Updated Package.json version

Patchfix to GIM to set lower repeat delay

--HG--
branch : develop_4.6
release
Simon (darkside) Jackson 2015-10-09 20:10:23 +01:00
parent 76a3e54c3c
commit b9a268767c
2 changed files with 2 additions and 2 deletions

View File

@ -38,7 +38,7 @@ namespace UnityEngine.EventSystems
private float m_InputActionsPerSecond = 10;
[SerializeField]
private float m_RepeatDelay = 0.5f;
private float m_RepeatDelay = 0.1f;
public float inputActionsPerSecond
{

View File

@ -1,6 +1,6 @@
{
"name": "Unity UI Extensions",
"version": "1.0.4",
"version": "1.0.5",
"description": "An extension project for the Unity3D UI system, all crafted and contributed by the awesome Unity community",
"author": "Simon darkside Jackson <@SimonDarksideJ>",
"contributors": [{