Patch fixes from 4.6 support

Updated Asset package to 1.0.5
Updated ReadMe

--HG--
branch : develop_5.2
release
Simon (darkside) Jackson 2015-10-29 21:24:51 +00:00
parent 5bd1751993
commit b4666aea02
3 changed files with 13 additions and 4 deletions

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@ -29,10 +29,16 @@ To get started with the project, here's a little guide:
---
## Updates: ##
Update 1.0.4
[![View Getting Started Video](http://img.youtube.com/vi/oF48Qpaq3ls/0.jpg)](http://www.youtube.com/watch?v=oF48Qpaq3ls "Update 1.0.0.4 for the Unity UI Extensions Project")
Update 1.0.5
Few minor fixes and a couple of additional scripts. Predominatly created the new 5.3 branch to maintain the UI API changes from the 5.2.1 Patch releases. 5.3 package is 100% compatible with 5.2.1 Patch releases.
Update 1.0.6
Added the awesome ReOrderable List control, plus some other minor bugfixes / changes.
Added a new version of the Scroll Snap control as an alternative to the fixed versions.
---
## Controls and extensions listed in this project are: ##
@ -81,6 +87,12 @@ Layout | Description | Menu Command | Component Command | Notes | Credits
|| UI / Extensions / Fixed Item Scroll / Snap Horizontal Multiple Item||| xesenix
|| UI / Extensions / Fixed Item Scroll / Snap Vertical Single Item||| xesenix
|| UI / Extensions / Fixed Item Scroll / Snap Vertical Multiple Item||| xesenix
**ReorderableList** | A dynamic control allowing drag and drop of child elements with reordering support | UI/Extensions/Re-orderable Lists/Re-orderable Vertical Scroll Rect|UI/Extensions/Re-orderable list|[Example](http://i.giphy.com/3o85xri0ARKKSfDHIQ.gif)| Ziboo
|| UI/Extensions/Re-orderable Lists/Re-orderable Horizontal Scroll Rect||| Ziboo
|| UI/Extensions/Re-orderable Lists/Re-orderable Grid Scroll Rect||| Ziboo
|| UI/Extensions/Re-orderable Lists/Re-orderable Vertical List||| Ziboo
|| UI/Extensions/Re-orderable Lists/Re-orderable Hirizontal List||| Ziboo
|| UI/Extensions/Re-orderable Lists/Re-orderable Grid||| Ziboo
## Effect components ##

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@ -44,7 +44,6 @@ namespace UnityEngine.UI.Extensions
//Send OnElementRemoved Event
if (_reorderableList.OnElementRemoved != null)
{
Debug.Log("removed");
_reorderableList.OnElementRemoved.Invoke(new ReorderableList.ReorderableListEventStruct
{
DroppedObject = _draggingObject.gameObject,
@ -58,7 +57,7 @@ namespace UnityEngine.UI.Extensions
//Else Duplicate
else
{
GameObject clone = Instantiate(gameObject);
GameObject clone = (GameObject)Instantiate(gameObject);
_draggingObject = clone.GetComponent<RectTransform>();
}
@ -78,7 +77,6 @@ namespace UnityEngine.UI.Extensions
//Send OnElementGrabbed Event
if (_reorderableList.OnElementGrabbed != null)
{
Debug.Log("Grabbed");
_reorderableList.OnElementGrabbed.Invoke(new ReorderableList.ReorderableListEventStruct
{
DroppedObject = _draggingObject.gameObject,
@ -178,7 +176,6 @@ namespace UnityEngine.UI.Extensions
//Send OnelementDropped Event
if (_reorderableList.OnElementDropped != null)
{
Debug.Log("Dropped");
_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
{
DroppedObject = _draggingObject.gameObject,

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