commit
b3e4b0fcd5
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 77a80d348c62e93459753f8e704f474d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,152 @@
|
||||||
|
/// Credit setchi (https://github.com/setchi)
|
||||||
|
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||||
|
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.AnimatedValues;
|
||||||
|
|
||||||
|
// For manteinance, every new [SerializeField] variable in Scroller must be declared here
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
[CustomEditor(typeof(Scroller))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class ScrollerEditor : Editor
|
||||||
|
{
|
||||||
|
SerializedProperty viewport;
|
||||||
|
SerializedProperty directionOfRecognize;
|
||||||
|
SerializedProperty movementType;
|
||||||
|
SerializedProperty elasticity;
|
||||||
|
SerializedProperty scrollSensitivity;
|
||||||
|
SerializedProperty inertia;
|
||||||
|
SerializedProperty decelerationRate;
|
||||||
|
SerializedProperty snap;
|
||||||
|
SerializedProperty snapEnable;
|
||||||
|
SerializedProperty snapVelocityThreshold;
|
||||||
|
SerializedProperty snapDuration;
|
||||||
|
SerializedProperty snapEasing;
|
||||||
|
|
||||||
|
AnimBool showElasticity;
|
||||||
|
AnimBool showInertiaRelatedValues;
|
||||||
|
AnimBool showSnapEnableRelatedValues;
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
viewport = serializedObject.FindProperty("viewport");
|
||||||
|
directionOfRecognize = serializedObject.FindProperty("directionOfRecognize");
|
||||||
|
movementType = serializedObject.FindProperty("movementType");
|
||||||
|
elasticity = serializedObject.FindProperty("elasticity");
|
||||||
|
scrollSensitivity = serializedObject.FindProperty("scrollSensitivity");
|
||||||
|
inertia = serializedObject.FindProperty("inertia");
|
||||||
|
decelerationRate = serializedObject.FindProperty("decelerationRate");
|
||||||
|
snap = serializedObject.FindProperty("snap");
|
||||||
|
snapEnable = serializedObject.FindProperty("snap.Enable");
|
||||||
|
snapVelocityThreshold = serializedObject.FindProperty("snap.VelocityThreshold");
|
||||||
|
snapDuration = serializedObject.FindProperty("snap.Duration");
|
||||||
|
snapEasing = serializedObject.FindProperty("snap.Easing");
|
||||||
|
|
||||||
|
showElasticity = new AnimBool(Repaint);
|
||||||
|
showInertiaRelatedValues = new AnimBool(Repaint);
|
||||||
|
showSnapEnableRelatedValues = new AnimBool(Repaint);
|
||||||
|
SetAnimBools(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
showElasticity.valueChanged.RemoveListener(Repaint);
|
||||||
|
showInertiaRelatedValues.valueChanged.RemoveListener(Repaint);
|
||||||
|
showSnapEnableRelatedValues.valueChanged.RemoveListener(Repaint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetAnimBools(bool instant)
|
||||||
|
{
|
||||||
|
SetAnimBool(showElasticity, !movementType.hasMultipleDifferentValues && movementType.enumValueIndex == (int)Scroller.MovementType.Elastic, instant);
|
||||||
|
SetAnimBool(showInertiaRelatedValues, !inertia.hasMultipleDifferentValues && inertia.boolValue, instant);
|
||||||
|
SetAnimBool(showSnapEnableRelatedValues, !snapEnable.hasMultipleDifferentValues && snapEnable.boolValue, instant);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetAnimBool(AnimBool a, bool value, bool instant)
|
||||||
|
{
|
||||||
|
if (instant)
|
||||||
|
{
|
||||||
|
a.value = value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
a.target = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
SetAnimBools(false);
|
||||||
|
|
||||||
|
serializedObject.Update();
|
||||||
|
EditorGUILayout.PropertyField(viewport);
|
||||||
|
EditorGUILayout.PropertyField(directionOfRecognize);
|
||||||
|
EditorGUILayout.PropertyField(movementType);
|
||||||
|
DrawMovementTypeRelatedValue();
|
||||||
|
EditorGUILayout.PropertyField(scrollSensitivity);
|
||||||
|
EditorGUILayout.PropertyField(inertia);
|
||||||
|
DrawInertiaRelatedValues();
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawMovementTypeRelatedValue()
|
||||||
|
{
|
||||||
|
using (var group = new EditorGUILayout.FadeGroupScope(showElasticity.faded))
|
||||||
|
{
|
||||||
|
if (!group.visible)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
using (new EditorGUI.IndentLevelScope())
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(elasticity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawInertiaRelatedValues()
|
||||||
|
{
|
||||||
|
using (var group = new EditorGUILayout.FadeGroupScope(showInertiaRelatedValues.faded))
|
||||||
|
{
|
||||||
|
if (!group.visible)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
using (new EditorGUI.IndentLevelScope())
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(decelerationRate);
|
||||||
|
EditorGUILayout.PropertyField(snap);
|
||||||
|
|
||||||
|
using (new EditorGUI.IndentLevelScope())
|
||||||
|
{
|
||||||
|
DrawSnapRelatedValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawSnapRelatedValues()
|
||||||
|
{
|
||||||
|
if (snap.isExpanded)
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(snapEnable);
|
||||||
|
|
||||||
|
