensions
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segment = buttons[i].gameObject.AddComponent<Segment>();
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}
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segment.index = i;
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segment.segmentedControl = this;
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}
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return buttons;
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}
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public void SetAllSegmentsOff()
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{
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selectedSegment = null;
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}
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private void RecreateSprites()
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{
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for (int i = 0; i < segments.Length; i++)
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@ -168,26 +163,32 @@ namespace UnityEngine.UI.Extensions
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if (segments[i].image == null)
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continue;
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var sprite = segments[i].image.sprite;
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var sprite = CutSprite(segments[i].image.sprite, i == 0, i == segments.Length - 1);
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segments[i].GetComponent<Segment>().cutSprite = sprite;
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segments[i].image.overrideSprite = sprite;
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}
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}
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static internal Sprite CutSprite(Sprite sprite, bool leftmost, bool rightmost)
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{
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if (sprite.border.x == 0 || sprite.border.z == 0)
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continue;
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return sprite;
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var rect = sprite.rect;
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var border = sprite.border;
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if (i > 0)
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if (!leftmost)
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{
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rect.xMin = border.x;
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border.x = 0;
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}
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if (i < segments.Length - 1)
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if (!rightmost)
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{
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rect.xMax = border.z;
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border.z = 0;
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}
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segments[i].image.sprite = Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
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}
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return Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
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}
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public void LayoutSegments()
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@ -234,6 +235,7 @@ namespace UnityEngine.UI.Extensions
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ISelectHandler, IDeselectHandler
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{
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internal int index;
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internal SegmentedControl segmentedControl;
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internal bool leftmost
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{
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@ -241,20 +243,15 @@ namespace UnityEngine.UI.Extensions
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}
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internal bool rightmost
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{
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get { return index == segmentControl.segments.Length - 1; }
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get { return index == segmentedControl.segments.Length - 1; }
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}
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public bool selected
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{
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get { return segmentControl.selectedSegment == this.button; }
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get { return segmentedControl.selectedSegment == this.button; }
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set { SetSelected(value); }
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}
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internal SegmentedControl segmentControl
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{
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get { return GetComponentInParent<SegmentedControl>(); }
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}
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internal Selectable button
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{
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get { return GetComponent<Selectable>(); }
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@ -262,6 +259,7 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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Color textColor;
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internal Sprite cutSprite;
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protected Segment()
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{ }
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@ -313,9 +311,9 @@ namespace UnityEngine.UI.Extensions
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{
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if (value && button.IsActive() && button.IsInteractable())
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{
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if (segmentControl.selectedSegment == this.button)
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if (segmentedControl.selectedSegment == this.button)
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{
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if (segmentControl.allowSwitchingOff)
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if (segmentedControl.allowSwitchingOff)
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{
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Deselect();
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}
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@ -326,20 +324,20 @@ namespace UnityEngine.UI.Extensions
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}
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else
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{
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if (segmentControl.selectedSegment)
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if (segmentedControl.selectedSegment)
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{
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var segment = segmentControl.selectedSegment.GetComponent<Segment>();
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segmentControl.selectedSegment = null;
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var segment = segmentedControl.selectedSegment.GetComponent<Segment>();
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segmentedControl.selectedSegment = null;
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segment.TransitionButton();
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}
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segmentControl.selectedSegment = this.button;
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segmentedControl.selectedSegment = this.button;
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StoreTextColor();
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TransitionButton();
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segmentControl.onValueChanged.Invoke(index);
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segmentedControl.onValueChanged.Invoke(index);
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}
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}
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else if (segmentControl.selectedSegment == this.button)
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else if (segmentedControl.selectedSegment == this.button)
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{
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Deselect();
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}
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@ -347,14 +345,14 @@ namespace UnityEngine.UI.Extensions
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private void Deselect()
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{
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segmentControl.selectedSegment = null;
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segmentedControl.selectedSegment = null;
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TransitionButton();
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segmentControl.onValueChanged.Invoke(-1);
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segmentedControl.onValueChanged.Invoke(-1);
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}
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void MaintainSelection()
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{
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if (button != segmentControl.selectedSegment)
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if (button != segmentedControl.selectedSegment)
