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[MenuItem("GameObject/UI/Extensions/UI Window Base", false)] + #region UI WindowBase + [MenuItem("GameObject/UI/Extensions/UI Window Base", false)] static public void AddUIWindowBase(MenuCommand menuCommand) { GameObject go = CreateUIElementRoot("UI Window Base", menuCommand, s_ThickGUIElementSize); @@ -596,9 +601,10 @@ namespace UnityEditor.UI go.AddComponent(); Selection.activeGameObject = go; } + #endregion - #region Accordian - [MenuItem("GameObject/UI/Extensions/Accordion/Accordion Group", false)] + #region Accordian + [MenuItem("GameObject/UI/Extensions/Accordion/Accordion Group", false)] static public void AddAccordionGroup(MenuCommand menuCommand) { GameObject go = CreateUIElementRoot("Accordion Group", menuCommand, s_ThickGUIElementSize); @@ -1134,6 +1140,7 @@ namespace UnityEditor.UI go.AddComponent(); Selection.activeGameObject = go; } + #endregion #region Re-Orderable Lists @@ -1401,7 +1408,7 @@ namespace UnityEditor.UI [MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical List", false)] static public void AddReorderableVerticalList(MenuCommand menuCommand) { - GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertial List", menuCommand, s_ThickGUIElementSize); + GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertical List", menuCommand, s_ThickGUIElementSize); GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot); @@ -1643,9 +1650,10 @@ namespace UnityEditor.UI } - #endregion + #endregion - [MenuItem("GameObject/UI/Extensions/UI Knob", false)] + #region UI Knob + [MenuItem("GameObject/UI/Extensions/UI Knob", false)] static public void AddUIKnob(MenuCommand menuCommand) { GameObject go = CreateUIElementRoot("UI Knob", menuCommand, s_ImageGUIElementSize); @@ -1653,14 +1661,17 @@ namespace UnityEditor.UI go.AddComponent(); Selection.activeGameObject = go; } - - [MenuItem("GameObject/UI/Extensions/TextPic", false)] + #endregion + + #region TextPic + [MenuItem("GameObject/UI/Extensions/TextPic", false)] static public void AddTextPic(MenuCommand menuCommand) { GameObject go = CreateUIElementRoot("TextPic", menuCommand, s_ImageGUIElementSize); go.AddComponent(); Selection.activeGameObject = go; } + #endregion #region BoxSlider [MenuItem("GameObject/UI/Extensions/Box Slider", false)] @@ -1699,7 +1710,7 @@ namespace UnityEditor.UI #endregion #region Non Drawing Graphic options - 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