using (var group = new EditorGUILayout.FadeGroupScope(showSnapEnableRelatedValues.faded))
|
||||||
|
{
|
||||||
|
if (!group.visible)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(snapVelocityThreshold);
|
||||||
|
EditorGUILayout.PropertyField(snapDuration);
|
||||||
|
EditorGUILayout.PropertyField(snapEasing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e82bfdd42ec254849830933cbaf350fa
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5a0b1710131366b4f82f636d29814556
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1467468503
|
||||||
|
licenseType: Pro
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,172 +0,0 @@
|
||||||
/// Credit setchi (https://github.com/setchi)
|
|
||||||
/// Sourced from - https://github.com/setchi/FancyScrollView
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace UnityEngine.UI.Extensions
|
|
||||||
{
|
|
||||||
public abstract class FancyScrollView<TData, TContext> : MonoBehaviour where TContext : class
|
|
||||||
{
|
|
||||||
[SerializeField, Range(float.Epsilon, 1f)]
|
|
||||||
float cellInterval = 0;
|
|
||||||
[SerializeField, Range(0f, 1f)]
|
|
||||||
float cellOffset = 0;
|
|
||||||
[SerializeField]
|
|
||||||
bool loop = false;
|
|
||||||
[SerializeField]
|
|
||||||
GameObject cellBase = null;
|
|
||||||
[SerializeField]
|
|
||||||
Transform cellContainer = null;
|
|
||||||
|
|
||||||
readonly List<FancyScrollViewCell<TData, TContext>> cells = new List<FancyScrollViewCell<TData, TContext>>();
|
|
||||||
float currentPosition;
|
|
||||||
|
|
||||||
protected List<TData> cellData = new List<TData>();
|
|
||||||
protected TContext Context { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Sets the context.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="context">Context.</param>
|
|
||||||
protected void SetContext(TContext context)
|
|
||||||
{
|
|
||||||
Context = context;
|
|
||||||
|
|
||||||
for (int i = 0; i < cells.Count; i++)
|
|
||||||
{
|
|
||||||
cells[i].SetContext(context);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates the contents.
|
|
||||||
/// </summary>
|
|
||||||
protected void UpdateContents()
|
|
||||||
{
|
|
||||||
UpdatePosition(currentPosition, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates the scroll position.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="position">Position.</param>
|
|
||||||
/// <param name="forceUpdateContents">If set to <c>true</c> force update contents.</param>
|
|
||||||
protected void UpdatePosition(float position, bool forceUpdateContents = false)
|
|
||||||
{
|
|
||||||
currentPosition = position;
|
|
||||||
|
|
||||||
var visibleMinPosition = position - (cellOffset / cellInterval);
|
|
||||||
var firstCellPosition = (Mathf.Ceil(visibleMinPosition) - visibleMinPosition) * cellInterval;
|
|
||||||
var dataStartIndex = Mathf.CeilToInt(visibleMinPosition);
|
|
||||||
var count = 0;
|
|
||||||
|
|
||||||
for (float p = firstCellPosition; p <= 1f; p += cellInterval, count++)
|
|
||||||
{
|
|
||||||
if (count >= cells.Count)
|
|
||||||
{
|
|
||||||
cells.Add(CreateCell());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
count = 0;
|
|
||||||
|
|
||||||
for (float p = firstCellPosition; p <= 1f; p += cellInterval, count++)
|
|
||||||
{
|
|
||||||
var dataIndex = dataStartIndex + count;
|
|
||||||
var cell = cells[GetCircularIndex(dataIndex, cells.Count)];
|
|
||||||
|
|
||||||
UpdateCell(cell, dataIndex, forceUpdateContents);
|
|
||||||
|
|
||||||
if (cell.gameObject.activeSelf)
|
|
||||||
{
|
|
||||||
cell.UpdatePosition(p);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
while (count < cells.Count)
|
|
||||||
{
|
|
||||||
cells[GetCircularIndex(dataStartIndex + count, cells.Count)].SetVisible(false);
|
|
||||||
count++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates the cell.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="cell">Cell.</param>
|
|
||||||
/// <param name="dataIndex">Data index.</param>
|
|
||||||
/// <param name="forceUpdateContents">If set to <c>true</c> force update contents.</param>
|
|
||||||
void UpdateCell(FancyScrollViewCell<TData, TContext> cell, int dataIndex, bool forceUpdateContents = false)
|
|
||||||
{
|
|
||||||
if (loop)
|
|
||||||
{
|
|
||||||
dataIndex = GetCircularIndex(dataIndex, cellData.Count);
|
|
||||||
}
|
|
||||||
else if (dataIndex < 0 || dataIndex > cellData.Count - 1)
|
|
||||||
{
|
|
||||||
// セルに対応するデータが存在しなければセルを表示しない
|
|
||||||
cell.SetVisible(false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (forceUpdateContents || cell.DataIndex != dataIndex || !cell.IsVisible)
|
|
||||||
{
|
|
||||||
cell.DataIndex = dataIndex;
|
|
||||||
cell.SetVisible(true);
|
|
||||||
cell.UpdateContent(cellData[dataIndex]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates the cell.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>The cell.</returns>
|
|
||||||
FancyScrollViewCell<TData, TContext> CreateCell()
|
|
||||||
{
|
|
||||||
var cellObject = Instantiate(cellBase, cellContainer);
|
|
||||||
var cell = cellObject.GetComponent<FancyScrollViewCell<TData, TContext>>();
|
|
||||||
|
|
||||||
cell.SetContext(Context);
|
|
