Updated Package.json version
Patchfix to GIM to set lower repeat delay --HG-- branch : develop_4.6release
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@ -38,7 +38,7 @@ namespace UnityEngine.EventSystems
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private float m_InputActionsPerSecond = 10;
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[SerializeField]
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private float m_RepeatDelay = 0.5f;
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private float m_RepeatDelay = 0.1f;
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public float inputActionsPerSecond
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{
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@ -1,6 +1,6 @@
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{
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"name": "Unity UI Extensions",
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"version": "1.0.4",
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"version": "1.0.5",
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"description": "An extension project for the Unity3D UI system, all crafted and contributed by the awesome Unity community",
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"author": "Simon darkside Jackson <@SimonDarksideJ>",
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"contributors": [{
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