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return;
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TransitionButton(true);
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@ -367,9 +365,9 @@ namespace UnityEngine.UI.Extensions
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internal void TransitionButton(bool instant)
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{
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Color tintColor = selected ? segmentControl.selectedColor : button.colors.normalColor;
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Color tintColor = selected ? segmentedControl.selectedColor : button.colors.normalColor;
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Color textColor = selected ? button.colors.normalColor : this.textColor;
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Sprite transitionSprite = selected ? button.spriteState.pressedSprite : null;
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Sprite transitionSprite = selected ? button.spriteState.pressedSprite : cutSprite;
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string triggerName = selected ? button.animationTriggers.pressedTrigger : button.animationTriggers.normalTrigger;
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switch (button.transition)
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@ -379,6 +377,8 @@ namespace UnityEngine.UI.Extensions
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ChangeTextColor(textColor * button.colors.colorMultiplier);
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break;
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case Selectable.Transition.SpriteSwap:
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if (transitionSprite != cutSprite)
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transitionSprite = SegmentedControl.CutSprite(transitionSprite, leftmost, rightmost);
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DoSpriteSwap(transitionSprite);
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break;
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case Selectable.Transition.Animation:
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@ -93,6 +93,7 @@ namespace UnityEngine.UI.Extensions
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{
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base.OnValidate();
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RecreateSprites(sides);
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if (separator)
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LayoutSides();
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@ -172,14 +173,21 @@ namespace UnityEngine.UI.Extensions
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if (sides[i].image == null)
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continue;
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var sprite = sides[i].image.sprite;
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var sprite = CutSprite(sides[i].image.sprite, i == 0);
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sides[i].GetComponent<StepperSide>().cutSprite = sprite;
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sides[i].image.overrideSprite = sprite;
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}
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}
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static internal Sprite CutSprite(Sprite sprite, bool leftmost)
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{
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if (sprite.border.x == 0 || sprite.border.z == 0)
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continue;
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return sprite;
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var rect = sprite.rect;
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var border = sprite.border;
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if (i == 0)
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if (leftmost)
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{
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rect.xMax = border.z;
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border.z = 0;
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@ -190,8 +198,7 @@ namespace UnityEngine.UI.Extensions
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border.x = 0;
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}
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sides[i].image.sprite = Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
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}
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return Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
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}
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public void LayoutSides(Selectable[] sides = null)
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@ -232,7 +239,13 @@ namespace UnityEngine.UI.Extensions
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}
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[RequireComponent(typeof(Selectable))]
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public class StepperSide : UIBehaviour, IPointerClickHandler, ISubmitHandler
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public class StepperSide :
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UIBehaviour,
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IPointerClickHandler,
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ISubmitHandler,
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IPointerEnterHandler, IPointerExitHandler,
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IPointerDownHandler, IPointerUpHandler,
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ISelectHandler, IDeselectHandler
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{
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Selectable button { get { return GetComponent<Selectable>(); } }
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@ -240,6 +253,8 @@ namespace UnityEngine.UI.Extensions
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bool leftmost { get { return button == stepper.sides[0]; } }
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internal Sprite cutSprite;
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protected StepperSide()
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{ }
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@ -249,11 +264,43 @@ namespace UnityEngine.UI.Extensions
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return;
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Press();
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AdjustSprite(false);
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}
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public virtual void OnSubmit(BaseEventData eventData)
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{
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Press();
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AdjustSprite(true);
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}
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public virtual void OnPointerEnter(PointerEventData eventData)
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{
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AdjustSprite(false);
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}
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public virtual void OnPointerExit(PointerEventData eventData)
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{
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AdjustSprite(true);
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}
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public virtual void OnPointerDown(PointerEventData eventData)
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{
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AdjustSprite(false);
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}
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public virtual void OnPointerUp(PointerEventData eventData)
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{
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AdjustSprite(false);
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}
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public virtual void OnSelect(BaseEventData eventData)
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{
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AdjustSprite(false);
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}
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public virtual void OnDeselect(BaseEventData eventData)
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{
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AdjustSprite(true);
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}
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private void Press()
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@ -270,5 +317,17 @@ namespace UnityEngine.UI.Extensions
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stepper.StepUp();
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}
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}
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private void AdjustSprite(bool restore)
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{
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var image = button.image;
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if (!image || image.overrideSprite == cutSprite)
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return;
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if (restore)
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image.overrideSprite = cutSprite;
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else
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image.overrideSprite = Stepper.CutSprite(image.overrideSprite, leftmost);
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}
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}
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}
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