||||||
cell.SetVisible(false);
|
|
||||||
cell.DataIndex = -1;
|
|
||||||
|
|
||||||
return cell;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets the circular index.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>The circular index.</returns>
|
|
||||||
/// <param name="index">Index.</param>
|
|
||||||
/// <param name="maxSize">Max size.</param>
|
|
||||||
int GetCircularIndex(int index, int maxSize)
|
|
||||||
{
|
|
||||||
return index < 0 ? maxSize - 1 + (index + 1) % maxSize : index % maxSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
bool cachedLoop;
|
|
||||||
float cachedCellInterval, cachedCellOffset;
|
|
||||||
|
|
||||||
void LateUpdate()
|
|
||||||
{
|
|
||||||
if (cachedLoop != loop || cachedCellOffset != cellOffset || cachedCellInterval != cellInterval)
|
|
||||||
{
|
|
||||||
cachedLoop = loop;
|
|
||||||
cachedCellOffset = cellOffset;
|
|
||||||
cachedCellInterval = cellInterval;
|
|
||||||
|
|
||||||
UpdatePosition(currentPosition);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
public sealed class FancyScrollViewNullContext
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract class FancyScrollView<TData> : FancyScrollView<TData, FancyScrollViewNullContext>
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d1ddf7c4a2094c8429c834b8c71bb812
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,214 @@
|
||||||
|
//
|
||||||
|
// EasingCore - https://github.com/setchi/EasingCore
|
||||||
|
//
|
||||||
|
// The MIT License (MIT)
|
||||||
|
//
|
||||||
|
// Copyright (c) 2019 setchi
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to deal
|
||||||
|
// in the Software without restriction, including without limitation the rights
|
||||||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in all
|
||||||
|
// copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
// SOFTWARE.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions.EasingCore
|
||||||
|
{
|
||||||
|
public enum Ease
|
||||||
|
{
|
||||||
|
Linear,
|
||||||
|
InBack,
|
||||||
|
InBounce,
|
||||||
|
InCirc,
|
||||||
|
InCubic,
|
||||||
|
InElastic,
|
||||||
|
InExpo,
|
||||||
|
InQuad,
|
||||||
|
InQuart,
|
||||||
|
InQuint,
|
||||||
|
InSine,
|
||||||
|
OutBack,
|
||||||
|
OutBounce,
|
||||||
|
OutCirc,
|
||||||
|
OutCubic,
|
||||||
|
OutElastic,
|
||||||
|
OutExpo,
|
||||||
|
OutQuad,
|
||||||
|
OutQuart,
|
||||||
|
OutQuint,
|
||||||
|
OutSine,
|
||||||
|
InOutBack,
|
||||||
|
InOutBounce,
|
||||||
|
InOutCirc,
|
||||||
|
InOutCubic,
|
||||||
|
InOutElastic,
|
||||||
|
InOutExpo,
|
||||||
|
InOutQuad,
|
||||||
|
InOutQuart,
|
||||||
|
InOutQuint,
|
||||||
|
InOutSine,
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class EasingFunction
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the easing function
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">ease type</param>
|
||||||
|
/// <returns>easing function</returns>
|
||||||
|
public static Func<float, float> Get(Ease type)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case Ease.Linear: return Linear;
|
||||||
|
case Ease.InBack: return InBack;
|
||||||
|
case Ease.InBounce: return InBounce;
|
||||||
|
case Ease.InCirc: return InCirc;
|
||||||
|
case Ease.InCubic: return InCubic;
|
||||||
|
case Ease.InElastic: return InElastic;
|
||||||
|
case Ease.InExpo: return InExpo;
|
||||||
|
case Ease.InQuad: return InQuad;
|
||||||
|
case Ease.InQuart: return InQuart;
|
||||||
|
case Ease.InQuint: return InQuint;
|
||||||
|
case Ease.InSine: return InSine;
|
||||||
|
case Ease.OutBack: return OutBack;
|
||||||
|
case Ease.OutBounce: return OutBounce;
|
||||||
|
case Ease.OutCirc: return OutCirc;
|
||||||
|
case Ease.OutCubic: return OutCubic;
|
||||||
|
case Ease.OutElastic: return OutElastic;
|
||||||
|
case Ease.OutExpo: return OutExpo;
|
||||||
|
case Ease.OutQuad: return OutQuad;
|
||||||
|
case Ease.OutQuart: return OutQuart;
|
||||||
|
case Ease.OutQuint: return OutQuint;
|
||||||
|
case Ease.OutSine: return OutSine;
|
||||||
|
case Ease.InOutBack: return InOutBack;
|
||||||
|
case Ease.InOutBounce: return InOutBounce;
|
||||||
|
case Ease.InOutCirc: return InOutCirc;
|
||||||
|
case Ease.InOutCubic: return InOutCubic;
|
||||||
|
case Ease.InOutElastic: return InOutElastic;
|
||||||
|
case Ease.InOutExpo: return InOutExpo;
|
||||||
|
case Ease.InOutQuad: return InOutQuad;
|
||||||
|
case Ease.InOutQuart: return InOutQuart;
|
||||||
|
case Ease.InOutQuint: return InOutQuint;
|
||||||
|
case Ease.InOutSine: return InOutSine;
|
||||||
|
default: return Linear;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static float Linear(float t) => t;
|
||||||
|
|
||||||
|
static float InBack(float t) => t * t * t - t * Mathf.Sin(t * Mathf.PI);
|
||||||
|
|
||||||
|
static float OutBack(float t) => 1f - InBack(1f - t);
|
||||||
|
|
||||||
|
static float InOutBack(float t) =>
|
||||||
|
t < 0.5f
|
||||||
|
? 0.5f * InBack(2f * t)
|
||||||
|
: 0.5f * OutBack(2f * t - 1f) + 0.5f;
|
||||||
|
|
||||||
|
static float InBounce(float t) => 1f - OutBounce(1f - t);
|
||||||
|
|
||||||
|
static float OutBounce(float t) =>
|
||||||
|
t < 4f / 11.0f ?
