From b5f8f17203adcbda4dff14018282896a58564db8 Mon Sep 17 00:00:00 2001 From: Sean Mann Date: Sun, 18 Feb 2018 23:16:15 -0500 Subject: [PATCH] Improvements on Color Picker: - .gitignore - Added "/.vs" to ignore VS 2017's new folder. - Added Color Sampler feature to pick colors from the screen. - Fixed issue with ColorPickerPresets with "not working" HSVChanged() - Changed the way ColorPickerPresets work. Can now add predefined colors in the inspector, plus save/load from player prefs or json file. - Modified UI layout for Picker 2.0 prefab to allow for expansion of presets, toggling of RGB vs HSV. Still could use some work as the layout doesn't collapse/expand nicely. --- .gitignore | 1 + Examples/ColorPicker/Picker 2.0.prefab | 11942 ++++++++-------- Examples/ColorPicker/Picker 2.0.prefab.meta | 4 +- Examples/ColorPicker/PickerTest.unity | 1508 +- Examples/ColorPicker/sampler_ring.png | Bin 0 -> 691 bytes Examples/ColorPicker/sampler_ring.png.meta | 117 + .../ColorPicker/ColorPickerControl.cs | 466 +- .../ColorPicker/ColorPickerPresets.cs | 207 +- Scripts/Controls/ColorPicker/ColorSampler.cs | 70 + .../Controls/ColorPicker/ColorSampler.cs.meta | 13 + 10 files changed, 6333 insertions(+), 7995 deletions(-) create mode 100644 Examples/ColorPicker/sampler_ring.png create mode 100644 Examples/ColorPicker/sampler_ring.png.meta create mode 100644 Scripts/Controls/ColorPicker/ColorSampler.cs create mode 100644 Scripts/Controls/ColorPicker/ColorSampler.cs.meta diff --git a/.gitignore b/.gitignore index 07f21d5..2bb2d61 100644 --- a/.gitignore +++ b/.gitignore @@ -32,3 +32,4 @@ 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ColorPickerControl : MonoBehaviour + { + private float _hue = 0; + private float _saturation = 0; + private float _brightness = 0; - public class ColorPickerControl : MonoBehaviour -{ - private float _hue = 0; - private float _saturation = 0; - private float _brightness = 0; + private float _red = 0; + private float _green = 0; + private float _blue = 0; - private float _red = 0; - private float _green = 0; - private float _blue = 0; + private float _alpha = 1; - private float _alpha = 1; + public ColorChangedEvent onValueChanged = new ColorChangedEvent(); + public HSVChangedEvent onHSVChanged = new HSVChangedEvent(); - public ColorChangedEvent onValueChanged = new ColorChangedEvent(); - public HSVChangedEvent onHSVChanged = new HSVChangedEvent(); + [SerializeField] + bool hsvSlidersOn = true; - public Color CurrentColor - { - get - { - return new Color(_red, _green, _blue, _alpha); - } - set - { - if (CurrentColor == value) - return; + [SerializeField] + List hsvSliders = new List(); - _red = value.r; - _green = value.g; - _blue = value.b; - _alpha = value.a; + [SerializeField] + bool rgbSlidersOn = true; - RGBChanged(); - - SendChangedEvent(); - } - } + [SerializeField] + List rgbSliders = new List(); - private void Start() - { - SendChangedEvent(); - } + [SerializeField] + GameObject alphaSlider; - public float H - { - get - { - return _hue; - } - set - { - if (_hue == value) - return; + public void SetHSVSlidersOn(bool value) + { + hsvSlidersOn = value; - _hue = value; + foreach (var item in hsvSliders) + item.SetActive(value); - HSVChanged(); + if (alphaSlider) + alphaSlider.SetActive(hsvSlidersOn || rgbSlidersOn); + } - SendChangedEvent(); - } - } + public void SetRGBSlidersOn(bool value) + { + rgbSlidersOn = value; + foreach (var item in rgbSliders) + item.SetActive(value); - public float S - { - get - { - return _saturation; - } - set - { - if (_saturation == value) - return; + if (alphaSlider) + alphaSlider.SetActive(hsvSlidersOn || rgbSlidersOn); + } - _saturation = value; - HSVChanged(); + void Update() + { +#if UNITY_EDITOR + SetHSVSlidersOn(hsvSlidersOn); + SetRGBSlidersOn(rgbSlidersOn); +#endif + } - SendChangedEvent(); - } - } + public Color CurrentColor + { + get + { + return new Color(_red, _green, _blue, _alpha); + } + set + { + if (CurrentColor == value) + return; - public float V - { - get - { - return _brightness; - } - set - { - if (_brightness == value) - return; + _red = value.r; + _green = value.g; + _blue = value.b; + _alpha = value.a; - _brightness = value; + RGBChanged(); - HSVChanged(); + SendChangedEvent(); + } + } - SendChangedEvent(); - } - } + private void Start() + { + SendChangedEvent(); + } - public float R - { - get - { - return _red; - } - set - { - if (_red == value) - return; + public float H + { + get + { + return _hue; + } + set + { + if (_hue == value) + return; - _red = value; + _hue = value; - RGBChanged(); + HSVChanged(); - SendChangedEvent(); - } - } + SendChangedEvent(); + } + } - public float G - { - get - { - return _green; - } - set - { - if (_green == value) - return; + public float S + { + get + { + return _saturation; + } + set + { + if (_saturation == value) + return; - _green = value; + _saturation = value; - RGBChanged(); + HSVChanged(); - SendChangedEvent(); - } - } + SendChangedEvent(); + } + } - public float B - { - get - { - return _blue; - } - set - { - if (_blue == value) - return; + public float V + { + get + { + return _brightness; + } + set + { + if (_brightness == value) + return; - _blue = value; + _brightness = value; - RGBChanged(); + HSVChanged(); - SendChangedEvent(); - } - } + SendChangedEvent(); + } + } - private float A - { - get - { - return _alpha; - } - set - { - if (_alpha == value) - return; + public float R + { + get + { + return _red; + } + set + { + if (_red == value) + return; - _alpha = value; + _red = value; - SendChangedEvent(); - } - } + RGBChanged(); - private void RGBChanged() - { - HsvColor color = HSVUtil.ConvertRgbToHsv(CurrentColor); + SendChangedEvent(); + } + } - _hue = color.NormalizedH; - _saturation = color.NormalizedS; - _brightness = color.NormalizedV; - } + public float G + { + get + { + return _green; + } + set + { + if (_green == value) + return; - private void HSVChanged() - { - Color color = HSVUtil.ConvertHsvToRgb(_hue * 360, _saturation, _brightness, _alpha); + _green = value; - _red = color.r; - _green = color.g; - _blue = color.b; - } + RGBChanged(); - private void SendChangedEvent() - { - onValueChanged.Invoke(CurrentColor); - onHSVChanged.Invoke(_hue, _saturation, _brightness); - } + SendChangedEvent(); + } + } - public void AssignColor(ColorValues type, float value) - { - switch (type) - { - case ColorValues.R: - R = value; - break; - case ColorValues.G: - G = value; - break; - case ColorValues.B: - B = value; - break; - case ColorValues.A: - A = value; - break; - case ColorValues.Hue: - H = value; - break; - case ColorValues.Saturation: - S = value; - break; - case ColorValues.Value: - V = value; - break; - default: - break; - } - } + public float B + { + get + { + return _blue; + } + set + { + if (_blue == value) + return; - public float GetValue(ColorValues type) - { - switch (type) - { - case ColorValues.R: - return R; - case ColorValues.G: - return G; - case ColorValues.B: - return B; - case ColorValues.A: - return A; - case ColorValues.Hue: - return H; - case ColorValues.Saturation: - return S; - case ColorValues.Value: - return V; - default: - throw new System.NotImplementedException(""); - } - } -} + _blue = value; + + RGBChanged(); + + SendChangedEvent(); + } + } + + private float A + { + get + { + return _alpha; + } + set + { + if (_alpha == value) + return; + + _alpha = value; + + SendChangedEvent(); + } + } + + private void RGBChanged() + { + HsvColor color = HSVUtil.ConvertRgbToHsv(CurrentColor); + + _hue = color.NormalizedH; + _saturation = color.NormalizedS; + _brightness = color.NormalizedV; + } + + private void HSVChanged() + { + Color color = HSVUtil.ConvertHsvToRgb(_hue * 360, _saturation, _brightness, _alpha); + + _red = color.r; + _green = color.g; + _blue = color.b; + } + + private void SendChangedEvent() + { + onValueChanged.Invoke(CurrentColor); + onHSVChanged.Invoke(_hue, _saturation, _brightness); + } + + public void AssignColor(ColorValues type, float value) + { + switch (type) + { + case ColorValues.R: + R = value; + break; + case ColorValues.G: + G = value; + break; + case ColorValues.B: + B = value; + break; + case ColorValues.A: + A = value; + break; + case ColorValues.Hue: + H = value; + break; + case ColorValues.Saturation: + S = value; + break; + case ColorValues.Value: + V = value; + break; + default: + break; + } + } + + public float GetValue(ColorValues type) + { + switch (type) + { + case ColorValues.R: + return R; + case ColorValues.G: + return G; + case ColorValues.B: + return B; + case ColorValues.A: + return A; + case ColorValues.Hue: + return H; + case ColorValues.Saturation: + return S; + case ColorValues.Value: + return V; + default: + throw new System.NotImplementedException(""); + } + } + } } \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorPickerPresets.cs b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs index 3511741..1e43518 100644 --- a/Scripts/Controls/ColorPicker/ColorPickerPresets.cs +++ b/Scripts/Controls/ColorPicker/ColorPickerPresets.cs @@ -1,48 +1,177 @@ -///Credit judah4 +///Credit judah4 ///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/ - +using System.Collections.Generic; namespace UnityEngine.UI.Extensions.ColorPicker { - public class ColorPickerPresets : MonoBehaviour - { - public ColorPickerControl picker; - public GameObject[] presets; - public Image createPresetImage; + public class ColorPickerPresets : MonoBehaviour + { + public ColorPickerControl picker; - void Awake() - { - // picker.onHSVChanged.AddListener(HSVChanged); - picker.onValueChanged.AddListener(ColorChanged); - } + [SerializeField] + protected GameObject presetPrefab; - public void CreatePresetButton() - { - for (var i = 0; i < presets.Length; i++) - { - if (!presets[i].activeSelf) - { - presets[i].SetActive(true); - presets[i].GetComponent().color = picker.CurrentColor; - break; - } - } - } + [SerializeField] + protected int maxPresets = 16; - public void PresetSelect(Image sender) - { - picker.CurrentColor = sender.color; - } + [SerializeField] + protected Color[] predefinedPresets; - // Not working, it seems ConvertHsvToRgb() is broken. It doesn't work when fed - // input h, s, v as shown below. - // private void HSVChanged(float h, float s, float v) - // { - // createPresetImage.color = HSVUtil.ConvertHsvToRgb(h, s, v, 1); - // } - private void ColorChanged(Color color) - { - createPresetImage.color = color; - } - } + protected List presets = new List(); + public Image createPresetImage; + public Transform createButton; + + public enum SaveType { None, PlayerPrefs, JsonFile } + [SerializeField] + protected SaveType saveMode = SaveType.None; + + [SerializeField] + protected string playerPrefsKey; + + protected virtual string JsonFilePath + { + get { return Application.persistentDataPath + "/" + playerPrefsKey + ".json"; } + } + + protected virtual void Reset() + { + playerPrefsKey = "colorpicker_" + GetInstanceID().ToString(); + } + + protected virtual void Awake() + { + picker.onHSVChanged.AddListener(HSVChanged); + picker.onValueChanged.AddListener(ColorChanged); + picker.CurrentColor = Color.white; + presetPrefab.SetActive(false); + + presets.AddRange(predefinedPresets); + LoadPresets(saveMode); + } + + public virtual void CreatePresetButton() + { + CreatePreset(picker.CurrentColor); + } + + public virtual void LoadPresets(SaveType saveType) + { + string jsonData = ""; + switch (saveType) + { + case SaveType.None: + break; + case SaveType.PlayerPrefs: + if (PlayerPrefs.HasKey(playerPrefsKey)) + { + jsonData = PlayerPrefs.GetString(playerPrefsKey); + } + break; + case SaveType.JsonFile: + if (System.IO.File.Exists(JsonFilePath)) + { + jsonData = System.IO.File.ReadAllText(JsonFilePath); + } + break; + default: + throw new System.NotImplementedException(saveType.ToString()); + } + + if (!string.IsNullOrEmpty(jsonData)) + { + try + { + var jsonColors = JsonUtility.FromJson(jsonData); + presets.AddRange(jsonColors.colors); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + + foreach (var item in presets) + { + CreatePreset(item, true); + } + } + + public virtual void SavePresets(SaveType saveType) + { + if (presets == null || presets.Count <= 0) + { + Debug.LogError( + "presets cannot