Updated new Softmask Script to UI Extensions standards. Removed unneeded Text shader and cleaned up.
--HG-- branch : develop_5.3release
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@ -1,5 +1,6 @@
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/// Credit NemoKrad (aka Charles Humphrey)
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/// Credit NemoKrad (aka Charles Humphrey) / valtain
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/// Sourced from - http://www.randomchaos.co.uk/SoftAlphaUIMask.aspx
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/// Updated by valtain - https://bitbucket.org/ddreaper/unity-ui-extensions/pull-requests/33
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namespace UnityEngine.UI.Extensions
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{
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@ -9,9 +10,13 @@ namespace UnityEngine.UI.Extensions
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{
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Material mat;
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Canvas cachedCanvas = null;
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Transform cachedCanvasTransform = null;
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readonly Vector3[] m_WorldCorners = new Vector3[4];
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readonly Vector3[] m_CanvasCorners = new Vector3[4];
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[Tooltip("The area that is to be used as the container.")]
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public RectTransform MaskArea;
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RectTransform myRect;
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[Tooltip("Texture to be used to do the soft alpha")]
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public Texture AlphaMask;
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@ -26,30 +31,24 @@ namespace UnityEngine.UI.Extensions
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[Tooltip("Flip the masks alpha value")]
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public bool FlipAlphaMask = false;
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[Tooltip("If Mask Scals Rect is given, and this value is true, the area around the mask will not be clipped")]
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[Tooltip("If a different Mask Scaling Rect is given, and this value is true, the area around the mask will not be clipped")]
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public bool DontClipMaskScalingRect = false;
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Vector3[] worldCorners = new Vector3[4];
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Vector2 maskOffset = Vector2.zero;
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Vector2 maskScale = Vector2.one;
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bool isText = false;
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// Use this for initialization
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void Start()
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{
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myRect = GetComponent<RectTransform>();
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if (MaskArea == null)
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{
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MaskArea = myRect;
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MaskArea = GetComponent<RectTransform>();
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}
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var text = GetComponent<Text>();
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if (text != null)
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{
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isText = true;
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mat = new Material(Shader.Find("UI Extensions/SoftMaskShaderText"));
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mat = new Material(Shader.Find("UI Extensions/SoftMaskShader"));
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text.material = mat;
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cachedCanvas = text.canvas;
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cachedCanvasTransform = cachedCanvas.transform;
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@ -70,12 +69,6 @@ namespace UnityEngine.UI.Extensions
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cachedCanvas = graphic.canvas;
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cachedCanvasTransform = cachedCanvas.transform;
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}
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}
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Transform GetParentTranform(Transform t)
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{
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return t.parent;
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}
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void Update()
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@ -88,7 +81,6 @@ namespace UnityEngine.UI.Extensions
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void SetMask()
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{
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var maskRectXform = MaskArea;
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var worldRect = GetCanvasRect();
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var size = worldRect.size;
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maskScale.Set(1.0f / size.x, 1.0f / size.y);
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@ -105,22 +97,16 @@ namespace UnityEngine.UI.Extensions
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mat.SetFloat("_CutOff", CutOff);
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}
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Canvas cachedCanvas = null;
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Transform cachedCanvasTransform = null;
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readonly Vector3[] m_WorldCorners = new Vector3[4];
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readonly Vector3[] m_CanvasCorners = new Vector3[4];
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public Rect GetCanvasRect()
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{
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if (cachedCanvas == null)
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return new Rect();
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MaskArea.GetWorldCorners(m_WorldCorners);
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var canvasTransform = cachedCanvasTransform;
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for (int i = 0; i < 4; ++i)
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m_CanvasCorners[i] = canvasTransform.InverseTransformPoint(m_WorldCorners[i]);
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return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y);
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}
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public Rect GetCanvasRect()
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{
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if (cachedCanvas == null)
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return new Rect();
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MaskArea.GetWorldCorners(m_WorldCorners);
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for (int i = 0; i < 4; ++i)
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m_CanvasCorners[i] = cachedCanvasTransform.InverseTransformPoint(m_WorldCorners[i]);
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return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y);
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}
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}
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}
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@ -1,23 +0,0 @@
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Shader "UI Extensions/SoftMaskShaderText"
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{
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Properties
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{
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[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
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_Color("Tint", Color) = (1,1,1,1)
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_StencilComp("Stencil Comparison", Float) = 8
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_Stencil("Stencil ID", Float) = 0
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_StencilOp("Stencil Operation", Float) = 0
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_StencilWriteMask("Stencil Write Mask", Float) = 255
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_StencilReadMask("Stencil Read Mask", Float) = 255
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_ColorMask("Color Mask", Float) = 15
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_AlphaMask("AlphaMask - Must be Wrapped",2D) = "white"{}
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_CutOff("CutOff",Float) = 0
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[MaterialToggle]
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_HardBlend("HardBlend",Float) = 0
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_FlipAlphaMask("Flip Alpha Mask",int) = 0
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_NoOuterClip("Outer Clip",int) = 0
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}
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FallBack "UI Extensions/SoftMaskShader"
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}
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: abe89b015c410b54db04a4842127ae9e
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timeCreated: 1445628990
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licenseType: Pro
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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