|
||||||
|
(121f * t * t) / 16.0f :
|
||||||
|
t < 8f / 11.0f ?
|
||||||
|
(363f / 40.0f * t * t) - (99f / 10.0f * t) + 17f / 5.0f :
|
||||||
|
t < 9f / 10.0f ?
|
||||||
|
(4356f / 361.0f * t * t) - (35442f / 1805.0f * t) + 16061f / 1805.0f :
|
||||||
|
(54f / 5.0f * t * t) - (513f / 25.0f * t) + 268f / 25.0f;
|
||||||
|
|
||||||
|
static float InOutBounce(float t) =>
|
||||||
|
t < 0.5f
|
||||||
|
? 0.5f * InBounce(2f * t)
|
||||||
|
: 0.5f * OutBounce(2f * t - 1f) + 0.5f;
|
||||||
|
|
||||||
|
static float InCirc(float t) => 1f - Mathf.Sqrt(1f - (t * t));
|
||||||
|
|
||||||
|
static float OutCirc(float t) => Mathf.Sqrt((2f - t) * t);
|
||||||
|
|
||||||
|
static float InOutCirc(float t) =>
|
||||||
|
t < 0.5f
|
||||||
|
? 0.5f * (1 - Mathf.Sqrt(1f - 4f * (t * t)))
|
||||||
|
: 0.5f * (Mathf.Sqrt(-((2f * t) - 3f) * ((2f * t) - 1f)) + 1f);
|
||||||
|
|
||||||
|
static float InCubic(float t) => t * t * t;
|
||||||
|
|
||||||
|
static float OutCubic(float t) => InCubic(t - 1f) + 1f;
|
||||||
|
|
||||||
|
static float InOutCubic(float t) =>
|
||||||
|
t < 0.5f
|
||||||
|
? 4f * t * t * t
|
||||||
|
: 0.5f * InCubic(2f * t - 2f) + 1f;
|
||||||
|
|
||||||
|
static float InElastic(float t) => Mathf.Sin(13f * (Mathf.PI * 0.5f) * t) * Mathf.Pow(2f, 10f * (t - 1f));
|
||||||
|
|
||||||
|
static float OutElastic(float t) => Mathf.Sin(-13f * (Mathf.PI * 0.5f) * (t + 1)) * Mathf.Pow(2f, -10f * t) + 1f;
|
||||||
|
|
||||||
|
static float InOutElastic(float t) =>
|
||||||
|
t < 0.5f
|
||||||
|
? 0.5f * Mathf.Sin(13f * (Mathf.PI * 0.5f) * (2f * t)) * Mathf.Pow(2f, 10f * ((2f * t) - 1f))
|
||||||
|
: 0.5f * (Mathf.Sin(-13f * (Mathf.PI * 0.5f) * ((2f * t - 1f) + 1f)) * Mathf.Pow(2f, -10f * (2f * t - 1f)) + 2f);
|
||||||
|
|
||||||
|
static float InExpo(float t) => Mathf.Approximately(0.0f, t) ? t : Mathf.Pow(2f, 10f * (t - 1f));
|
||||||
|
|
||||||
|
static float OutExpo(float t) => Mathf.Approximately(1.0f, t) ? t : 1f - Mathf.Pow(2f, -10f * t);
|
||||||
|
|
||||||
|
static float InOutExpo(float v) =>
|
||||||
|
Mathf.Approximately(0.0f, v) || Mathf.Approximately(1.0f, v)
|
||||||
|
? v
|
||||||
|
: v < 0.5f
|
||||||
|
? 0.5f * Mathf.Pow(2f, (20f * v) - 10f)
|
||||||
|
: -0.5f * Mathf.Pow(2f, (-20f * v) + 10f) + 1f;
|
||||||
|
|
||||||
|
static float InQuad(float t) => t * t;
|
||||||
|
|
||||||
|
static float OutQuad(float t) => -t * (t - 2f);
|
||||||
|
|
||||||
|
static float InOutQuad(float t) =>
|
||||||
|
t < 0.5f
|
||||||
|
? 2f * t * t
|
||||||
|
: -2f * t * t + 4f * t - 1f;
|
||||||
|
|
||||||
|
static float InQuart(float t) => t * t * t * t;
|
||||||
|
|
||||||
|
static float OutQuart(float t)
|
||||||
|
{
|
||||||
|
var u = t - 1f;
|
||||||
|
return u * u * u * (1f - t) + 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
static float InOutQuart(float t) =>
|
||||||
|
t < 0.5f
|
||||||
|
? 8f * InQuart(t)
|
||||||
|
: -8f * InQuart(t - 1f) + 1f;
|
||||||
|
|
||||||
|
static float InQuint(float t) => t * t * t * t * t;
|
||||||
|
|
||||||
|
static float OutQuint(float t) => InQuint(t - 1f) + 1f;
|
||||||
|
|
||||||
|
static float InOutQuint(float t) =>
|
||||||
|
t < 0.5f
|
||||||
|
? 16f * InQuint(t)
|
||||||
|
: 0.5f * InQuint(2f * t - 2f) + 1f;
|
||||||
|
|
||||||
|
static float InSine(float t) => Mathf.Sin((t - 1f) * (Mathf.PI * 0.5f)) + 1f;
|
||||||
|
|
||||||
|
static float OutSine(float t) => Mathf.Sin(t * (Mathf.PI * 0.5f));
|
||||||
|
|
||||||
|
static float InOutSine(float t) => 0.5f * (1f - Mathf.Cos(t * Mathf.PI));
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b5e2a916ad19c74468262e656243bc6f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,149 @@
|
||||||
|
/// Credit setchi (https://github.com/setchi)
|
||||||
|
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
public abstract class FancyScrollView<TItemData, TContext> : MonoBehaviour where TContext : class, new()
|
||||||
|
{
|
||||||
|
[SerializeField, Range(float.Epsilon, 1f)] protected float cellInterval = 0.2f;
|
||||||
|
[SerializeField, Range(0f, 1f)] protected float scrollOffset = 0.5f;
|
||||||
|
[SerializeField] protected bool loop = false;
|
||||||
|
[SerializeField] protected Transform cellContainer = default;
|
||||||
|
|
||||||
|
readonly IList<FancyScrollViewCell<TItemData, TContext>> pool =
|
||||||
|
new List<FancyScrollViewCell<TItemData, TContext>>();
|
||||||
|
|
||||||
|
float currentPosition;
|
||||||
|
|
||||||
|
protected abstract GameObject CellPrefab { get; }
|
||||||
|
protected IList<TItemData> ItemsSource { get; set; } = new List<TItemData>();
|
||||||
|
protected TContext Context { get; } = new TContext();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the contents.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="itemsSource">Items source.</param>
|
||||||
|
protected void UpdateContents(IList<TItemData> itemsSource)
|
||||||
|
{
|
||||||
|
ItemsSource = itemsSource;
|
||||||
|
Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Refreshes the cells.