be null or empty: " + (presets == null ? "NULL" : "EMPTY")); + return; + } + + var jsonColor = new JsonColor() { + colors = presets.ToArray() + }; + + + string jsonData = JsonUtility.ToJson(jsonColor); + + switch (saveType) + { + case SaveType.None: + Debug.LogWarning("Called SavePresets with SaveType = None..."); + break; + case SaveType.PlayerPrefs: + PlayerPrefs.SetString(playerPrefsKey, jsonData); + break; + case SaveType.JsonFile: + System.IO.File.WriteAllText(JsonFilePath, jsonData); + Application.OpenURL(JsonFilePath); + break; + default: + throw new System.NotImplementedException(saveType.ToString()); + } + } + + protected class JsonColor + { + public Color[] colors; + } + + public virtual void CreatePreset(Color color, bool loading) + { + createButton.gameObject.SetActive(presets.Count < maxPresets); + + var newPresetButton = Instantiate(presetPrefab, presetPrefab.transform.parent); + newPresetButton.transform.SetAsLastSibling(); + newPresetButton.SetActive(true); + newPresetButton.GetComponent().color = color; + + createPresetImage.color = Color.white; + + if (!loading) + { + presets.Add(color); + SavePresets(saveMode); + } + } + + public virtual void CreatePreset(Color color) + { + CreatePreset(color, false); + } + + public virtual void PresetSelect(Image sender) + { + picker.CurrentColor = sender.color; + } + + protected virtual void HSVChanged(float h, float s, float v) + { + createPresetImage.color = HSVUtil.ConvertHsvToRgb(h * 360, s, v, 1); + //Debug.Log("hsv util color: " + createPresetImage.color); + } + + protected virtual void ColorChanged(Color color) + { + createPresetImage.color = color; + //Debug.Log("color changed: " + color); + } + } } \ No newline at end of file diff --git a/Scripts/Controls/ColorPicker/ColorSampler.cs b/Scripts/Controls/ColorPicker/ColorSampler.cs new file mode 100644 index 0000000..d1f359c --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorSampler.cs @@ -0,0 +1,70 @@ +namespace UnityEngine.UI.Extensions.ColorPicker +{ + /// + /// Samples colors from a screen capture. + /// Warning! In the editor if you're not in Free aspect mode then + /// the captured area includes the grey areas to the left and right of the game view window. + /// In a build this will not be an issue. + /// + /// This does not work well with a world space UI as positioning is working with screen space. + /// + public class ColorSampler : MonoBehaviour + { + [SerializeField] + protected Button sampler; + + [SerializeField] + protected Outline samplerOutline; + + protected Texture2D screenCapture; + + public ColorChangedEvent oncolorSelected = new ColorChangedEvent(); + + protected Color color; + + protected virtual void OnEnable() + { + screenCapture = ScreenCapture.CaptureScreenshotAsTexture(); + sampler.gameObject.SetActive(true); + sampler.onClick.AddListener(SelectColor); + } + + protected virtual void OnDisable() + { + Destroy(screenCapture); + sampler.gameObject.SetActive(false); + sampler.onClick.RemoveListener(SelectColor); + } + + protected virtual void Update() + { + if (screenCapture == null) + return; + + sampler.transform.position = Input.mousePosition; + color = screenCapture.GetPixel((int)Input.mousePosition.x, (int)Input.mousePosition.y); + + HandleSamplerColoring(); + } + + protected virtual void HandleSamplerColoring() + { + sampler.image.color = color; + + if (samplerOutline) + { + var c = Color.Lerp(Color.white, Color.black, color.grayscale > 0.5f ? 1 : 0); + c.a = samplerOutline.effectColor.a; + samplerOutline.effectColor = c; + } + } + + protected virtual void SelectColor() + { + if (oncolorSelected != null) + oncolorSelected.Invoke(color); + + enabled = false; + } + } +} diff --git a/Scripts/Controls/ColorPicker/ColorSampler.cs.meta b/Scripts/Controls/ColorPicker/ColorSampler.cs.meta new file mode 100644 index 0000000..183d79c --- /dev/null +++ b/Scripts/Controls/ColorPicker/ColorSampler.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 01c80b26fb6519c4ea3f410dc08f5814 +timeCreated: 1519007668 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: