Patch fixes from 4.6 support
Updated Asset package to 1.0.5 Updated ReadMe --HG-- branch : develop_5.2release
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README.md
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README.md
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@ -29,10 +29,16 @@ To get started with the project, here's a little guide:
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---
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---
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## Updates: ##
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## Updates: ##
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Update 1.0.4
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Update 1.0.4
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[![View Getting Started Video](http://img.youtube.com/vi/oF48Qpaq3ls/0.jpg)](http://www.youtube.com/watch?v=oF48Qpaq3ls "Update 1.0.0.4 for the Unity UI Extensions Project")
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[![View Getting Started Video](http://img.youtube.com/vi/oF48Qpaq3ls/0.jpg)](http://www.youtube.com/watch?v=oF48Qpaq3ls "Update 1.0.0.4 for the Unity UI Extensions Project")
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Update 1.0.5
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Update 1.0.5
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Few minor fixes and a couple of additional scripts. Predominatly created the new 5.3 branch to maintain the UI API changes from the 5.2.1 Patch releases. 5.3 package is 100% compatible with 5.2.1 Patch releases.
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Few minor fixes and a couple of additional scripts. Predominatly created the new 5.3 branch to maintain the UI API changes from the 5.2.1 Patch releases. 5.3 package is 100% compatible with 5.2.1 Patch releases.
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Update 1.0.6
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Added the awesome ReOrderable List control, plus some other minor bugfixes / changes.
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Added a new version of the Scroll Snap control as an alternative to the fixed versions.
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---
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---
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## Controls and extensions listed in this project are: ##
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## Controls and extensions listed in this project are: ##
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@ -81,6 +87,12 @@ Layout | Description | Menu Command | Component Command | Notes | Credits
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|| UI / Extensions / Fixed Item Scroll / Snap Horizontal Multiple Item||| xesenix
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|| UI / Extensions / Fixed Item Scroll / Snap Horizontal Multiple Item||| xesenix
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|| UI / Extensions / Fixed Item Scroll / Snap Vertical Single Item||| xesenix
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|| UI / Extensions / Fixed Item Scroll / Snap Vertical Single Item||| xesenix
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|| UI / Extensions / Fixed Item Scroll / Snap Vertical Multiple Item||| xesenix
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|| UI / Extensions / Fixed Item Scroll / Snap Vertical Multiple Item||| xesenix
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**ReorderableList** | A dynamic control allowing drag and drop of child elements with reordering support | UI/Extensions/Re-orderable Lists/Re-orderable Vertical Scroll Rect|UI/Extensions/Re-orderable list|[Example](http://i.giphy.com/3o85xri0ARKKSfDHIQ.gif)| Ziboo
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|| UI/Extensions/Re-orderable Lists/Re-orderable Horizontal Scroll Rect||| Ziboo
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|| UI/Extensions/Re-orderable Lists/Re-orderable Grid Scroll Rect||| Ziboo
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|| UI/Extensions/Re-orderable Lists/Re-orderable Vertical List||| Ziboo
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|| UI/Extensions/Re-orderable Lists/Re-orderable Hirizontal List||| Ziboo
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|| UI/Extensions/Re-orderable Lists/Re-orderable Grid||| Ziboo
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## Effect components ##
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## Effect components ##
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@ -44,7 +44,6 @@ namespace UnityEngine.UI.Extensions
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//Send OnElementRemoved Event
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//Send OnElementRemoved Event
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if (_reorderableList.OnElementRemoved != null)
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if (_reorderableList.OnElementRemoved != null)
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{
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{
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Debug.Log("removed");
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_reorderableList.OnElementRemoved.Invoke(new ReorderableList.ReorderableListEventStruct
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_reorderableList.OnElementRemoved.Invoke(new ReorderableList.ReorderableListEventStruct
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{
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{
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DroppedObject = _draggingObject.gameObject,
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DroppedObject = _draggingObject.gameObject,
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@ -58,7 +57,7 @@ namespace UnityEngine.UI.Extensions
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//Else Duplicate
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//Else Duplicate
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else
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else
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{
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{
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GameObject clone = Instantiate(gameObject);
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GameObject clone = (GameObject)Instantiate(gameObject);
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_draggingObject = clone.GetComponent<RectTransform>();
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_draggingObject = clone.GetComponent<RectTransform>();
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}
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}
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@ -78,7 +77,6 @@ namespace UnityEngine.UI.Extensions
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//Send OnElementGrabbed Event
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//Send OnElementGrabbed Event
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if (_reorderableList.OnElementGrabbed != null)
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if (_reorderableList.OnElementGrabbed != null)
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{
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{
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Debug.Log("Grabbed");
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_reorderableList.OnElementGrabbed.Invoke(new ReorderableList.ReorderableListEventStruct
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_reorderableList.OnElementGrabbed.Invoke(new ReorderableList.ReorderableListEventStruct
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{
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{
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DroppedObject = _draggingObject.gameObject,
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DroppedObject = _draggingObject.gameObject,
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@ -178,7 +176,6 @@ namespace UnityEngine.UI.Extensions
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//Send OnelementDropped Event
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//Send OnelementDropped Event
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if (_reorderableList.OnElementDropped != null)
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if (_reorderableList.OnElementDropped != null)
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{
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{
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Debug.Log("Dropped");
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_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
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_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
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{
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{
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DroppedObject = _draggingObject.gameObject,
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DroppedObject = _draggingObject.gameObject,
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