|
||||||
|
/// </summary>
|
||||||
|
protected void Refresh() => UpdatePosition(currentPosition, true);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the scroll position.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position">Position.</param>
|
||||||
|
protected void UpdatePosition(float position) => UpdatePosition(position, false);
|
||||||
|
|
||||||
|
void UpdatePosition(float position, bool forceRefresh)
|
||||||
|
{
|
||||||
|
currentPosition = position;
|
||||||
|
|
||||||
|
var p = position - scrollOffset / cellInterval;
|
||||||
|
var firstIndex = Mathf.CeilToInt(p);
|
||||||
|
var firstPosition = (Mathf.Ceil(p) - p) * cellInterval;
|
||||||
|
|
||||||
|
if (firstPosition + pool.Count * cellInterval < 1f)
|
||||||
|
{
|
||||||
|
ResizePool(firstPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateCells(firstPosition, firstIndex, forceRefresh);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResizePool(float firstPosition)
|
||||||
|
{
|
||||||
|
if (CellPrefab == null)
|
||||||
|
{
|
||||||
|
throw new NullReferenceException(nameof(CellPrefab));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cellContainer == null)
|
||||||
|
{
|
||||||
|
throw new MissingComponentException(nameof(cellContainer));
|
||||||
|
}
|
||||||
|
|
||||||
|
var addCount = Mathf.CeilToInt((1f - firstPosition) / cellInterval) - pool.Count;
|
||||||
|
for (var i = 0; i < addCount; i++)
|
||||||
|
{
|
||||||
|
var cell = Instantiate(CellPrefab, cellContainer).GetComponent<FancyScrollViewCell<TItemData, TContext>>();
|
||||||
|
if (cell == null)
|
||||||
|
{
|
||||||
|
throw new MissingComponentException(
|
||||||
|
$"FancyScrollViewCell<{typeof(TItemData).FullName}, {typeof(TContext).FullName}> " +
|
||||||
|
$"component not found in {CellPrefab.name}.");
|
||||||
|
}
|
||||||
|
|
||||||
|
cell.SetupContext(Context);
|
||||||
|
cell.SetVisible(false);
|
||||||
|
pool.Add(cell);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateCells(float firstPosition, int firstIndex, bool forceRefresh)
|
||||||
|
{
|
||||||
|
for (var i = 0; i < pool.Count; i++)
|
||||||
|
{
|
||||||
|
var index = firstIndex + i;
|
||||||
|
var position = firstPosition + i * cellInterval;
|
||||||
|
var cell = pool[CircularIndex(index, pool.Count)];
|
||||||
|
|
||||||
|
if (loop)
|
||||||
|
{
|
||||||
|
index = CircularIndex(index, ItemsSource.Count);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (index < 0 || index >= ItemsSource.Count || position > 1f)
|
||||||
|
{
|
||||||
|
cell.SetVisible(false);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (forceRefresh || cell.Index != index || !cell.IsVisible)
|
||||||
|
{
|
||||||
|
cell.Index = index;
|
||||||
|
cell.SetVisible(true);
|
||||||
|
cell.UpdateContent(ItemsSource[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
cell.UpdatePosition(position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int CircularIndex(int i, int size) => size < 1 ? 0 : i < 0 ? size - 1 + (i + 1) % size : i % size;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
bool cachedLoop;
|
||||||
|
float cachedCellInterval, cachedScrollOffset;
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (cachedLoop != loop || cachedCellInterval != cellInterval || cachedScrollOffset != scrollOffset)
|
||||||
|
{
|
||||||
|
cachedLoop = loop;
|
||||||
|
cachedCellInterval = cellInterval;
|
||||||
|
cachedScrollOffset = scrollOffset;
|
||||||
|
|
||||||
|
UpdatePosition(currentPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class FancyScrollViewNullContext
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class FancyScrollView<TItemData> : FancyScrollView<TItemData, FancyScrollViewNullContext>
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,8 +1,7 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 51a6dd27af9048f45a7fc0019884d41e
|
guid: 0e38f4de7b1b5a5429228884014d12ec
|
||||||
timeCreated: 1501610618
|
|
||||||
licenseType: Free
|
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 0
|
|
@ -1,21 +1,23 @@
|
||||||
/// Credit setchi (https://github.com/setchi)
|
/// Credit setchi (https://github.com/setchi)
|
||||||
/// Sourced from - https://github.com/setchi/FancyScrollView
|
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace UnityEngine.UI.Extensions
|
namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
public abstract class FancyScrollViewCell<TData, TContext> : MonoBehaviour where TContext : class
|
public abstract class FancyScrollViewCell<TItemData, TContext> : MonoBehaviour where TContext : class, new()
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the index of the data.
|
/// Gets or sets the index of the data.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <value>The index of the data.</value>
|
/// <value>The index of the data.</value>
|
||||||
public int DataIndex { get; set; }
|
public int Index { get; set; } = -1;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets a value indicating whether this <see cref="T:FancyScrollView.FancyScrollViewCell`2"/> is visible.
|
/// Gets a value indicating whether this <see cref="T:FancyScrollView.FancyScrollViewCell`2"/> is visible.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <value><c>true</c> if is visible; otherwise, <c>false</c>.</value>
|
/// <value><c>true</c> if is visible; otherwise, <c>false</c>.</value>
|
||||||
public virtual bool IsVisible { get { return gameObject.activeSelf; } }
|
public virtual bool IsVisible => gameObject.activeSelf;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the context.
|
/// Gets the context.
|
||||||
|
@ -24,41 +26,32 @@ namespace UnityEngine.UI.Extensions
|
||||||
protected TContext Context { get; private set; }
|
protected TContext Context { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the context.
|
/// Setup the context.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="context">Context.</param>
|
/// <param name="context">Context.</param>
|
||||||
public virtual void SetContext(TContext context)
|
public virtual void SetupContext(TContext context) => Context = context;
|
||||||
{
|
|
||||||
Context = context;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the visible.
|
/// Sets the visible.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="visible">If set to <c>true</c> visible.</param>
|
/// <param name="visible">If set to <c>true</c> visible.</param>
|
||||||
public virtual void SetVisible(bool visible)
|
public virtual void SetVisible(bool visible) => gameObject.SetActive(visible);
|
||||||
{
|
|
||||||
gameObject.SetActive(visible);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates the content.
|
/// Updates the content.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="itemData">Item data.</param>
|
/// <param name="itemData">Item data.</param>
|
||||||
public virtual void UpdateContent(TData itemData)
|
public abstract void UpdateContent(TItemData itemData);
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates the position.
|
/// Updates the position.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="position">Position.</param>
|
/// <param name="position">Position.</param>
|
||||||
public virtual void UpdatePosition(float position)
|
public abstract void UpdatePosition(float position);
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class FancyScrollViewCell<TData> : FancyScrollViewCell<TData, FancyScrollViewNullContext>
|
public abstract class FancyScrollViewCell<TItemData> : FancyScrollViewCell<TItemData, FancyScrollViewNullContext>
|
||||||
{
|
{
|
||||||
|
public sealed override void SetupContext(FancyScrollViewNullContext context) => base.SetupContext(context);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,8 +1,7 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 73c54b1a82a56fb4f906ab8c75f7a030
|
guid: 6610dee308450ec40899aeedfd85e972
|
||||||
timeCreated: 1501610618
|
|
||||||
licenseType: Free
|
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 0
|
|
@ -0,0 +1,359 @@
|
||||||
|
/// Credit setchi (https://github.com/setchi)
|
||||||
|
/// Sourced from - https://github.com/setchi/FancyScrollView
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI.Extensions.EasingCore;
|
||||||
|
|
||||||
|
namespace UnityEngine.UI.Extensions
|
||||||
|
{
|
||||||
|
public class Scroller : UIBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||||
|
{
|
||||||
|
[SerializeField] RectTransform viewport = default;
|
||||||
|
[SerializeField] ScrollDirection directionOfRecognize = ScrollDirection.Vertical;
|
||||||
|
[SerializeField] MovementType movementType = MovementType.Elastic;
|
||||||
|
[SerializeField] float elasticity = 0.1f;
|
||||||
|
[SerializeField] float scrollSensitivity = 1f;
|
||||||
|
[SerializeField] bool inertia = true;
|
||||||
|
[SerializeField] float decelerationRate = 0.03f;
|
||||||
|
[SerializeField] Snap snap = new Snap {
|
||||||
|
Enable = true,
|
||||||
|
VelocityThreshold = 0.5f,
|
||||||
|
Duration = 0.3f,
|
||||||
|
Easing = Ease.InOutCubic
|
||||||
|
};
|
||||||
|
|
||||||
|
readonly AutoScrollState autoScrollState = new AutoScrollState();
|
||||||
|
|
||||||
|
Action<float> onValueChanged;
|
||||||
|
Action<int> onSelectionChanged;
|
||||||
|
|
||||||
|
Vector2 pointerStartLocalPosition;
|
||||||
|
float dragStartScrollPosition;
|
||||||
|
float prevScrollPosition;
|
||||||
|
float currentScrollPosition;
|
||||||
|
|
||||||
|
int totalCount;
|
||||||
|
|
||||||
|
bool dragging;
|
||||||
|
float velocity;
|
||||||
|
|
||||||
|
enum ScrollDirection
|
||||||
|
{
|
||||||
|
Vertical,
|
||||||
|
Horizontal,
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum MovementType
|
||||||
|
{
|
||||||
|
Unrestricted = ScrollRect.MovementType.Unrestricted,
|
||||||
|
Elastic = ScrollRect.MovementType.Elastic,
|
||||||
|
Clamped = ScrollRect.MovementType.Clamped
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
class Snap
|
||||||
|
{
|
||||||
|
public bool Enable;
|
||||||
|
public float VelocityThreshold;
|
||||||
|
public float Duration;
|
||||||
|
public Ease Easing;
|
||||||
|
}
|
||||||
|
|
||||||
|
static readonly Func<float, float> DefaultEasingFunction = EasingFunction.Get(Ease.OutCubic);
|
||||||
|
|
||||||
|
class AutoScrollState
|
||||||
|
{
|
||||||
|
public bool Enable;
|
||||||
|
public bool Elastic;
|
||||||
|
public float Duration;
|
||||||
|
public Func<float, float> EasingFunction;
|
||||||
|
public float StartTime;
|
||||||
|
public float EndScrollPosition;
|
||||||
|
|
||||||
|
public Action OnComplete;
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Enable = false;
|
||||||
|
Elastic = false;
|
||||||
|
Duration = 0f;
|
||||||
|
StartTime = 0f;
|
||||||
|
EasingFunction = DefaultEasingFunction;
|
||||||
|
EndScrollPosition = 0f;
|
||||||
|
OnComplete = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Complete()
|
||||||
|
{
|
||||||
|
OnComplete?.Invoke();
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnValueChanged(Action<float> callback) => onValueChanged = callback;
|
||||||
|
|
||||||
|
public void OnSelectionChanged(Action<int> callback) => onSelectionChanged = callback;
|
||||||
|
|
||||||
|
public void SetTotalCount(int totalCount) => this.totalCount = totalCount;
|
||||||
|
|
||||||
|
public void ScrollTo(int index, float duration, Action onComplete = null) => ScrollTo(index, duration, Ease.OutCubic, onComplete);
|
||||||
|
|
||||||
|
public void ScrollTo(int index, float duration, Ease easing, Action onComplete = null) => ScrollTo(index, duration, EasingFunction.Get(easing), onComplete);
|
||||||
|
|
||||||
|
public void ScrollTo(int index, float duration, Func<float, float> easingFunction, Action onComplete = null)
|
||||||
|
{
|
||||||
|
if (duration <= 0f)
|
||||||
|
{
|
||||||
|
JumpTo(index);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
autoScrollState.Reset();
|
||||||
|
autoScrollState.Enable = true;
|
||||||
|
autoScrollState.Duration = duration;
|
||||||
|
autoScrollState.EasingFunction = easingFunction ?? DefaultEasingFunction;
|
||||||
|
autoScrollState.StartTime = Time.unscaledTime;
|
||||||
|
autoScrollState.EndScrollPosition = CalculateDestinationIndex(index);
|
||||||
|
autoScrollState.OnComplete = onComplete;
|
||||||
|
|
||||||
|
velocity = 0f;
|
||||||
|
dragStartScrollPosition = currentScrollPosition;
|
||||||
|
|
||||||
|
UpdateSelection(Mathf.RoundToInt(CircularPosition(autoScrollState.EndScrollPosition, totalCount)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpTo(int index)
|
||||||
|
{
|
||||||
|
autoScrollState.Reset();
|
||||||
|
|
||||||
|
velocity = 0f;
|
||||||
|
dragging = false;
|
||||||
|
|
||||||
|
index = CalculateDestinationIndex(index);
|
||||||
|
|
||||||
|
UpdateSelection(index);
|
||||||
|
UpdatePosition(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (eventData.button != PointerEventData.InputButton.Left)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pointerStartLocalPosition = Vector2.zero;
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||||
|
viewport,
|
||||||
|
eventData.position,
|
||||||
|
eventData.pressEventCamera,
|
||||||
|
out pointerStartLocalPosition);
|
||||||
|
|
||||||
|
dragStartScrollPosition = currentScrollPosition;
|
||||||
|
dragging = true;
|
||||||
|
autoScrollState.Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void IDragHandler.OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (eventData.button != PointerEventData.InputButton.Left)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!dragging)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||||
|
viewport,
|
||||||
|
eventData.position,
|
||||||
|
eventData.pressEventCamera,
|
||||||
|
out var localCursor))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var pointerDelta = localCursor - pointerStartLocalPosition;
|
||||||
|
var position = (directionOfRecognize == ScrollDirection.Horizontal ? -pointerDelta.x : pointerDelta.y)
|
||||||
|
/ ViewportSize
|
||||||
|
* scrollSensitivity
|
||||||
|
+ dragStartScrollPosition;
|
||||||
|
|
||||||
|
var offset = CalculateOffset(position);
|
||||||
|
position += offset;
|
||||||
|
|
||||||
|
if (movementType == MovementType.Elastic)
|
||||||
|
{
|
||||||
|
if (offset != 0f)
|
||||||
|
{
|
||||||
|
position -= RubberDelta(offset, scrollSensitivity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdatePosition(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (eventData.button != PointerEventData.InputButton.Left)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
dragging = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
float ViewportSize => directionOfRecognize == ScrollDirection.Horizontal
|
||||||
|
? viewport.rect.size.x
|
||||||
|
: viewport.rect.size.y;
|
||||||
|
|
||||||
|
float CalculateOffset(float position)
|
||||||
|
{
|
||||||
|
if (movementType == MovementType.Unrestricted)
|
||||||
|
{
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (position < 0f)
|
||||||
|
{
|
||||||
|
return -position;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (position > totalCount - 1)
|
||||||
|
{
|
||||||
|
return totalCount - 1 - position;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdatePosition(float position)
|
||||||
|
{
|
||||||
|
currentScrollPosition = position;
|
||||||
|
onValueChanged?.Invoke(currentScrollPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateSelection(int index) => onSelectionChanged?.Invoke(index);
|
||||||
|
|
||||||
|
float RubberDelta(float overStretching, float viewSize) =>
|
||||||
|
(1 - 1 / (Mathf.Abs(overStretching) * 0.55f / viewSize + 1)) * viewSize * Mathf.Sign(overStretching);
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var deltaTime = Time.unscaledDeltaTime;
|
||||||
|
var offset = CalculateOffset(currentScrollPosition);
|
||||||
|
|
||||||
|
if (autoScrollState.Enable)
|
||||||
|
{
|
||||||
|
var position = 0f;
|
||||||
|
|
||||||
|
if (autoScrollState.Elastic)
|
||||||
|
{
|
||||||
|
position = Mathf.SmoothDamp(currentScrollPosition, currentScrollPosition + offset, ref velocity,
|
||||||
|
elasticity, Mathf.Infinity, deltaTime);
|
||||||
|
|
||||||
|
if (Mathf.Abs(velocity) < 0.01f)
|
||||||
|
{
|
||||||
|
position = Mathf.Clamp(Mathf.RoundToInt(position), 0, totalCount - 1);
|
||||||
|
velocity = 0f;
|
||||||
|
autoScrollState.Complete();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var alpha = Mathf.Clamp01((Time.unscaledTime - autoScrollState.StartTime) /
|
||||||
|
Mathf.Max(autoScrollState.Duration, float.Epsilon));
|
||||||
|
position = Mathf.LerpUnclamped(dragStartScrollPosition, autoScrollState.EndScrollPosition,
|
||||||
|
autoScrollState.EasingFunction(alpha));
|
||||||
|
|
||||||
|
if (Mathf.Approximately(alpha, 1f))
|
||||||
|
{
|
||||||
|
autoScrollState.Complete();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdatePosition(position);
|
||||||
|
}
|
||||||
|
else if (!dragging && (!Mathf.Approximately(offset, 0f) || !Mathf.Approximately(velocity, 0f)))
|
||||||
|
{
|
||||||
|
var position = currentScrollPosition;
|
||||||
|
|
||||||
|
if (movementType == MovementType.Elastic && !Mathf.Approximately(offset, 0f))
|
||||||
|
{
|
||||||
|
autoScrollState.Reset();
|
||||||
|
autoScrollState.Enable = true;
|
||||||
|
autoScrollState.Elastic = true;
|
||||||
|
|
||||||
|
UpdateSelection(Mathf.Clamp(Mathf.RoundToInt(position), 0, totalCount - 1));
|
||||||
|
}
|
||||||
|
else if (inertia)
|
||||||
|
{
|
||||||
|
velocity *= Mathf.Pow(decelerationRate, deltaTime);
|
||||||
|
|
||||||
|
if (Mathf.Abs(velocity) < 0.001f)
|
||||||
|
{
|
||||||
|
velocity = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
position += velocity * deltaTime;
|
||||||
|
|
||||||
|
if (snap.Enable && Mathf.Abs(velocity) < snap.VelocityThreshold)
|
||||||
|
{
|
||||||
|
ScrollTo(Mathf.RoundToInt(currentScrollPosition), snap.Duration, snap.Easing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
velocity = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Mathf.Approximately(velocity, 0f))
|
||||||
|
{
|
||||||
|
if (movementType == MovementType.Clamped)
|
||||||
|
{
|
||||||
|
offset = CalculateOffset(position);
|
||||||
|
position += offset;
|
||||||
|
|
||||||
|
if (Mathf.Approximately(position, 0f) || Mathf.Approximately(position, totalCount - 1f))
|
||||||
|
{
|
||||||
|
velocity = 0f;
|
||||||
|
UpdateSelection(Mathf.RoundToInt(position));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdatePosition(position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!autoScrollState.Enable && dragging && inertia)
|
||||||
|
{
|
||||||
|
var newVelocity = (currentScrollPosition - prevScrollPosition) / deltaTime;
|
||||||
|
velocity = Mathf.Lerp(velocity, newVelocity, deltaTime * 10f);
|
||||||
|
}
|
||||||
|
|
||||||
|
prevScrollPosition = currentScrollPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
int CalculateDestinationIndex(int index) => movementType == MovementType.Unrestricted
|
||||||
|
? CalculateClosestIndex(index)
|
||||||
|
: Mathf.Clamp(index, 0, totalCount - 1);
|
||||||
|
|
||||||
|
int CalculateClosestIndex(int index)
|
||||||
|
{
|
||||||
|
var diff = CircularPosition(index, totalCount)
|
||||||
|
- CircularPosition(currentScrollPosition, totalCount);
|
||||||
|
|
||||||
|
if (Mathf.Abs(diff) > totalCount * 0.5f)
|
||||||
|
{
|
||||||
|
diff = Mathf.Sign(-diff) * (totalCount - Mathf.Abs(diff));
|
||||||
|
}
|
||||||
|
|
||||||
|
return Mathf.RoundToInt(diff + currentScrollPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
float CircularPosition(float p, int size) => size < 1 ? 0 : p < 0 ? size - 1 + (p + 1) % size : p % size;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 006f67d6afad7c2479f7188b033aea31
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue